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Some would say that the last few years of Transformers collecting have seen them make way too many Optimus Primes. Studio Series, Legacy, Missing Link, Reactivate, there’s been a big red and blue wave.

For evidence, look no further than the amount I’ve reviewed here!
But you don’t hear too many complaints about how many of them there are, because a lot of them have come out really, really good. I thought I’d take today to talk about one of the stranger Optimii to hit the market in the last while: VNR Optimus Prime, a figure without a home. See, leaked listings and cryptic comments from the designers tell us that VNR Optimus was supposed to be a branded Amazon collaboration, kind of like that Target Optimus Prime that just came out. That’s why he changes into a branded, licensed Volvo VNR 300 truck, of the model commonly used by Amazon to deliver their goods. But for whatever reason, the collab fell through, but only after HasTak had already invested in designing, engineering and making a brand-new tooling, which means they wanted to release it *somewhere,* if only to get back the money they spent making it. So, Christmas 2022 saw the strange, fun release of “Holiday Optimus Prime,” a snowy, jolly, candy-cane-wielding robot who inexplicably changed into a licensed Volvo.

A new level of real-life disguise.
The word was that he was a shockingly good figure, beneath the holiday decor! Then, in 2023, he received this normal-Optimus-colors repaint, which, by the way, got a very delayed release in Japan, only coming out in December 2024, so I’m still gonna count him as a recent release.

The toy without a line.
Anwho, the oddness around his release also extends to his packaging, which just has generic “Transformers” branding, without belonging to any specific toyline…but the instructions name him as a Transformers Collaborative.

The least exciting Collaborative ever.
Maybe they decided a Volvo collab wasn’t as exciting as Ninja Turtles, or Back to the Future, or Knight Rider. But, whoever he was, the word once again spread around that he was a real good figure, so I decided to belatedly check him out (and also, I wanted his trailer to give to Legacy Deluxe Prime, as a bonus).
Truck Mode

Available on a highway near you!
As befitting a figure where the vehicle mode is a draw, Optimus comes packaged in his truck mode. Now, I’m not a big truck-model-knowing-guy, but I have 100 percent seen this specific model of truck on my local Toronto-adjacent streets and highways, or at least models close to it, with the same diagonal slash with a circle in the middle on the grill. I’ve even seen at least one in red!

Nothing but respect for truck drivers that manage to do complicated turns and parking and whatnot in these things.
So many Transformers with licenced altmodes tend to change into flashy, luxury stuff, but there’s an appeal to seeing one change into something more mundane, that you’re more likely to see in the world outside your window. The only other time I can think of them doing this is with Chevrolet Aveo Swerve, literal decades ago.

If you ignore the scale, this is what the average Toronto highway looks like. Earthrise Hoist is here because tons of maintenance trucks around here have that exact deco.
While the concept is great, I did immediately find the actual vehicle mode a bit lacking right out of the box, if only because it’s strangely small. If it wasn’t for the really long truck bed on the back of the cab, I’d think the front section was really a Deluxe, when the figure is supposed to be a Voyager with a trailer, like Earthrise Optimus.

More cohesive, at the cost of size.
Part of it is that I’m comparing him to the old First Edition Transformers Prime Optimus (another red long-nosed truck), who absolutely dwarfs him, but to be fair, that toy’s like 15 years old (and I’m even older, sheesh). He’s also noticeably smaller than Legacy Laser Optimus, though, who’s also a longnose.

He’s smaller because he shed the 90s attitude.
Still, I think the small size happened to make room for all of the extra flourishes that the truck mode sculpt has (plus, he really expands in robot mode, but more on that later). Those extra flourishes include the nicely-sculpted grill, all the different side mirrors, lots of model-kit-like details. It’s the back of the truck that’s especially impressive.

That’s the stuff.
See, usually on an Optimus’s alternate mode, the back of the truck, and especially the truck bed, are treated like “free parking” by the designers, and used to stash as many robot mode parts as they can cram in there (with Studio Series Rise of the Beasts Optimus being the nadir of this trend).

Going from good, to iffy, to not even trying.
That’s not the case here. Ths truck bed is completely flat, with no robot details visible, and even has taillights, and mudflaps with “Volvo” written on them.

