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Bot Reviews: Transformers: Dramatic Capture Series Nemesis Bridge

Bot Reviews: Transformers: Dramatic Capture Series Nemesis Bridge

One thing I’ve become wary of in modern Transformers collecting is chasing the dragon of slow, gradual upgrades of classic characters. It’s something, for example, I ranted about at the end of my review of Studio Series 86 Brawn. To be fair, Transformers isn’t as bad about this as, say, Star Wars or Marvel Legends, and Transformers: Legacy’s concerted efforts to focus on figures from non-G1 parts of the franchise is very pointedly not that.

Sunbow who?

But it’s still a thing that happens. Case and point: Siege gave us really good updates of a bunch of the G1 cast, with the caveat that they all had Cybertronian alt modes that were kinda-sorta-earthly, enough to make people think that these were going to be the definitive update of the characters for the next few years. And then Earthrise promptly re-did everyone again with more Earthly forms, with Studio Series 86 and Kingdom supplementing the updates. And now, with the advent of Studio Series 86 Commander Optimus Prime, and the unrevealed-but-leaked Studio Series 86 Megatron, we’re staring down the barrel of a third round of even more animation-accurate updates, in a very short timeframe. Frankly, I want to get off the train. 

Are these guys not enough for you?

I think the other major factor in not committing to the next round of updates is that I don’t usually drop Commander-class money, unless it’s for Rodimus Prime, so I was already priced out of the new Optimus. And not getting him meant I wasn’t going to be on the hook for Studio Series 86 Megatron, either, meaning I was looking into closing out my G1 collection with War for Cybertron. And wouldn’t you know it, Takara is seemingly doing a final victory lap for War for Cybertron-era figures, with the Dramatic Capture Series.

It’s got its own fancy logo and everything.

DCS is one of those “fancy Takara repaint” lines, like Premium Finish, and many other little sub-lines before that, where they go ham on the deco (and the price tag). The gimmick this time is that each release is a big multipack themed around a specific scene, with this first one being the “Nemesis Bridge,” from the show’s first episode (let’s ignore that Shockwave wasn’t on the Nemesis at all.)  And there was enough going on here to make me want this first set, enough to drop about $200 Canadian on it at TFCon (I had made a lot of money in sales, so I had it to spare). Now, three Voyagers at Canadian retail, after tax, is about $170, so for me, it was a question of whether or not the extra deco and stuff in the box justified the additional $30.

To be fair, it’s a nice box, seen here as the centerpiece of my TFCon haul.

Let’s have a look, but it’s going to be a shorter, rambly look, since a) there’s a *lot* of stuff in this very big box, but also, b) I’ve reviewed every single tooling in here previously, so you can refer to those past reviews for longer takes (I’ll link them as I go).

Megatron

Shiny and chrome, despite not being the version that homages Mad Max.

 First up, we’ve got the Big Bad himself, showing up as a repaint of Earthrise Megatron, whom I previously reviewed when they did a version of him in his green Generation 2 colors, here

Two kinds of lavish colorschemes.

Here’s the thing: I actually kind of like the Siege version of this tooling (reviewed here) better. That one’s got a headsculpt that reads more as G1 Toon Megatron to me, and the transforming sword-gun-thingie is a better accessory than Earthrise Megatron’s odd little extra cannon with a tiny knife on the end, which this guy still has.

Heavy is the arm that has to wear the extra tank parts.

But this was also the first version of the tooling to get a deco that was both shiny silver (as opposed to flat gray), and didn’t have battle damage all over him, so Earthrise it is. And, to be fair, you can just chuck the extra cannon-spear-thingie in a bin. The figure’s still a perfectly cromulent G1 Megatron without it, pretty much just being his cartoon character model with some extra tank treads in the back. 

Let’s see the Studio Series version attempt to hide these.

And this new deco is honestly a complete chef’s kiss, justifying the whole “premium Takara” exercise. He’s slathered in bright, shiny silver, with accents of black, gray, red, and a bunch of other colors, to imitate his show deco as closely as possible. I’m particularly fond of the red on either side of his torso, it’s something that’s usually left out of these. 

It’s almost too clean and fancy for a villain like him.

In terms of his build quality, though, this is the one figure in this set that’s absolutely gotten hit with the “this mold has been run too many times” problem. The less bad issue is that the panels his arms are attached to don’t really peg in anymore (but that’s fine, you need to move them yourself to get them out of place). The worse issue is that his knees are on the loose side now, which can combine with his backpack to send him toppling if you’re not careful, though it’s not so bad that he can’t hold a pose.

He can hit the Bad Guy Squat just fine.

He’s still got that great Siege articulation, by the way, including ankle tilts that aren’t loose like the Siege one was, but are tight like the Earthrise one was. His backpack kind of gets in the way, but not too badly.

Strong enough to handle the Prime!

See, one good thing about this version is that a hypothetical Studio Series 86 figure would probably lack 5 millimeter ports, because they sometimes hate fun over in Studio Series. This guy, he’s still got about 10 of those ports all around his body, for doing fancy things with his removable fusion cannon, tank-spear-knife thing, or accessories from other figures, like Soundwave’s weird gun that’s 100 percent here to imitate Megatron’s back-mounted gunbarrel.

This has to be intentional.

If all else fails, he’s got that little knife there.

Megatron’s transformation Is still complicated enough that I had to re-check some photos from my previous reviews to understand how the legs work, and he still partsforms in a somewhat awkward way (a panel from the Tank Spear comes off, and plugs in between his rear treads), but at the end of it, you get a tank mode that’s incredibly shiny. 

If the sunlight hits him on the battlefield, it’ll be like a flashbang went off.

I have to start with the colors, because they dominate this altmode. He’s still got bits of black, red, and gray (including two odd rectangle patterns in black on the turret), but most of the non-silver colors on him are hidden now, so he’s just an endless field of shiny sterling, and it looks great. Really makes the whole thing feel premium. 

Even the janky bits have excellent paintwork.

So, ideally this is supposed to be an Earth-mode tank, but the retooling out of his Cybertronian mode was always a little half-baked, between the obvious fusion cannon in the turret, and the legs hanging off the back. This is just less-Cybertronian. But it still looks good, and in these colors, I don’t think it really matters. For playability, he rolls on tiny wheels beneath the treads, his turret rotates, and he’s still got six visible 5-millimeter ports, plus room on his turret for blast effect parts. 

He’s not a gun, but he’s got quite the gun.

Overall, I’d call this guy the best G1-style version of this tooling, but it’s sort of “by default.”

As for the best G2 version, the other guy wins.

Still, if you’re not going in on the Studio Series 86 Leader, he looks really good leading your Decepticons, and fighting your Optimii, all while being a lavishly-painted version of this workhorse of a tooling.

But what if one of the two trucks is a tank.

Soundwave

He sees and hears everything. Yes, even that.

After years of it not being a problem, one day, my Netflix Soundwave suddenly yellowed.

I’ve already flipped it on the aftermarket, so you’ll have to settle for this photo of him with Retro Soundwave. Note how discolored the gray plastic is versus the paint.

It’s a shame, because he’s an excellent figure, as I said in my initial review, over here. So, sourcing a replacement for him was the impetus that led me to this set. In terms of what the replacement would be, though, it was a toss-up between this DCS box, and the Leader-class Legacy United box, which has another version of this guy, along with three cassettes.

A lot of people are going to get this set strictly for Buzzsaw..

I went with the Dramatic Capture Series one, because I already have the Blue Soundwave Minion (reviewed here) in his Studio Series 86 form.

But back to this guy.

And it was worth sourcing a replacement, because, as I said in the original review, this was an excellent version of the Decepticon spymaster, perfectly emulating the man-made-of-boxes as seen in the cartoon. Well, almost perfectly. This was a heavy retool of the Siege figure (reviewed here), so there’s parts of him that are still overly-greebled with tech details in a way the original never was, and he has these odd vestigial flip-out landing feet on his forearms.

I guess you can pretend these are extra guns.

But still, he looks good, and he feels great in-hand.

The greebling’s most pronounced at the back.

As for this release, the premium differences are present, but not night and day like with Megatron. Soundwave’s got a bit more shiny silver on his limbs (and laser cannon), as well as red accents on his forearms and weapons, all G1-accurate things that the Netflix version skimped on, and all appreciated here. He’s a little more lavish, on top of his already lush dark blues, silvers, golds, and reds.

See how his legs are posed? That’s as narrow as they can actually get.