They paid for the name, after all.
The back of the cab itself is also detailed and sculpted up like a truck, instead of being made of robot parts, and in an interesting twist, actually has a clear rear window, through which you can see his hidden Matrix of Leadership. All together, this is probably one of the cleanest Optimus Truck Modes I’ve ever seen, in general.

They feel like a matching pair.
The colors, meanwhile, are mostly what you’d expect from an Optimus. I say mostly, because while he’s got a lot of red, there’s way less blue on him than usual, and a lot more black, along with some silver highlights. Most of the truck cab is bright red, and it’s all done in unpainted matte plastic that maybe doesn’t look as nice as painted red, but is also way less prone to QC problems, scratching and chipping, so I always prefer this approach.

Unlike the real trucks, he’s clean.
The dark blue’s limited to a couple of panels on his sides, and most of the truck bed’s cast in black, along with his wide mirrors, grill, and tires, with silver being used for his singular smokestack, accents on the grill, and hubcaps. Finally, he’s got clear windows, through which his robot feet kinda-sorta pretend to be seats, clear headlights, and tiny accents of yellow above his windows. It’s about as complete as it should be, and if anything’s missing, I don’t really notice.

A full package that’s used for delivering packages.
His build quality’s kind of mixed, unfortunately. A big visual issue I have with my copy is that the whole truck cab splits down the middle along a vertical seam, and no matter how many times I transform it, or adjust it, the split is a little askew, and his left side is a millimeter higher than the right. It’s not the worst problem, but I definitely notice it from the front, the way the yellow above his windows is uneven.

No matter how I try, he’s asymmetrical.
I don’t know if I rolled bad QC, or what. The other major instability is that truck bed of his, which looks nice, but is made up of a bunch of parts that don’t really lock or tab in. So, the mudflaps closer to the body, the truck hitch, even a big transformation joint in the middle of the bed all move around pretty freely, and are loose enough to come out of place when you, say, use the truck hitch.

This kind of thing happens way too easily.
It doesn’t make him unusable, but they really should have added some tabs or pegs or something here and there to keep it together.

An accessory bigger than the bot.
For features, he rolls decently, but the real feature is, of course, the trailer that he comes with. It’s a repaint of the G1-style trailer that originally came with Earthrise Optimus Prime, and in fact, I’ve never reviewed it in my writing before, just talked about it back when I stickered a copy up with some Toyhax labels. So, collector reception of the Earthrisetrailer was mixed, mostly because the designers were clearly fighting with the budget when it was made, so it wound up being kind of….anemic, features-wise.

Undersized, too.
And sure enough, it does feel like it’s made of plastic that’s thinner and more flexible than what you’d expect. Still, I think I like it better here than I did on the actual Earthrise Optimus. Part of this is because VNR Optimus’s smaller scale means that the trailer doesn’t feel too small for him, like how it also scales well with Legacy Deluxe Optimus.

Scale!
Another factor is that it’s actually got a bit more color on it than the Earthrise release, with the stripe on the side being filled in, and the back door being solid black, thanks to how the plastic on this release was sprued out.

Two-tone trailer.
For features, it attaches to the hitch of the truck just fine. An interesting thing about that attachment is that there’s a newly-tooled adapter added to the bottom of the trailer, since the hitch in VNR Optimus is further back than on Earthrise Optimus, and most other modern Optimii. The trailer still works with them, though, because they made it so you can just pop the adapter off.

VNR mode….

….and Other Primes Mode.
For other features, one relevant thing in this mode is that nobody needs to pull the trailer, because there’s two little support struts that can flip down and keep it flat when it’s not being pulled. At the back of the trailer, while you can flip down the door, you actually have to crack open the trailer first to untab it, which feels like a bad design choice.

It’s cramped in here!
Here’s one place where the trailer’s small size causes problems, though, since most Autobot Cars are too big to fit in there.

They’ll never hear the end of this.
Even most modern Deluxe Minibots don’t fit! I managed to get Netflix Bumblebee in there, but Legacy Gears was too big.

“Finally, I can breathe!”
Transformation
Something I said the last few times I reviewed an Optimus, is that most modern versions of the guy basically have the same transformation, where it’s just the G1 toy transformation, with an added waist twist, and then a ton of little extra unique steps. One novelty to VNR Optimus is that he bucks the trend, and transforms completely differently from his modern brethren. Have you ever heard of an Optimus where the truck bed doesn’t become his legs? His doesn’t. It just folds up into a backpack. Instead, the long nose of the truck is where his legs are, and unfolding them is the most complicated part of the figure.

It’s a panel explosion!
It’s a lengthy conversion, with a ton of steps, and a ton of little panels to adjust, but it’s intuitive enough that I can handle it without instructions, even if about half of it is spent fiddling with those lower legs, which, by the way, seem to almost double his mass in robot mode, thanks to the Great Unfolding.

How he looks all tucked in.
For a couple of tips when going back to truck mode: Make sure you remember to unfold his abs into two separate panels, otherwise his whole chest section won’t fit. Also, remember to rotate his head back around, or the truck’s back end will hold together even worse than it already does
Robot Mode:

You know him, even if he’s a little different.
VNR Optimus feels like an unlikely counterpart to Studio Series Transformers One Megatron, because of something they share in common: Their really long legs.

“I see you’ve got legs as well, Prime! But do you know how to use them?”
There’s some gams on this guy. Like Megs, Optimus doesn’t feel disproportionate, but he is probably really good at running.

Showing off the goods.
So, what we’ve got here is a Voyager-sized robot, standing just a hair taller than Earthrise Optimus, that’s recognizably the big red guy, but with a design that’s dedicated to remixing the Optimus look, in a way we haven’t really seen since the Prime Wars Trilogy.

Same size, different mission.
Granted, he’s got a (very good) Optimus headsculpt, the usual truck window chest (with visible Matrix) and grill-abs (both fake parts in this case, though the chest window does make the truck’s rear window), and a couple other signifiers, like details at his waist, but other than that, this is a very different design.

Inspiring the troops.
Even when a modern Optimus is remixing the classic look, like with Rise of the Beasts Optimus, or Transformers One Optimus, they usually keep details like the solid blue truck-bed legs with wheels on them, or the smokestacks on the shoulders. On VNR Optimus, his lower legs are big, stompy boots made out of the front of the truck, and most of his wheels are on a fairly unobtrusive backpack.

If he lies on his back, he can scoot around the room.
I think it’s the lack of stacks, or towers, or anything on his shoulders that throws me the most, because of how it changes his silhouette away from what I’m used to. Still, I’m not complaining about the changes, and it’s impressive how he still reads as the character.

This guy’s about to deliver the original “one shall stand, one shall fall.”
Like I said before, the very traditional headsculpt helps. It’s different from the Earthrise version, and feels like it’s specifically trying to be ‘86 movie Prime, in a way that even the new Studio Series 86 one isn’t. The figure’s even been designed so you can pop the head off, and give it to Earthrise Optimus if you want.

“Can…can I have your face?” “What? No! Thanks for asking first, though.”
For colors, it’s interesting how much the transformation changes the mix on him. Most of the black has been folded away into his backpack, and we’re left with a pretty traditional Optimus colorscheme of red, additional blue, and newly-exposed gray parts, with far more yellow accents to go with the silver. Not only that, but the red on his arms and chest is actually glossy paint, giving those parts a very different look from the red on the truck cab (and luckly, I got no QC problems). It’s interesting how much they used the transformation to change things up.

Having a deep moment.
For build quality, he’s way more solid in this mode than truck mode, since his cab is split between his legs, and his troublesome truck bed folds away and clicks into his back. All of his joints are nice and tight, and his stability is….interesting. So, his feet are kind of small, and while they do have heel spurs, the big piles of truck cab on the back of each leg unintentionally act as support anyway, since if he falls backwards, he’ll only tilt back like, a half a centimeter, and just rest on it instead. Probably not what they intended, but hey, it works.

I forgot to flip out his heel spurs in a bunch of these photos. Luckily, not this one.
Speaking of poseability, he’s got a lot of it, and the fact that he’s so skinny and person-shaped means that it’s all pretty unimpeded, giving him a big range of motion. He’s got ankle tilts, knee swivels, universal hips, a swivel waist, enough joints around his shoulders and elbows to make both universal, swivelling wrists (impressively), and a neck swivel. Guy can move!