In terms of build quality, it took me a moment to notice that Soundwave’s also gotten hit by an issue: His legs actually can’t straighten at his hips, they’re stuck splayed out slightly. I’ve heard this is actually a difference in tooling, and not a QC problem. I didn’t notice initially, mostly because I typically pose him in an A-stance, so it’s sort of a non-issue. The rest of his articulation’s just as good as before, and all of his joints are plenty tight.

As tight as the beats they’re trading.

For features, he’s got his shoulder cannon, his round laser pistol, and that strange, long, unfolding gray gun that feels like it was meant to be handed off to Megatron.

I mean, I guess he can use an extra hand weapon.

There’s a bunch of different ways you can combine the weapons, and a bunch of different places you can mount them on him, thanks to his 12 5-millimeter ports.

The super-long rifle wasn’t enough.

Strangely, while he’s supposed to have lightpiping eyes, they don’t really work on this version, and I’ve held him straight up to the light to try and get them functioning.

Look! I tried!

One thing he does still have is that lovely spring-loaded tape-deck door. Having a spring-loaded gimmick on a mainline figure these days at all is exceptional, to say nothing of one that works as well as this.

Sproing!

It makes for a good little stim toy. And inside, we have Laserbeak, who, to be honest, is prone to flopping out when you open the chest, thanks to how strong the mechanism is. Just make sure you put him in there the right way, or you can jam the door!

This is totally what a minicassette looks like, yep.

So, Laserbeak is, as far as I can tell, unchanged from the Netflix release. Not that he really needed changing. He’s still a rectangle of nothing in the vague shape of a mini-cassette, with a flip-out peg on him so Soundwave can carelessly use his pet as a shield.

This feels oddly mean.

And he transforms into bird mode in a satisfying little set of steps.

Birb.

Amusingly, if they wanted him to be animation-accurate, they should have removed the little Decepticon logo from his head, but I guess they weren’t in the business of removing paint apps. Either way, he’s a fun little bird, with a poseable head and wings, and, in a fun undocumented feature, you can still use that flip-out peg on the bottom of him to get him to perch on any figure with a 5-millimeter port in the right place. 

Megatron was correct about Laserbeak never failing him.

Anyway, back to the big guy.

And his big bird.

His transformation was never going to be as smooth as the vintage G1 version, but it’s still fairly intuitive, and involved enough to be satisfying. I will say that it’s a bit of an effort to get his robot legs plugged into his body correctly, and I had to do some massaging and clipping-and-unclipping to get them to line up. 

Ready to play whatever the hell that thing is.

But at the end of it, you get a miniature tape player. Bearing in mind that this is an insane kitbashed retool of a Siege figure that was never meant to turn into this, I’d say it came out pretty well. I’d say the only downside is the backside, with its arms that hang out, and the accessories that have to just plug in there instead of hide away as batteries, like on the G1 version.

Eugh.

I do like mounting that long gray cannon back there, though, and pretending it’s an antenna.

I wonder what stations he gets.

He looks like what he’s supposed to look like, the dials and buttons are all sculpted or painted on (well, not the ones on the sides of the player, but I didn’t know those existed until I handled the Retro version, reviewed here), and most importantly, you can still pop the tape player open. Or cover him in guns if you’re abandoning the disguise angle, whatever you feel like doing.

Change the song if you dare.

Overall, though, this is still a good, fun figure, definitely the best one in the set. And Netflix Soundwave’s rarity was such a tragedy, that I’m just glad he’s available to the public again. Honestly, if you don’t go for this version, and get the Legacy United reissue, that’s valid, too, and you get more than one cassette in the box.

More ammo for the musical duel!

I’m a bit miffed this guy doesn’t at least come with Ravage, but I feel like they’re saving him for an upcoming Dramatic Capture box, myself. 

Shockwave

“The logical song” follows him around.

This is definitely the most unusual choice of release in this set. So, when I reviewed the Siege Leader back in the day, I wasn’t terribly impressed, if only because he felt like bad value for the money, a sub-Voyager figure with a bunch of armor, pretending to be a Leader. Well, this figure absconds with the armor, and just gives us the core robot. 

He’s a little scrawny compared to his bretheren.

And let me restate this right off the bat: This is more of a big Deluxe than a little Voyager, to me. But in an odd boxset release like this, size class stuff matters less, so he’s allowed to just be a well-made Shockwave, which he is! It’s only logical, after all.

He carries a heavy burden.

So, yes, this is the Shockwave we all know and love, with the gun-arm, the rubber hose, the cyclops eye, and the giant chest. The only things about him that aren’t Sunbow as hell are his big backpack, and his extensive techie greebling. The backpack’s the alternative to the G1 figure’s partsforming, where you just eject the barrel of his gun mode, and the greebling’s due to the fact that he was a Siege figure. But, honestly, it vanishes a bit into his color scheme. And speaking of that color scheme, this guy’s particular shade of purple is really hard to photograph.

He’s some kind of purple, I assure you.

My best way of describing it would be the kind of warm purple used on Kingdom Galvatron, but tuned into a darker shade. In fact, that’s mostly what’s different from the Siege version. He’s still gray, black, and translucent, with Decepticon logos on his forearms) it’s all just different shades, with the Siege battle damage removed. His arm-hose being purple instead of black’s one of those odd things where they try really hard to imitate his cartoon colors. Meanwhile, his chest does this neat thing where there’s metallic paint underneath the translucent purple plastic. Finally, unlike Soundwave, his yellow mono-eye lightpipes VERY well, literally without trying.

Even a tiny bit of light, and you get this.

For build quality, this is the one figure in this set that’s QC-issue-free, and poses out very well with his full Siege suite of joints. It’s probably because he was designed to host a bunch of heavy armor, so his joints are extra-stiff, including some ratcheted legs. 

The better to miss easy shots with.

Speaking of that, the downside of him not coming with that armor is that he has no real accessories or features to speak of, aside from the lightpiping, not that Shockwave usually has much. But the fact that he WAS supposed to hold armor means that he has a ton of 5-millimeter ports on him for accessories, 15 of them by my count, so you can certainly turn him into a weaponized monstrosity yourself, if you wish. Me, I’d rather turn him into his altmode. 

Why not both?

His transformation is a process it feels like I keep goofing up little bits of, despite it being a very easy assignment of “fold his arms up, slap the gunbarrel shell around them, and compress his legs.” Protip: Remember to rotate his arms at the elbows, so his barrel doesn’t sag.

The Shockship.

At the end of it, we have his little “spaceship mode,” complete with a tiny little command bridge with fins sticking out the side, and a piece of landing gear upfront. But, of course, it’s really clear that this is his classic gunmode upside-down, and there’s nothing to stop you from just flipping it over, and making a few adjustments for comfort (folding the fins in and the landing skid away, maybe moving the rubber hose to somewhere more convenient).

The forbidden third mode.

Of course, it’s kind of a dinky gun mode, with a handle that barely fits into my Large Adult Hands, but it’s the thought that counts, and that thought was to make him a stealthy triple changer with an unofficial show-accurate gun mode. 

I can’t paraphrase anything from that Dr. Smoov sketch without breaking my self-imposed language restrictions.

So, yeah, this is a very good version of Shockwave, with my only real caveat being that this is a nomad of a figure, with no real good pricepoint, meaning the only way to get him is to a) overpay for the Siege one, b) get this boxset, or c) buy the Comic Book version that comes with Optimus Prime’s head.

I’m side-eyeing the value of this set.

Honestly, that one’s overpriced, and I think getting him in this boxset’s the best bang for the buck. 

The Throne

It’s a throne.

Time to decide who sits in it!

Specifically, it’s the throne that came with Studio Series 86 Coronation Starscream (reviewed here), 100 percent unchanged, same shade of purple, and everything.

Chair to chair communication.

Its inclusion here makes sense, since it was always styled after the throne on the bridge of the Nemesis.

A bridge Shockwave was, again, never on.

And it’s a really fun accessory, great for photos, worth owning in some form, so throwing it in here’s yet another shot at getting it.

Soundwave is just “knowing is half the battle (evil version).”

It’s got no paint, and all it has for features is a few 5 millimeter ports on the back for accessory storage, some of which are really hard to get to, because they were designed to specifically work with Starscream’s bits and bobs.

I stashed some of Soundwave’s stuff there, though.

But just having a chair that mainline Transformers can sit in is, in and of itself, a feature. 

Overall

So, like I said at the top of the review, this set cost me $200 at TFCon, and after tax, three Voyagers at Canadian retail would cost me about $170. Granted, Shockwave is a bit less than a Voyager, but Soundwave’s a bit more than one (which is likely why he’s never been released in a single-packed format), plus he has a Siege Micromaster, in the form of Laserbeak, so that balances out. So, the 30 extra dollars gets you a big chair, and a bunch of extra, flashy Takara paint, most evident on Megatron, but present on both Soundwave and Shockwave.