Pictured: Movement.
It does seem like he ought to have double-knees, but it’s an illusion, since the second joint’s used for the transformation, and locked up tight in robot mode. If I had one criticism, it really feels like he ought to have opening and closing hands. Earthrise Optimus does, and he was the exact same size class as this guy, who’s also trying to look and feel like a premium package. I think it mostly bothers me because his having closed fists really hampers how he can interact with one of his accessories, which makes for a handy transition.

Oh look, a Matrix!
For features, firstly, you can flip Prime’s chest down to access his Matrix of Leadership, stashed in a techie-looking bed of clear plastic. While it has the same basic look as the Earthrise Matrix at a glance, it’s a lot more shallow, and made of clear plastic that’s been painted over silver, gold and blue, so it’s very much a new tooling. There’s a peghole on the back of it, that for some reason, is too big to be five-millimeter compatible, so it can’t take part in any Weaponizing fun. And, like I mentioned above, Prime’s lack of opening hands means he’s got no way to hold it, unless you, say, balanced it on one of his arms.

He can only light the darkest hour if it’s right above him, and he stands very carefully.
So, nice that it’s here, but I wish it did anything. Next up, he’s got the same Ion Blaster that Earthrise Prime had, cast in black.

A familiar friend.
It felt a little small for Earthy, but since VNR isn’t exactly the cartoon’s design, it feels more natural here.

He isn’t normal, and neither is his weapon.
You can fold it in half, and try stashing it on his back via a peg on the side of it, but it works better if you unfold it, and store it by the handle.

It’s a bit of a loose fit.

It works best if you shoot with it, instead.
Of course, the big accessory is, again, the trailer, which you can split open into a miniature Combat Deck for him to stand in and around.

A figure of controversy.
The big criticisms against this trailer were always that, firstly, it was really small, secondly, the plastic on it was oddly thin, and thirdly, that there was no color on the interior at all, it was all solid gray. And, well, most of that’s true here, still.

“You call this taking cover?”
But, they did fix the color problem, sort of, by making some of the trailer out of black plastic, so there’s some actual color blocking. It’s still a bit plain, but, much like his Ion Blaster, the fact that this isn’t a normal cartoon-style Optimus makes this whole thing read as a spin on the original combat deck, rather than an iffy recreation.

Repair mode barely works, though.
And there’s still a lot going on with it, too!

He’s got a great personality!
The repair-drone-creature-thingie at the back of it has a triple-jointed “neck,” with the top joint able to swivel sideways, too, making it very expressive. It’s got a couple little claw arms on ball joints (they’re a bit too big to hold most accessories, though), and two ports at the front of it for blast effect.

Heard u were talking smack.

All he can do is dangle the gun.
In an interesting addition, you can also just pop the entire thing out of the trailer, and it’s got enough 5 millimeter pegs on its base that you can mount it on Optimus himself, like some kind of companion creature.

“Over there, Prime!”

A handy grabby claw.
You can also pop a bit of the ramp at the front off, and have Optimus mount it on his arm as a shield.

There’s a few nubs for blast effects, too!
The trailer also has eight weapons ports inside it, for stashing accessories, though I admit, they’re all close enough together that you’re probably not getting eight whole weapons in there.

Best I could manage.
Also, technically, you’re supposed to stash his Ion Blaster on the underside of the trailer in truck mode, but a) there’s no reason you can’t fit in in the trailer, and b) it looks….kinda awkward there.

Yup.
Speaking of ports, Optimus has four of them between his forearms and shoulders, one on his back, and, oddly, four on the backs of his thighs, if you want to get creative with the weaponizing.

The rest of him isn’t yellow, but these updates are splendid.
It’s not something I’d expect from a one-off novelty figure like this, and I appreciate that they included it.
Overall

Unlike some, he appreciates his Trailer Crab Friend.
Okay, so, I mostly got this guy for the trailer, but I’m happy I got a chance to check him out. Overall, this is a good, solid take on Optimus Prime, one that’s elevated a bit by the novelties of his real-world altmode, and his unconventional design. I like that he’s very G1-styled, despite not being his G1 self, and you could easily make him the leader of your G1 Autobots.

Taking care of his son.
Heck, if I’d gone in on collecting the Legacy updates of Transformers Prime characters that shifted their designs to be more G1, I might have got this guy to be a new version of his Transformers Prime self, since it’s a similar altmode, and he even pulled a trailer in one episode of the show.

See the resemblance? c. Seibertron.com
On the other hand, the market’s crowded by Good Optimus Primes, and this isn’t on the level of, say, the Legacy Deluxe, where I go “everyone needs to own this,” and not just because VNR Optimus is more expensive and harder to get.

They need to pick which one will lead them. Cosmos is pitching a race.
He’s a good figure, make no mistake, but there’s a lot of good Optimuses, and the only things this guy really has going for him is that unique altmode and layout, plus, he’s got just enough wrong with him (the unstable altmode and such) that he’s not really a perfect 10. Still, I like him, and if you’ve got a good excuse to get one for a decent price, like I did, you’ll have fun with a solid figure, just don’t expect some kind of transcendent cultural reset, or anything. It’s just a truck-robot. Still, I can’t help but wish that the tooling wasn’t locked behind Volvo licensing, and that it was the current go-to longnosed Optimus Prime whenever Target or Godzilla or whoever needed a random repaint, instead of the inferior Legacy Laser Optimus one that’s currently seeing a lot of use.

These are some nice colors, but they’d look a lot nicer on the VNR version.
Maybe it’d be worth HasTak’s money to retool this one to remove the Volvo-ness of this one, if only so there would be more avenues to grab one.
For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.
Part of me feels like every reviewer out there has already done a Blokees rant of some kind, but then I remember that my experiences are not universal, I only watch a handful of video reviews, and that I still run into fans wondering what Blokees are, or at lest how they work. Well, I’ve got enough of these little guys now that I figure it’s worth a rundown, as well as trying to crack just what it is that’s made them popular.

The gang in question.
To coin a phrase from an old Gundam Wing commercial from my youth, Blokees are “Action Figure Model Kits.” I’ll add the commercial here, for nostalgia.
Basically, Blokees are little guys that you build, like a model, but are far more solid in finished form. Blokees is also the name of the company (and yes, it has an S at the end, even in singular form), and making these kinds of model kits is their specialty, whether it’s for Ultraman, Sesame Street (for some reason?), Marvel, or in our case, Transformers, which does seem to be their most successful line, but I do have a ton of confirmation bias.

I wasn’t kidding about Sesame Street.
By the way, this means that these Transformers Blokees are actual “Third Party” products, produced under license by HasTak, and not the unofficial stuff that everyone calls “Third Party.”.

Back to today’s subjects. Yes, I had to put plastic on top to keep the box shut.
So, the type of Blokees that people are usually talking about are the “Galaxy Versions,” pictured above, which were the smallest size they offered, until recently.

A Series 3 Galaxy Version, compared to the Series 1 above.
And here’s one reason for their popularity: They’re surprisingly cheap. I get mine from my local comic shop, and after tax, Galaxy Versions cost less than ten Canadian dollars. They literally go for single digit dollars! The other type I’ve gotten a few of are “Shining Versions,” which are slightly more expensive (but only slightly), but come with a few more parts, and a light-up gimmick, and still basically work the same way.

They’ve got the Shinning.
A catch about both versions, though, is that, cheap as they are, they’re not as easy to come by as I’d like, since they’re not available at normal physical Transformers retailers. I’ve heard reports of some American Wal-Marts carrying them, but this doesn’t seem to be universal, and isn’t the case in Canada. It seems the only way to get Blokees is at specialty hobby shops, online, or at conventions. Honestly, if my local comic shop hadn’t started carrying them, I might not have bothered tracking them down, so I’m glad they decided to stock them.

Who you get is a roll of the dice.
Now, here’s another big catch with these Galaxy and Shining Versions, one that I’ve always found a bit hard to get around: They’re blindpacked, meaning it’s luck of the draw what character’s pieces are going to spill out of that box when you open it, and rip the little bags inside.

If it’s from the third wave, it could be any one of these.
As far as I know, there’s no way to cheat the system and check what’s there, so you’re really going in blind. Blind Boxes have never been something I’m fond of, just on a personal level. I’d rather pick a character before I buy. I find it a little bit easier to deal with when it comes to Blokees, though, mostly because I like a lot of different Transformers, so there’s never been a wave of them where I looked at the side of the box, and said “there’s someone in this set that I wouldn’t want.”