The full squad.

But is it good? I think so. These are three solid toolings. I’d like Megatron better if it was the Siege version, but it’s not a Siege/Kingdom Mirage quality drop, it’s a good, solid Voyager, albeit one that’s been hit by the QC stick a little bit. Soundwave and Laserbeak are still excellent, the stars of this set, and any vector to own them is worth pursuing. And Shockwave is a bit basic, but a very well-engineered update of the original. And the chair is just fun.

Soundwave’s playing tunes for them to roll out to.

Here’s the thing: The Dramatic Capture Series, as an exercise, really feels like a victory lap for these War for Cybertron-era toolings, before newer, even more show-accurate versions come down the pipeline. We already know Megatron’s getting a Studio Series 86 Leader, though we don’t know what he looks like, but the answer is definitely “more animation accurate.” And there’s nothing stopping them from putting out a Soundwave in a few years that’s a fully original tooling, and not an (admittedly well-done) modification of the Siege version. And I’m sure they’ll do a Shockwave that’s a) smooth and ungreebled, and b) fits into a size class properly.

The Churn Continues.

But like I said at the top, I tire of chasing the dragon that is the churn of G1 updates, and I’m taking this boxset to be my final versions of these three characters (I hope.) These are three very good figures from this specific era of updates, presented in the best possible package they can be, and I’m very content with this box of stuff. If you’re aware that they’ll probably get updates in the next few years, and are okay with that, then I think this whole box is well worth the fun that’s contained within. Heck, I’m looking at the other two sets they’ve announced as a part of this series, and seriously contemplating them on the merits of how well this one turned out. 

I think I’d rather have this?

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Bot Reviews: Transformers: Generation One Rodimus Prime

Bot Reviews: Transformers: Generation One Rodimus Prime

As I said when I opened my review of the Kingdom Commander version of this character, Rodimus Prime doesn’t get enough respect. After Optimus Prime’s death, the new 1986 Autobot leader had a tough act to follow both in-universe, and in real life, and people weren’t kind on both sides of the fourth wall. It didn’t help that the storytelling around the character decided to be ambitious, and present them as sullen, self-doubting, grumpy and overwhelmed, inheriting too much responsibility, and trying not to buckle under it. Sure enough, after Optimus Prime came back to life, Rodimus went back to being Hot Rod, and we spent the next 35-plus years remembering their time as a rambunctious youth in the ’86 movie, instead of the more challenging stuff that followed. These days, honestly, I relate to the character a lot. What modern adult doesn’t feel put upon, grumpy and overwhelmed in the face of modern life? Rodimus Prime was just ahead of their time, and was truly the Autobot leader of the 21st century.

That melancholic nature extended to the Marvel comics, too, not just the cartoon.

This level of quiet non-acknowledgment extended to toys and merchandise for a long time, with there being tons of Hot Rods, but few Rodimus Primes that were totally standalone, and didn’t “evolve” from Hot Rod instead. But this ended in 2021 with the release of that Kingdom Commander figure, reviewed here. And let me tell you, that’s one of my favorite Transformers of all time, and really felt like redemption for the character. And, now that I’ve looked at the Omega, it’s time to go back to the Alpha, and see where it all began, in 1986, with the original Rodimus Prime figure, released at the same time as the younger Hot Rod version, reviewed here. To be clear, this is the 2004 Commemorative Series reissue of Rodimus Prime, but research tells me there’s apparently no difference between it and a vintage copy, outside of being much more minty-fresh. Generation One figures are always so interesting for me to look back at, and I’m eager to see how this one stacks up against modern offerings. And I’m also interested in how it stacks up against the G1 Optimus Prime that it was supposed to replace, too.

Vehicle Mode

Off to Space Camp in the Space Woods.

Ahh, the Space Winnebago. So, Rodimus Prime’s futuristic vehicle mode was supposed to be based on a specific GM concept truck, but in practice, wound up looking exactly like a camper van. And, thanks to the unique design tastes of Floro Dery, the character designer for the movie cast, this wound up looking like a camper van from the future as envisioned in the 1950s.

It’s like trading in your sports car for something more practical.

Between the gigantic chromed exhaust pipes, and the way so many lines on the thing are diagonal, or curved, there’s a definite retro-future feel to it, almost Jetsons-esque in places. This aesthetic can be very hit or miss for some people, but I like what it’s doing. 1986-ers like this don’t really look like anything else in Transformers

A league of their own.

It’s a surprisingly small vehicle mode, too, roughly the size of a modern Voyager-class figure’s altmode. In fact, compared to Optimus Prime’s full cab-and-trailer setup, Rodimus is positively puny.

Rodimus is literally overshadowed.

There’s an abbreviated version of Hot Rod’s sports car mode squished into the front of it, and while it looks like you should be able to remove it to reveal a full car mode, it’s not really meant to come out, and doing so will expose the legs and torso of the robot mode, flopped into the ground. Really, it’s supposed to stay as one solid piece. 

Otherwise, you get this.

For colors, we’ve got a really fetching combination of deep red and bright orange as the main two colors, with smokestacks in silver chrome, and accents of yellow and red (for the Autobrands on the hood and trailer). The red is identical to the smaller Hot Rod, while the orange is a bit more vibrant, and the yellow a bit darker on the spoiler (and identical everywhere else). A large chunk of the coloring is provided by foil stickers, most of which actually came pre-applied in this mode. In fact, I don’t think there’s a lick of paint on this outside of the chrome. There’s a yellow flame pattern on the chest, and a gorgeous multi-color pattern down each side, both stickered on. Up top, the orange and yellow stripes near the back of the trailer were the only stickers I had to apply myself in this mode.

There’s a sunset at the back of the roof. And a conspicuous cat hair’s up there, too.

Finally, there’s dark clear blue for the driver’s compartment, under which you can just barely make out squashed driver’s seats, behind a very large dashboard. I’m a strong believer that Hot Rod should be pink (which is why the Retro version, reviewed here, is a near-perfect toy, in my opinion), but I think this darker set of colors should always be how Rodimus Prime looks. It’s very striking, and very well-rendered here. 

Solid enough to take down a god!

In terms of construction, this is a 1986 figure, so fiddliness was out, and chunky solidity was in. This isn’t the super-dense brick of the Kingdom Commander, but this is a solid, hefty volume of chunk in its own right, one that holds together really well. That being said, I worry about the chrome on the smokestacks getting worn out, and foil stickers love to peel as time goes on. Still, as far as G1 goes, we’re out of the “every copy on the aftermarket is broken” phase of things, and into the “this could mostly survive a toddler throwing it around” phase of things. Also, there’s some nice-feeling rubber on the tires. 

One looks like the God of Transformers, and the other one is a spoiler.

For features, this is one area where Rodimus Prime comes up kind of short, especially compared to their predecessor. The vehicle can roll just fine on its rubber tires, that’s for sure. And on the front of the trailer, there’s a standard rubsign, that you can use to reveal Rodimus Prime is, shockingly, an Autobot. But that’s all that it does, and that feels like a missed opportunity. For example, around back, there’s no way to open the trailer, it’s just a solid block of plastic.

Your camping supplies are sealed away forever!

There’s nowhere to mount weapons, there’s nothing happening. Compare this to Optimus Prime, with his opening trailer, his Roller companion, his launcher, and all the other stuff he did.

Even the cab does more!

Now, granted, I don’t really mind. This is a chunky vehicle that I can roll around on my desk, and that’s all I need. It’s just interesting to compare the two, and see how much less Rodimus has. Wait, am I acting like the public did in 1986? Uhm. Anyway. Moving on. 

Transformation

So, this is extremely simple, even more simple than G1 Hot Rod is. Basically, you yank the robot out from under the trailer, stand it up (flipping out the feet in the process), pull out the arms, and do a multi-step torso inversion to get the hood-chest down, and the head up. You also partsform the spoiler a bit, taking it off its lower vehicle mode location, and moving it to its higher up robot location, but I’ll talk about that more in a minute.

You can guess how it goes from this photo, really.

The trailer’s even simpler, splitting open sideways, with a gun that then raises up along a ratcheted “neck” joint, a process I find a bit funny. You then apply two little “shields” to the side of it, accessories that, annoyingly, have nowhere to go in altmode, and tend to get lost on the aftermarket. 

The loseable bits.