I’d have been cool getting any one of these guys.
Of course, I wouldn’t want any doubles (unless it was a Seeker, I guess), but, luckily, fellow streamer Mr. Magnus opened an entire case of them on a Children of Primus episode, so we confirmed there’s no doubles within a case. So, if you’re picking some up in person, and they’re coming out of the same little cardboard display box, you’re not going to get duplicates, unless the store, like, mixed them in or something. What you might not find in that case, though, is the ultra-rare “secret figure” that you have low odds of pulling (there wasn’t one anywhere in that full case we opened.) So, bad luck if that rare guy’s the one you want the most. For completeness sake, I’ll mention here that there’s a few other types of Transformers Blokees out there, including smaller “Galaxy Defender” versions that pack a robot in with their vehicle mode, and also a bigger scale called “Classic Class,” which actually aren’t blindpacked, and are model kits that are the size of standard, large action figures.

An example of a Classic Class, where what’s on the front of the much larger box is actually what’s inside.
Those don’t really interest me, though, because at that scale, I’d rather just get the mainline transforming Transformer versions.

Anyway, back to the bots.
So far, I’ve gotten Jazz, Skywarp, Thundercracker, and Bonecrusher out of Galaxy Version boxes, and Beachcomber and a toy-style Optimus Prime from the Shining Version ones. Generally, the character selection in these lines has been pretty purely G1, with the occasional Shattered Glass or IDW Comics character thrown in.

Or G1 toy homage.
There was a Galaxy Version wave that was entirely Transformers One characters, though, and I hope I get a chance to crack into that eventually, especially since several of the characters in that wave, like Hound, Ironhide, and the Death Tracker, haven’t actually gotten normal mainline figures yet!

Nearly 50 percent of this wave doesn’t have mainline figures.
Anyway, open your Blokee up, tear the bags, and a bunch of sprues and loose parts will spill out, along with an instruction sheet.

Gimme the bits! The bits!
When it comes to building them, you don’t need any glue, or paint, there’s no stickers that need applying, and if you know what you’re doing, you can knock one out in something like ten to fifteen minutes. That’s if you know what you’re doing, though, because I’ve always found the instructions a little bit hard to follow. Basically, each Blokee in a wave comes with the same instruction sheet, which shows you how to build one guy in the wave, and has a separate little section for the unique bits of other figures, so you might find yourself trying to build Jazz with instructions that mostly show you how to build Optimus.

This one’s kind of a bad example, because it’s Optimus, and the instructions are for Optimus.
Still, it helps that most Blokees have pretty similar construction to each other, being made from an identical “skeleton” of a torso and limbs, with all the unique character details then built on top of it.

They all look mostly like this underneath.
At the same time, I’ve messed that skeleton up a few times, including mixing up arm and leg pieces, and assembling elbow and knee joints backwards, but honestly, I think that’s on me for mostly building these while I’m streaming, and despite all my grousing, it’s still a fun little process.

I’ve put these joints together backwards SO MANY TIMES, though.
Building an action figure is definitely a part of the appeal to these guys, sort of like Lego. In fact, they’re not so different from Bionicle, when you think about it.

“Our people have a lot of common ground.”
For those not in the know, Bionicle was Lego’s long-running foray into buildable robot action figures, and there’s a significant cross-section of Transformers fans who are also into that franchise, especially if they were a 2000’s kid. And much like Bionicle, and LEGO in general, there’s an aspect of customization here, since these figures being built over the same skeleton means swapping limbs, heads, torsos, or smaller parts is pretty easy. Me, I’m a “build it like the instructions say” kind of guy, but I appreciate that the option is there.

Forget Autobot X, this is Autobot Y, as in “why would you do this?”
Anyway, snap all the bits together, and you have a little action figure, which, according to the box, stands 10.5 Centimeters tall, or just over 4 inches, placing them firmly in the Star Wars/Gi Joe/Epic Hero scale of figure.

I took a very convenient scale picture last week!
Transformers Blokees are a good deal bulkier and wider than your average action figure in this scale, though, so they feel more substantial.