The whole thing’s fast and easy, but effective. I’ll admit that it’s not as fun as the sheer hand-candy that is Hot Rod’s transformation, but few things are, and this gets the job done just as well.

Robot Mode

Threat Display Mode.

Okay, before anything else, let me talk about that spoiler. The whole reason it’s a removable part during transformation is you’re supposed to place it in a new, higher position for robot mode. But here’s the thing: I don’t think that higher position looks very good aesthetically, and, as you can see above, it makes it look like Rodimus has some kind of lizard’s frill around their neck. But more importantly, it introduces an engineering problem, where Rod’s arms actually bump into it when posing them.

This is as far as they can go without bumping it.

Meanwhile, if you just leave it on the lower, vehicle mode peg, and rotate it around, it’s still visible from the front, and doesn’t impede the articulation.

Like so.

Considering that I actually bought the spoiler separately, thanks to this copy missing it, it’s a strange unforced error to create a whole loseable accessory over an aesthetic change that doesn’t actually work. It’s not a dealbreaker at all, since I can just leave it in the lowered position, it’s just a funky engineering quirk, and less egregious than, say, G1 Optimus not being able to hold his gun straight (every modern reissue re-engineers his fists so that isn’t the case). 

Leaders must always be tall.

Anyway, not counting the spoiler, Rodimus Prime’s about the height of a modern Voyager-class figure in robot mode, but a lot skinnier, which is a big visual thing here. These are some strange proportions, all tall and narrow, looking almost like a plank from the side, with legs that are very long, and arms that seem stumpy by comparison. While Hot Rod resembles a version of the character’s animation model that’s been squashed into blocks, Rodimus Prime’s a version of the character model that’s been vertically stretched.

Before and after the growth hormone.

The same details are present, like the pipes at the wrists, the hood-chest, and the triangular boots, they’re just warped in a different direction. In particular, their lower legs flare out in a way that almost suggests bell bottoms.

Oh damn, they got the boots with the metal.

One upshot of this larger figure is that their torso isn’t hollow when viewed from the side anymore, though there’s now an odd gap between the truck mode cockpit, and their back.

Ehh, a fair trade.

The headsculpt is where things get equal parts strange, but characterful. Rodimus Prime looks to be two things: Old, and grumpy.

With that face, you know those fists are clenched tightly.

Their face seems to be lined with age, and their narrow eyes and pursed lips just communicate a sheer sense of simmering annoyance. This is a person who has had enough of your shenanigans. They look actively resentful, and full of spite, and it makes the figure for me. Maybe that really tall helmet and crest are too heavy. 

Different flavors of weary.

For colors, we’re still operating in the same mostly red and orange territory. There’s a lot more orange on Rodimus than on Hot Rod, largely due to the chest, and the more vibrant shade of orange really gives this figure a certain something. Again, most of the rest of the details are made up of foil stickers, which I had to apply myself. Some of them were stressful, like the ones on the thighs, which don’t have any obvious sculpting to adhere to, and just kind of free-float. The stickers introduce bits of blue, red, black, silver and yellow, seemingly random patterns that aren’t suggesting anything specific, like technology, or armor, they’re just there for vibes. I sound like I’m ribbing on the figure, but I’m not. It’s a weird design, but an intriguingly weird one. If the alternate mode was something from the Jetsons, the robot mode is something from the cover from an old, pulpy sci-fi paperback novel. 

How the ’86 movie should have ended.

For build quality, we’ve got the same rock-solid construction as the alternate mode, save for that pop-out spoiler. It’s all solid plastic chunks, until you reach the feet, where the toes are chunks of unpainted diecast metal, and it makes the figure even more stable than it already was. 

So what if Rodimus can’t bend? They’ve got durability!

Like a lot of G1 figures, articulation here is basically nil. Rod’s shoulders can move forwards or backwards on ratcheted swivels, their head can look down a little bit thanks to their transformation, and that’s it.

Big mood.

On one hand, it’s G1, I’m not expecting much. On the other hand, this is slightly worse than the smaller Hot Rod, who had more than two arm joints. That, and I don’t get why the legs are an immobile chunk. They don’t need to do anything for the transformation, and there absolutely could have been some knee and hip joints here, something other G1 figures were starting to do at the time. The figure’s knees even look like they should be articulated, there’s a molded-in joint right there. Ah, well. 

“This time, I’m really gonna do it.”

For features, the core robot’s got just one accessory: The photon eliminator rifle, cast in black. It’s not as ludicrously long as the Kingdom version’s weapon, which I appreciate.

It’s still substantial, though.

It’s got the same kind of flared details on the end as one of Hot Rod’s two pistols, making it seem like it grew along with the robot. It fits in either of Rod’s hands fine, though it’s a non-standard peg size, so you can’t really give it to other figures. 

Blast effects work fine, though!

The other big feature is the battle base that the trailer splits into. Well, battle base is a generous term.

It ain’t a party wagon.

So, the thing’s still on functional wheels, and can roll around, and is really a tiny little platform, dominated by a huge gun turret. To my pleasant surprise, the turret itself is way more robust than I was expecting. It’s cast in black and gray, is surprisingly large, and actually has articulation! The head’s on a pair of swivels that lets it raise, lower and rotate in almost any direction. It’s the most poseable thing here!

It’s got personality!

And while I begrudge the blast shields for being a loseable accessory with no storage, I suppose it does make sense to give the gunner some torso protection.

“Cover for me. I’m taking a nap.”

Speaking of those panels, there’s different patterns on either side of them, diagonal lines on one side, and boxes with Xs in them on the other side. I followed the illustrations instructions when it came to which side faces forwards (the diagonal lines), but when I broke out the Kingdom Commander’s trailer, I noticed the shields are sculpted with the sides with the Xs facing forwards. I wonder what’s the “true method?”

This just makes me appreciate the hard upgrade that the new one is.

Speaking of that trailer, the main problem here is just how tiny the G1 version is, compared even to the original Optimus Prime’s.

Fitting these both into my tiny, makeshift photo studio was a real chore, I’ll tell you what.

Basically, Rodimus can stand at the turret, or another figure, but there’s no space on the platform for anyone else to join the gunner.

It’s cramped up there!

Between the small size, and the wheels, it almost comes across like an oversized Segway with a gun on it. The flipside is, at least it doesn’t take up a lot of shelf space, a problem with both G1 Optimus and Kingdom Rodimus’s big party wagons. 

Choro-Q Rodimus (reviewed here) is trying to make it into a party wagon. G1 Rodimus is in no mood for it.

Overall

This is a weird figure, on many levels. The Jetsons Space Camper vehicle mode, the strangely elongated robot mode, the tiny little one-bot turret base, it’s all very strange, when you take a long look at it. But, see, it’s the interesting kind of strange, and the whole figure has this kind of alien, retro sci-fi vibe to the package that I just find myself liking. 

I like it enough that I kind of want to track the Titanium one down, for Complete Self-Contained Rodimus Prime Power.

I have to admit, though, this is something of a hard downgrade from the original Optimus, the figure this was the “replacement” for, so on a raw toy level, I can see where some of the criticism lies. Rodimus is smaller, less articulated, and has fewer features and gimmicks. I’d even say the whole package isn’t as tightly designed as the original Hot Rod, which is a figure I’ll go to the wall for as still being fun in 2024. Something about the odd issues with the spoiler, and the loseable blast shields bugs me. 

Three very different takes on the same stressed, worried bot.

But neither G1 Optimus or Hot Rod have the really specific *vibes* this one’s putting off, between that characterful face, and all the endearingly odd quirks of the design and engineering. Plus, it’s got that mid-to-late G1 solidity to its engineering, giving it a really good handfeel that adds to the presence. I like it, and if you like the odd vibes, you’ll enjoy it, too. It does help that I managed to assemble the whole package (after buying a spoiler) for about $65 Canadian, so if you can find a similar deal on a complete figure, you’ll probably be feeling as good about it as I did. 

Rodimii help each other out.

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Bot Reviews: Transformers: Legacy United Voyager Origin Wheeljack

Bot Reviews: Transformers: Legacy United Voyager Origin Wheeljack

Rest in peace, Buzzworthy Bumblebee. You may have become a completely random grab bag of a toyline, where Hasbro just kind of threw whatever figures didn’t have a home into, but some of those figures were really good! Two of them were Origin Bumblebee (reviewed here), and Origin Jazz (reviewed here), toys based on the very first episode of the original Transformers animated series, where Bee and Jazz changed into Cybertronian vehicle modes, despite their robot modes just having the same Earth-mode designs they’d have for the rest of the show. It was a novel trick to pull in toy form, and both of them not only did it well, but turned out to just be really good figures in their own right. Jazz was even my favorite release of 2023!

Both very solid figures!

So, naturally, when they came out with a third member of this little sub-line, Origin Wheeljack, the sheer quality of the last two meant I had to get in on it. A shame that, despite just being a normal Legacy United release now that Buzzworthy’s dead, it’s still a Target/Toys R Us exclusive, and therefore hard to come by (Mr. Magnus has my eternal gratitude for hooking me up.) 

The challenge is to turn this....

The challenge is to turn this….

…Into this.

So, in addition to being another case of the designers trying to pull off an impossible trick of having him transform into a totally different vehicle mode from his intended design, this new figure of everyone’s favorite robot scientist from Brooklyn is doing that thing where he’s the size of a Deluxe, but being sold as a Voyager. The last time they did this specific kind of size class fudging (Studio Series 86 Ironhide, reviewed here), the figure felt like a straight-up ripoff, so, hopefully things go better this time, especially because we know the increased price tag is in service of a specific engineering trick in his vehicle mode.

Robot Mode

Blocker than I remembered.

So, we all know what Wheeljack’s Sunbow character model looks like (and if you don’t, scroll up a couple photos). The task of each Origin figure is to find out a way to replicate that model, while hiding parts from their sci-fi altmode. Origin Bumblebee only sort of succeeded, basically looking like his Sunbow model with a bunch of extra parts hanging off of him (I still like the figure, though!) whereas Jazz managed to execute it near-flawlessly. Wheeljack is somewhere in the middle.

Not literally. Well, kinda.

He’s the design we recognize, with the car-hood-chest, little wings, and all that stuff. He’s just rather bulky. Thick, if you will. His arms, legs, and torso are all bigger and brickier than the svelte show model, a consequence of all the altmode parts they’re holding in. And he’s not panel-free, either.

“These calves are all muscle, from lugging this frame around.”

His lower legs have some altmode parts sticking out of the sides of them, while, his forearms have these odd-looking panels that dangle off the inside edges of them.

He’s about to flick it with his fingers.

Finally, he’s got a big, flat backpack hanging off of his torso, with the odd effect of it not being attached to most of his body.

“See? I’m svelte on the inside.”

All that being said, I don’t think he looks bad. He comes across cleaner than Bumblebee did, and I don’t really mind the bulkier proportions, or the fact that his wings are way smaller than his show model. It all comes together in a way that looks basically correct, even if it’s not strictly accurate. Okay, the big backpack is really conspicuous, but that’s the worst offender.

A gentle inventor.

It helps that he has a really nice headsculpt, taking his usual odd mouthplate-and-antenna setup, and managing to give him an expression that feels kind of warm, maybe a little concerned. We’re three for three on the Origin figures having headsculpts with good personality. 

“Future me really needs a shower.”

He’s also definitely Deluxe-sized in height, and in fact, is head-to-head as tall as his War for Cybertron Trilogy Deluxe (reviewed here). That said, all his extra bulk and mass definitely goes a long way to making it clear he’s got way more plastic in him than a Deluxe. That, and he’s physically heavier in your hands than an average Deluxe, too. There’s some heft here.

The Science Guys!

For colors, they didn’t tamper with a classic, Wheeljack’s still out here looking like an Italian flag. He’s mostly white plastic, a good shade that doesn’t wash out detail, with a dark gray as his secondary color. Most of the rest of his colors are contained in his chest and head, with the chest having red and green accents, plus a translucent green windscreen, and his head having black, silver and blue. He is, actually, missing a fair amount of color, namely anything but white on his lower legs (the show gave him green accents), and wings that are solid white instead of silver. But, to their credit, he doesn’t *feel* underpainted, and I didn’t even notice he was missing those accents until I looked up his character model. 

He only thinks he’s awkward.

For build quality, he’s a lot more stable than you’d expect a design as panel-heavy as this to be. He didn’t seem that way at first, though, because when I first unboxed him, his backpack just kind of flopped around freely. But, here’s a tip I discovered: There’s grooves in the back of his tiny little back-wings, and the backpack can plug into them.

As seen here.

It seems too small of a connection to be secure, but it is, and it keeps the whole assembly together really well. As for the rest of him, yeah, it’s all stable, it’s all solid, and he stands really well. And when you pick him up, he’s way heftier than your standard Deluxe, which does make the increased price point feel worth it.

On his way to make his first invention explode.

For articulation, Wheeljack has the standard post-Siege suite, and his Voyager budget means there’s room for proper wrist swivels, though he doesn’t have opening mitten hands, like Studio Series 86 Hot Rod (another good Deluxe-as-Voyager) did. He can pose really well, and probably the most impressive thing about it is that his bulkiness doesn’t interfere with it at all. One thing that helps is the way his backpack is mostly unattached from his torso, and actually hangs a good inch or so away from his body, meaning his waist, knees and arms all have room to move around, without colliding with it. There is an odd thing with his knees, where they’re mostly a standard swivel, but have a singular ratchet-like pop right before they straighten out. Not sure what’s going on there, but it’s not really an issue, just an oddity. 

He’ll invent something better than this pea shooter, eventually.

For accessories and features, this is one area where they threw a lot of extra stuff in, to help justify the price. But let’s start small: He’s got a little pistol that he can hold in his hands, or mount next to his right shoulder. It’s sculpted like his character model’s shoulder rocket, but a lot smaller, and it can hold a blast effect on the end. Curiously, it’s semi-transparent, molded in the clear green of his windows, and painted a thin layer of silver. 

For once, there’s no kickback.

Next, there’s two round, silver, jagged-edged objects, that in this mode, are meant to be “Dominator Discs,” a morally-questionable invention of Wheeljack’s from the Season 2 Transformers episode, “The Core,” which he could use to control the minds of whoever they were stuck onto.

“Maybe I should consider the ethics of this invention?…..Nahhh.”

To that end, each disc has a smaller peghole at the end, which can be used to put one on the end of his gun, or stick them onto any figure that has a tiny little blast effect peg.

Wheeljack wages his battle to destroy the forces of Evil Mad Science.

Me, I kind of wish they were 5-Millimeter compatible instead, since those ports are more common on modern figures.

“I now recognize the error of my ways. Thank you, Wheeljack, for forcibly reprogramming me. I see no ethical issue with this.”

 Wheeljack himself can also stash them on his backpack, or fit them onto little pegs underneath each forearm, for a kind of storage/hidden sawblade configuration. 

His stash of War Crimes.

Least intimidating melee weapons ever.

Next, there’s something that’s really meant for his vehicle mode: A big, U-shaped slab of transparent purple plastic, in three parts. There’s not much he can do with it in this form, but you can also clip it onto his backpack via bespoke pegs, to give him what looks like a set of purple wings.

Like so.

This has given him a terrible idea.

It’s not much of anything, but it’s fun that they found a use for it here. 

Remember those historical videos of people trying to invent flying machines?

Bumblebee: “You know, I have a jet pack. You can just borrow it.”

Speaking of things they found a use for: Origin Bumblebee came with a set of five transparent orange Energon Tubes, and a criticism I had of that figure was that he couldn’t interact with them in any way, at all. They didn’t fit into his hands, he couldn’t store them on his person, they literally just free-floated.

“You need help with those, buddy?”

Well, Origin Wheeljack has patched that problem, because on either side of his backpack are sets of clips, three to a side, designed for you to plug in those rods, so he can carry them. This is a really impressive little extra thing for them to do!

“I got it, pal!”

As for the rest of his features, he’s got a decent spread of 5-Millimeter ports on him, specifically, a total of 8, between his feet, lower legs, forearms, backpack, and shoulder launcher. He’s already bulky, so slathering him in weapons and technology doesn’t feel like too much of a stretch.

It’s only a little more bulk.

Transformation

This is one of the reasons why he’s sold as a Voyager, and unlike Studio 86 Ironhide, you can really see why, because there’s a lot going on here.

One explosion that’s actually supposed to happen.

Basically, like half of his vehicle mode’s exterior is contained inside his lower legs, and you’re doing a giant unfurling of it, and connecting it with his backpack and arms to basically build a giant canopy over the face-planted robot’s back, like you’re pitching a tent at a campsite.

He’s got an entire altmode behind him now.

This could easily have been a nightmarish shell-forming mess, but surprisingly, it isn’t. Granted, there’s a lot of steps you need to do, but I can muscle-memory it simply by folding and rotating every panel I can in the first half, and then following the tabs and holes to guide them into place the second half, and that trick works no matter what mode you’re putting him into.  I will say, there is a bit of a struggle at the end of his transformation to vehicle mode, where you’re trying to lock in every single tab on his shell, and some are prone to pop out, but it’s on the very mild end of the issue, and I’d even say it’s easier to do than on Origin Bumblebee. It’s already an impressive trick of a transformation, but making it intuitive to pull off is an even more amazing trick.