A meeting of two keen military minds.
A big part of the appeal here for me is that hese guys are surprisingly sturdy. I’m used to model kits being a bit fragile, a bit prone to bits popping off, but these guys, once you build them, mostly stay together really well.

“Don’t worry, they’re actually really sturdy.”
I’ve occasionally had a bit come off here and there (the parts that cover up the shoulders tend to be the most prone to coming out), but it’s way better than the Gundam, Flame Toys, and Figure-Rise Standard kits I’ve built. Blokees feel more like actual action figures.

Check out this trick shot!
And they pose like them, too! Each Blokee has, from bottom to top, ankle tilts, universal joints for their knees and hips, a swivel waist, universal joint shoulders and elbows, swivelling wrists, and a ball-jointed head. Basically, they can bend as much as a good modern Transformers Legacy figure.

And can be even more expressive, in some ways.
They’re also stable enough to stay standing on their own, but as a nice bonus, each Blokee comes with a stand, with four ports to plug their feet into, letting you hit a bunch of complicated poses unassisted.

Perfect for Karate Kid-ing it.
Plus, the black stands that come with the Galaxy Versions can fit together.

Well, well, if it isn’t the [REDACTED] brothers.

Even if the Big Seekers don’t.
I suppose I ought to talk a little bit about each figure that I picked up, though the photos have been doing a lot of the talking. So, the first Blokee I pulled was Jazz, from series 1 of the Galaxy Versions.

A real cool customer.
One thing I found interesting about him was that they didn’t go strictly for animation accuracy, but based him a bit more on the G1 toy, since he’s got his door wings, wheels beside his head, and tampographs across his body that recall G1 sticker details (and say “Cybertron” on his.)

He shrunk when he came to Earth.
I dig his visored headsculpt, but I don’t dig the way it bumps up against his shoulder-wheels.

“If I play it cool, they won’t notice I can’t turn my head any more than this.”
For accessories, he’s got a black laser pistol, which can actually host mainline Transformers blast effects. He’s also got some accessories that every Blokee has: Two sets of swappable hands, fists for holding accessories (they’re smaller than 5-millimeter), and open palms, and, strangely, a tiny little holdable faction symbol, with a different faction logo on each side.

Just in case you needed to know where they stood.
I don’t know why it’s there, but I don’t mind the tiny little extra.

“Man, forget you! I’m gonna go make movies.”
Next up, we’ve got Skywarp and Thundercracker, who are straight redecos of each other, which is why I’m talking about both at once. These guys feel more cartoon-style than toy-style, but still have a bunch of G1 sticker detail on them, on top of other nice tampographs for their chest-cockpits. I also appreciate the wing stripes and faction symbols on their backs, it’s something they could easily have skipped out on.

About to drop a diss track against Starscream.
They’ve both got a really funny headsculpt, though, with pursed lips and extremely defined cheekbones that make me think of certain internet memes.

Leaves the Decepticons. Becomes a director. Wins an Oscar.
For accessories, they’ve just got the hands and faction symbols, though there’s bit of bonus articulation on them in the form of null-rays that are on limited balljoints (and can also hold blast effects).

Several different pews.
Next, from series 3, I’ve got the Constructicon, Bonecrusher. This is the closest I’ve come to getting one I didn’t want, since I’ve always had trouble telling these guys apart in their robot modes, and him not being able to combine puts a damper on the whole thing.

“TELL ME WHAT MY NAME IS!! AND DON’T CHECK THE BOX!!!”
But the fact that he’s just got the angriest, meanest face does a lot for me, and makes me think of his 2007 movie counterpart, who, according to his toy bios, indiscriminately hated absolutely everything. That makes him more fun in my eyes.

Imagine those two cars are halves of a bus.
This green meanie’s also got a strange bit of engineering I can’t figure out the purpose of: His chest can flip open, but all that’s in there is additional tech detailing, and enough extra tampographs to make me wonder if it’s a specific reference that escapes me.

“WHAT IS THE PURPOSE OF THIS?!?!”
He’s also got a green laser pistol, a standard for all the non-seekers so far.

Skywarp guessed wrong.
Next up, we move onto the Shining Versions, with Beachcomber, AKA the guy I just reviewed the Legacy release of.

He likes to chill just as much as the bigger one, though.
He does sort of expose a problem with these guys: They’re all the same size, so this minibot is the same height as everyone else, including the Seekers.