Vehicle Mode

The science camper!

Wheeljack changes into a big Cybertronian hover van, and let me just say, between this guy, and his appearance in Rise of the Beasts, that Wheeljack should change into a van more often. He’s a scrappy inventor, so it makes sense as something he’d change into, in my eyes.

The vehicle mode of Origin Jackie, combined with the dinged-up colors of Trilogy Jackie would be the best expression of the character, I think.

As for this guy, he’s definitely bigger than a Deluxe. He’s not the size of most Voyager-class vehicles, but he’s got some mass on his War for Cybertron Trilogy Earth Mode-iteration, for sure.

As well as his two line-mates.

Sculpt-wise, he’s nicely accurate to his Episode 1 cartoon appearance, too, complete with his big spoiler uptop, just with more greebling and tech details added to his surfaces, to make the fact that he’s spiderwebbed with panel-lines less obvious 

Less obvious, but still present.

Despite his size, though, one thing about him is that he’s extremely hollow. You can see right through his windows, and his robot-mode body on the other side doesn’t totally cover up his interior, so this whole thing’s really a big, empty shell, instead of something beefy. This isn’t really a bad thing, especially considering what his big gimmick is, it’s just something to note, since his feeling of beefiness disappears the moment you pick him up. 

Not a lot going on inside of him.

For colors, he’s got a lot more green on him now, between his transparent windows, and the striping across the top of the car, in both dark and bright green. His gray is also evenly distributed along a stripe on the bottom of the altmode’s sides, and his front bumper. Most interesting to look at is a big tampo beneath the windshield that replicates some detailing from the cartoon, a silver rectangle with bits of blue and red on it, looking like the kind of thing that would have been a foil sticker in another lifetime. 

For build quality, despite feeling like a big eggshell most of the time, it’s a shell that doesn’t crack, unless you’re aiming to open it up, and the whole thing stays together nicely. The biggest issue I can find is a gap between his windshield piece, and some of the panels on the front-sides of him. They’re not as flush as I’d like, and I find myself reflexively squeezing them in, but it’s purely cosmetic, instead of a structural fault. 

It’s at the very front there, just behind the bumper. A gap that won’t sit flush.

Oh, and while this guy doesn’t roll, since he’s a hover car, they pulled a similar trick to Origin Jazz, where he rests on three little pegs underneath him, to give the impression he’s hovering. 

Okay, so, let’s talk about features, because he’s got a lot of them in this form. Firstly, he’s still got a 5-Millimeter port on his roof for his gun, if you want.

It still isn’t terribly threatening.

There’s also a pair of ports on his bumper, but they’re in kind of an odd place, and aren’t really useful for mounting things. Below them, however, are the blast effect pegs from his forearms, and you’re meant to mount the Dominator Discs there, where they serve an alternate show-accuracy function: They’re also the blades Wheeljack deploys in the first episode, when he goes “mind if I cut in?”

Well? Do you?

It’s a really clever double-usage.

“Ow! That stings a little!”

On the sides of his spoiler, meanwhile, are those same clips from robot mode, that let him carry Bumblebee’s Energon Tubes. 

Seems like a dangerous place to put them, but it wouldn’t be the first time he’s done this.

Next, that translucent purple accessory from his robot mode finally reveals its purpose: A blast shield that fits over the front and side of the vehicle, again, via a set of bespoke pegs and holes, imitating him deploying the same shield in the first episode.

Maximum Protection Mode.

Nothing much to say about it, save that it works, and looks good. It’s got another feature, though, where you can break the joints it has, split it into three pieces, and re-assemble it into a tiny stretch of road. It’s an interesting little extra feature, but a) it’s hard to detach the pieces without putting stress marks on the plastic (I recommend folding each joint in half first)…

Basically, do this first.

and b) it’s very, very small and short compared to Wheeljack.

Barely qualifies as a road.

Also, it’s a bit odd that they didn’t do the obvious thing, and make it compatible with the Earthrise Road Connection system, especially since the road seems to be the right size to play with that system. It’s not a huge thing, just an obvious missed connection (literally).

“Prime told me there’d be days like this!”

But, onto the big gimmick. Firstly, you can flip open the back of Wheeljack’s altmode to access the interior, and raise the roof to get better access.

Unfortunately, Wheeljack’s car dashboard from the first episode isn’t sculpted in here.

It’s really too small for much to fit in there (you can cram the Energon Tubes in there, if you want), but I’ve found Battle Masters and Titan Masters can hang out back there.

Rung’s unhappy because it’s a bumpy ride.

Troop transport.

But the big gimmick is that Origin Bumblebee can ride inside him, like he did in the show’s first episode.

No, not like this.

Fudging it via WST.

Of course, he can’t ride inside him in robot mode, there’s not enough space, but you can cram him in in vehicle mode.

START.

It’s a bit complicated, in that it involves transforming Origin Bumblebee a little, raising his side-panels up and folding them over.

CHANGE.

CHANGE.

But, after that, you can fit him into Wheeljack’s interior, and close it all up around him.

FINISH.

It’s a tight fit, and for a moment, you might think it doesn’t work, but nope, it does, he seals up with Bumblebee riding inside him (amusingly, visible through Wheeljack’s windows).

Peering out at the road ahead of him.

Considering that Origin Bumblebee’s a two-year-old toy, and definitely wasn’t designed with this interaction in mind, the fact that they tried this gimmick at all is commendable, and the fact that it actually works is exceptional.

Snug as a bug in a rug.

This is the real reason why he’s a Voyager, entirely to facilitate this, and I feel like it was worth it.

Overall

Cybertron nights.

It’s one thing to design a figure that looks like he changes into one thing, and actually changes into another thing. But the HasTak designers pulled that off twice already, so I guess they wanted an extra challenge. Designing this guy to work with a two-year-old Deluxe really was expert mode, and lo and behold, he works. But beyond that, he’s also just a really good figure, and very full-featured. Between the amount of stuff he comes with, and how impressive his transformation and altmode are, he definitely feels worth the Voyager-class money, something I’m glad to see.

“Uh, Jazz? Maybe don’t lean there.”

Now, Jackie isn’t perfect. In fact, there’s a million little things they could have done better. His backpack could have compressed more, his proportions in robot mode could have been more animation-accurate, his altmode could have been less hollow and light, but this is one of those situations where the sheer ambition of the project overshadows any little complaints I might have had. For example, I’d call Origin Jazz the better figure, because of how he’s uncompromised in either mode, and generally more solidly engineered, but he also isn’t doing as many things as Wheeljack, or trying to pull off the engineering marvel he is. 

A fine fellow.

So, if you see this guy, he’s worth getting, especially since he’s, unfortunately, kind of a rare exclusive, and therefore hard to come by. And even if you don’t have an Origin Bumblebee to ride with him, he’s still worth getting on his own merits. But, you know, if you don’t have Bee, he’s getting a re-release in the final wave of Legacy United, as a standard non-exclusive, so now’s a good time to get into the Origin ecosystem. Honestly, I hope they do more of this little line than just these three, just because it’s been three very solid figures. Maybe give me Tetrajets that have the proper flared shape they had in animation, rather than the slightly-off shape of the Siege design. As long as it’s as good as these three figures, I’m game.

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Bot Reviews: Fans Hobby MB-15D Clutch

Bot Reviews: Fans Hobby MB-15D Clutch

Another TFCon’s come and gone, and my dragon’s hoard of robots will fuel this blog for a long time. Long enough, in fact, to give me a bit of a backlog panic. But, I figure a good place to go next is one of the at-show exclusives, Clutch, by Fans Hobby.

Some of that Official Product Photography ™.

Much like BotCon back when it was an official convention, TFCon has exclusive transforming robots that you can only get at the show, the big difference being that, since TFCon’s an unofficial convention, TFCon exclusives are unofficial “Third Party” non-Transformers toys. Some things they do share in common with the BotCon figures of yore, however, are that a) they have small production runs, b) they’re repaints and retools of more mass-released figures (in as much as any third-party robot, sold through specialty online retailers only, can be mass-released), and c) they’re often based on obscure, niche Transformers characters, instead of playing the hits, like most Third Party companies do.

Naval Commander, the set of figures that Clutch started life as. c. Transformers-Universe.com

So, one of the 2024 convention’s exclusives was this guy, Clutch, by Fans Hobby, limited to 700 pieces. He’s a retool of the front half of a Fans Hobby figure called Naval Commander, which is an unofficial version of the Transformers: Armada version of Optimus Prime. In this case, Fans Hobby took the cab robot (omitting the trailer that he can combine with), and turned him into an update of the obscure Euro-G1 Decepticon, Clench. Like last year’s Huntsman exclusive before him, and several others before that, Fans Hobby’s in the practice of retooling their figures into obscure never-released-stateside G1 characters from the early 90’s, and I’m here for it, as that was a time period full of goofy colors, and loud attitudes, that very much informed Generation 2.

The original Clench toy, from 1993.

So, Clench. He was the big new Decepticon leader released in Europe in 1993 (and re-released in 1994, with a new name, Colossus, when Generation 2 began), a big truck with an even bigger missile-shooting battle base, with loud colors, and a bio note that gave us no real personality outside of “he’s mean, hateful, and wants to destroy the Autobots.” There was no cartoon or comic at the time, and since then, he’s only had tiny roles here and there in the occasional comic, and only received one other figure, a BotCon exclusive retool, funny enough.

The BotCon figure was actually Onslaught with a new head.

But the original Clench is one of those well-regarded toys that’s earned him something of a cult following, and that was enough to pique my interest in this update (plus, I’d had a positive experience with Fans Hobby’s Huntsman exclusive last year, as you can read here). 

Vehicle Mode

A true Master of Motors.

So, let’s get the elephant in the room out of the way here: When FansHobby’s Huntsman turned Doubledealer into Stalker, it was a really good conversion. Clutch is attempting to turn Armada Optimus Prime into Clench, and it’s a less visually successful conversion, mostly because Armada Optimus Prime’s truck mode is a very uniquely-shaped, iconic-looking vehicle, whereas the original Clench was more of a generic, Movie Prime-style long-nosed truck. This means that Clutch is really transparently Armada Prime in funky colors, with a newly-tooled stubby half-trailer over his truck bed. There’s no mistaking it, the “this is Armada Optimus” vibes are there as soon as you pull him out of the box.

Compare this (c. Autodesk Instructables)….

….To this.

But, okay, let’s not look at what he isn’t, let’s look at what he is, which is a good-looking monster truck. His small grill, and absurdly wide bumper gives him a real mean sense of chunk and heft, meaning the whole package works pretty good as a bad-guy truck. Honestly, Armada Optimus was always kind of a bulky, “mean” design, so it turns out it translates into a villain pretty well. 

The last thing you want to see on the road.

It’s not a realistic truck, either, but some kind of futuristic space-truck, with lines and sculpting that suggest day-after-tomorrow high technology (his windows having techie details sculpted directly behind them also gives off this vibe.) As I mentioned above, he’s got a trailer covering his robot-leg-composed truck bed, and you can always remove it, and remove the gun attached to that bed for a more traditional Armada Optimus look, if you want. Same goes for his two sets of double smoke stacks, which are seemingly meant to be popped off and placed on either side of the truck, like the original Armada Prime, but on this figure, are placed behind the truck, against the trailer, seemingly just to make him look a little different (the original Clench didn’t do that either). But I like the little trailer, it adds mass to him, hides the fact that the back of the truck is just barely-transformed robot legs, and it reminds me of Brian Ruckley’s Transformers comics, which gave their take on Optimus a similarly stubby little trailer.

As seen in the middle, here.

Don’t call Clutch stubby, though.

The scale on this guy’s interesting, too, because he feels like he fits in with mainline Transformers Legacy figures, instead of the Masterpiece scale he’s supposed to be in. He’s larger than a Voyager-class figure, but smaller than (most) Leader-class figures.

Early 90’s versus mid-90’s.

He’s way smaller than Huntsman, too, but I think this might actually be G1-accurate. 

The only time he feels small.

So, the colors are a big draw in early 90’s Transformers, and Clutch certainly has that look going on. The cab of the truck itself is a very dark blue plastic, with a kind of metallic sparkle to it, something the original had, plus bits of dark gray plastic. The rest of the cab’s got some tasteful hits of gold on the grill and bumper, black and silver for the wheels and smokestacks, yellow for his windows and a pair of lightning bolts on his hood (love that for him). Finally, reflecting the style of the time, he’s got bits of very bright pink and bright green at the sides of the truck. The trailer on top of him, meanwhile, is cast entirely in dark gray, has a slick looking yellow and black set of caution stripes on either side, a little bit of green uptop, and some red and gold upfront. 

He fits in with these radiant racers.

The colors are overall somewhat subdued for the era he came from, but still unmistakably early 90s, and it’s a set of colors this not-Optimus wears really well. Looking at photos of the original G1 Clench, though, I do find myself wishing that they’d made this version a bit more accurate, including the “Transformers” tampo in pink and white across the windshield, or the little robotic wolf logos that were supposed to bisect the lightning bolts, or found a way to add more pink to the sides of the truck, all things that would have improved that accuracy.

He gave Megatron his 90’s fashion sense.

In terms of materials and handfeel, he embodies the reason why I like what I’ve seen from Fans Hobby: He’s really, really chunky and solid. You pick him up, and he’s got some real weight to him, and the whole thing holds together perfectly. He feels like he’d pass Hasbro drop tests. Like, you’re not going to mistake him for an Official Transformers Product (™), his materials and general vibe are too different, but he feels even more durable than they do. One funky thing about him: I’m entirely unsure how his mini-trailer is staying attached to him. It must connect somewhere, but I’m not sure where. It’s also the least stable bit of him, popping out of place if you jostle him too much, but at least it stays on him just fine. Also, his wheels are made out of some kind of solid rubber, which feels way more durable than the stuff HasTak stopped using in the 00’s.

How is this thing attached? It’s a mystery.

For features, Clutch technically only has the ability to roll, which he does very well, but it’s possible to make a bit of your own fun. You can actually swing open the back doors of his mini-trailer, exposing the gun inside, like some kind of sneak attack.

“Honk your horn one more time. I dare you.”

And you can also just pop the trailer off entirely, and extend the barrel of the gun a little bit.

Showing off the goods.

It’s the right size for a very small figure to kind of sit behind it, and act as a rear gunner.

This time, Rumble REALLY takes it.

Speaking of, there is a gimmick with the weapon, but I’ll save that for robot mode. And on that note:

Transformation

See, the good thing about Armada Optimus is that he had a pretty simple, straightforward transformation, and there isn’t really any need, or way, to make it complicated, so Clutch’s conversion is also a surprisingly straightforward affair. You’re just standing the truck up, flipping the feet out, fiddling with the legs, unfolding the arms, and re-configuring the torso a little bit, and, well, that’s all. There’s a bunch of little steps I’m not mentioning, but it’s the kind of transformation I didn’t need instructions for after one go. It’s still satisfying to do, though, because it’s all about moving huge chunks of plastic around, and there’s a lot of wonderfully clicky ratchets. 

I did run into a fairly big quality control issue, though: You’re supposed to slide the “gauntlets” on his forearms upwards, to shrink his arm length a bit, and on my copy, the left arm was just completely jammed, and wouldn’t go upwards. Turns out all I needed to do was loosen some of his very tiny screws to fix it, but still, buyer beware, he may need repair. 

Robot Mode

I’ll be straight with you: I forgot to slide those little squarish panels on his knees upwards. Not that it makes much of a visual difference. I remembered in later photos, though.

So, once again, this is just clearly Armada Optimus Prime, in new colors, with a new head, and isn’t fooling anyone into thinking he’s Clench, the way Huntsman did. But, you know, I think it works for him. See, one criticism I frequently saw leveled against the original Naval Commander release was that his proportions were a bit strange, and didn’t quite evoke Armada Optimus as well as he could, and I kind of see what they mean. His torso is oddly long, and his legs are oddly stumpy. It’s easy to pose him in ways where his body looks very strange, as a result.

Like whatever’s going on here.

But, you know, if he’s not supposed to be Optimus, those issues vanish a little bit, and it’s also easy to pose him in ways that look good! 

Like this!

For scale, again, this guy’s taller than a Voyager, and pretty close to a Leader-class in size, albeit much bulkier, meaning he once again feels like he fits in on your standard Legacy shelf.

“I’m telling you, bright colors are in!”

And he’s a bulky, muscular-looking robot, all broad shoulders and Popeye arms (with little wrist guns!). He looks appropriately mean, because, again, Armada Prime was already kind of aggressive-looking in a way that villainizes well.

He’s got to villainize well for someone as big as Huntsman to listen to him.

Still, there’s some oddness to his design besides his odd proportions. For one thing, he has this flat panel of Truck Hood behind his head that doesn’t really stash away or lock in or anything, but just hangs diagonally behind his head, and it doesn’t look great. He’s also got these two chunks of truck hanging off his waist that seem to always get in the way. The best I can do with them is make them sort of evoke one of those old-timey suits with the long coattails on them.

Both flaws are on display from this angle.

Still, he works more than he doesn’t.

Tell that to his face.

The headsculpt is the big, new thing, and it came out pretty good. Clench has an odd face, one that looks like he’s wearing something between a scuba mask (with the tubes) and Darth Vader’s helmet (the triangle mouth), along with some fins and a forehead-diamond uptop, and it’s well-rendered here. I particularly like his eyes, they’re sculpted in a way that makes them look kind of narrowed, like he’s had enough of the fools he’s surrounded with.

“Yeah, that’s me. I bet you’re wondering how I got here.”

For colors, while they’re all the same as the altmode, the balance of them has changed. There’s now way more bright pink and green on him, thanks to all the plastic and paint now visible on his arms and legs. He’s way more colorful, and way more 90s in this form, but the dominant colors of dark blue, gray, silver, translucent yellow, and gold still keep him looking more sinister than bright. Again, I do take issue with the layout of them not really imitating the specific plan of the original G1 figure, with its solid pink forearms and thighs, and odd blue-and-black chest, but with a transformation and general body plan like Armada Optimus has, that wasn’t really in the cards, I think. Also, his left foot contains his production number on the bottom, I got number 387 out of 700.

This is also how I remembered what his product number is.

In terms of his build quality, most of him manages to be just as solid and chunky-feeling as his alternate mode. He’s mostly built out of of tight, clicky ratchet joints, so he holds together really well, and his weight, combined with his generous foot pads, keep him nice and stable. There’s one singular bad spot of quality control on my copy, though: His new headsculpt, on its balljointed neck. That neck joint is very loose on my copy, and while it can still hold a pose, his head bobbles and wiggles around without much force. Maybe I’ll call it another BotCon tribute; the bits of new tooling they’d give their figures tended to be somewhat poorly-engineered.

Being dramatic.

Aside from that balljointed neck, Clutch is technically a Masterpiece-scale figure, so he’s got Masterpiece-tier articulation. Basically, take the kinds of jointage on your average Voyager-or-higher Legacy figure, and add bonuses like double-elbows, toes that curl, and articulated hands (three fingers are fused, and the trigger finger’s on a separate joint), on top of the usual bonuses like ankle tilts and wrist swivels. He’s a blocky guy, so you’d think he isn’t especially bendy, but that’s not the case!

There’s some real dynamism here.

There’s also something interesting going on with his shoulders, where he has joints that make them “shrug” upwards, and they want to sort of naturally settle into a diagonally dynamic position. 

Even when he himself is not being dynamic.

I’d say the one thing he really lacks is an ab crunch, something  I wouldn’t expect on a mainline figure, but kind of miss on someone trying to be as dynamic as this guy. Also, his waist is kind of odd, in that it’s locked into not being functional, unless you pull out these long tabs on either side of it to “unlock” it. Even then, its range is limited due to those coattail-like panels hanging off of it. 

When fists (and wrist guns) aren’t enough.

For accessories and features, there’s a few things going on here. First of all, he’s got his big, hefty hand-cannon, which is, again, clearly Armada Optimus Prime’s iconic rifle, with its circle in the back, and all its other details. When transforming it from its altmode configuration, you flip away two thin ligatures that keep it attached to the truck bed, and flip out a handle for his hands, and then extend the barrel. It slides nicely into either hand via some grooves in his palm, and it looks appropriately overpowered in those hands. They also took the time to give it some color, too, in the form of green “power” accents, and some silver and gold. There’s also a new-to-Clutch accessory you can tab on top of the back of it, a translucent green “targeting reticule,” based on a detail from G1 Clench. 

Bracing for the kickback.

But more importantly, it has an actual, honest to god gimmick: A spring-loaded, shooting missile. That’s right, just like Huntsman, FansHobby remembers that these are toys, and includes action features, something other Third Parties never bother with, and HasTak itself has mostly phased out. So, Clutch comes with three stubby little missiles, in translucent green, with black caps on the end, and visible springs inside, looking kind of like vials of toxic liquid (and they’re definitely too small to be safe for standard North American retail).

Clutch is so evil, that he wants you to choke on his missiles.

You pop one into the end of the rifle, until you hear a click, and there’s a trigger hidden in a detail on the front-left side of the rifle that you can squeeze to shoot it. That said, it’s a really stiff trigger, and I couldn’t really take a photo of it in action, because I actually needed two hands to shoot it. Still, it works, and it’s a fairly strong spring. I’m just enamored that it’s here, really.

The big gun’s not just for show!

The other feature has to do with that newly-tooled mini-trailer. In robot mode, you can transform it into a tiny little gun turret/battle platform by opening it up, unfolding a kickstand at the front of it, flipping up a little mounting point, and placing the rifle there.

“This baby can shoot so many missiles.”

Basically, it’s a small blast shield that barely covers him, with his gun mounted on top, for when he doesn’t want to deal with the kickback, I guess.

Or wants a little rest.

Those ligatures that attach it to his truck are repurposed here, too, as handles for him to brace himself with.

CHOOM CHOOM CHOOM

It’s an interesting little contraption, and it’s based off of a similar setup from the G1 Clench toy, though that one was a lot bigger, whereas this is kind of stumpy, but in a way I find fun. You can also stash two of the three missiles, and the targeting reticule behind the gun emplacement, if you wish, and they’ll even stay in there in vehicle mode.

Hazardous materials.

I guess I should also talk about what he’s missing, according to what I’ve seen of the Naval Commander version of this. He doesn’t have a Matrix in his chest, just an empty recess where it ought to go.

Maybe he’s optimistic about his changes of stealing it from Prime.

Additionally, the original Naval Commander could combine with his trailer to make a super robot, and so this smaller robot originally contained larger combined-mode hands, and a combined-mode head, both of which have been removed from this release. I’d say I miss this stuff, but it’s not really necessary for the character, and removing it all makes him feel cohesive, unlike how Huntsman still had a bunch of articulated parts left over from his tooled-out bird mode.

Also, while you can pop his wrist guns off, they can’t clip together to form a gun, like on Armada Optimus. Not that he has a problem with that.

Overall

This is an interesting, unusual figure, one that’s hard to rate. On one hand, he’s definitely not as successful as the Huntsman when it comes to convincing us he’s not the character he was retooled from, this is just Armada Optimus down to his bones. On the other hand, it occurs to me that this might be the point. Certainly, if they’d cared about accuracy, Fans Hobby could have, say, retooled their Laser Optimus Prime update (Gunfighter) into him, to at least get the vehicle mode right.

Slap a mini-trailer, a new head, and funky colors on this guy.

Knowing that figure exists makes Clutch feel more specifically like a purposeful tribute to those old BotCon/Collector’s Club “stick a new head and colors on a barely-related toy, and act like it’s someone else” exclusives, and he does appeal to me in that way.

That base barely provides cover!

In terms of the figure itself, this is a much simpler toy than Huntsman was, with a lot less going on. On the other hand, between his straightforward transformation, his smaller size, and his chunky simplicity, this is a more approachable figure than Huntsman, and it’s one I’m more inclined to pick up and mess around with as a result. It helps that the focus on chunkiness, solidity, and gimmicks that FansHobby seems to infuse its figures with makes him way more fun than your average fiddly, complicated, mostly-for-display Third Party affair. That, and he’s at the right scale to just go on the shelf with my mainline Legacy/Generations/Studio Series stuff.

Even if it’s mostly to run them down.

Of course, all that said, there’s the big specter of the price, something all Third Party figures suffer from. This guy cost me $220 Canadian dollars at TFCon, a number I was only willing to pay because I’d made way more money than that from my sales as a vendor. If I wasn’t literally funding the purchase through the convention, I wouldn’t have gone for it, because that’s generally too rich for my blood. But I did get it, I enjoy what’s here, and if you can snag him for a price you’re willing to pay, you’ll find him to be a fun addition to your shelves, too. It even makes me curious how the full Naval Commander, with his proper trailer he combines with, is, if the core figure is this good. 

He’s got you in his sights!

For over 100 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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THIS Sunday during our all ages TelaTraan 1 Segment, we will cover our usual NEWS and REVEALS within the TRANSFORMERS Community. Join Us Live in the comments!

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