It stresses him out, because he wants to be a smaller target.
On the other hand, he almost feels like he scales with mainline figures, and something about his minibot-ness makes him look a lot less chibi-fied than his Blokee brethren, unless I literally stand him next to his Power of the Primes and Legacy versions.

Bird appreciators.
As a Shining Version, Beachcomber’s got some extras with him. Firstly, his platform is yellow, and a little bit bigger. Secondly, he’s got more accessories, and they’re a highlight for me. Beyond the closed and open hands, and the blast-effect-friendly laser pistol, he also comes with a Paradise Parakeet of his own.

And like the bigger one, he’ll defend him to the end.
It’s cast in solid gray, though, but is also in a flying pose, instead of perched, and fits perfectly in his accessory-holding hands.

“So, this is indestructible now, right?”
Speaking of those, he’s also got an additional, uniquely-sculpted open-palmed right hand, cast in solid gold, replicating a plot point in “The Golden Lagoon,” his spotlight episode, when he dipped his hand in golden Electrum.

“In that case…” *SMACK*
Finally, he’s got a clear pink Energon Cube, with one side left open, to help him hold it.

“When did this become more important than this?”
I’m really impressed with how characterful these accessories are, it shows that the people making these know their stuff.

Creepycomber.
As a Shining Version, he’s got another impressive gimmick: Light-up eyes. How they work is that he’s got a light inside his robot torso, and it shines up through his clear neck joint, and into the clear center of his head. Figuring out how I was supposed to trigger this was an adventure in Googling, though, since there weren’t any instructions in the box. How it works is that you shake him a bit. Or, as I figured out, tap him on the top of the head a few times to rattle his insides. The motion triggers the light, and it automatically stays on for about 60 seconds, making his eyes glow white, a little like when he tried to talk to the Parakeet in The Golden Lagoon.

The screenshot that will live forever.
It’s a really fun, unobtrusive gimmick, and I actually find myself wishing mainline Transformers had it.

Time for the big man.
Last up, we have my most recent Blokee, another Shining Version entry, Optimus Prime himself. They did a standard version of him all the way back in the first wave of Galaxy Version, so this version’s following in the footsteps of Missing Link, and Legacy Deluxe Optimus, and doing a version sculpted specifically after the G1 toy.

A design that’s after my heart.
This mean’s he’s got slits on his mouthplate, six entire wheels on his legs and hips, and other specifically non-show-accurate details.

Showing off the goods (his tires).
It’s a good design, and I like it for the same reasons I like the Legacy one.

Toy-accurate means Marvel G1 Optimus to me, so I imagine he’s full of angst.
That said, they opted to split the difference with his colors, and make him partially animation-accurate, giving him blue eyes and chest windows, leaving off most of his sticker details, et cetera. There is a version in the wave that fixes all those things, but it’s the super-rare chase figure. Still, that doesn’t kill this one for me, he’s still got that retro-robot charm.

Pictured: Charm.
He’s a bit lighter on the accessories compared to Beachcomber, though, only coming with his two sets of hands, his (admittedly very substantial) Ion Blaster, and another Energon cube.

I forgot to take a photo of the cube, so here’s Beachcomber modelling his identical one.
I think his glowing gimmick makes up for it, though. When you tap him on his head, not only do his eyes glow blue, so do his chest windows, exposing a Matrix Chamber pattern both sculpted and painted into them.

“Why can’t I open my chest?!?”
It just looks really cool!

And makes for dramatic shots in the dark.
So, in conclusion….

“Jazz? Is that supposed to be doing that?”
I really like these guys, and I’ve spilled all this digital ink trying to articulate why, especially since they don’t transform, they’re in a different scale from the stuff I usually collect, and they do the exaggerated proportions and blindpacked distribution I usually dislike. Because of that last thing, you can’t even really aim get a specific character without playing the lottery. And yet! They compel me!

He wants to know why, too.
A part of it is just that they’re really cheap, and you can forgive a lot for under ten bucks. Another part is that building them is just a fun little activity.

An activity where you get this at the end.
And the end products are solidly built little action figures in a way model kits usually aren’t, with a good deal of characterfullness about them.

“Dude! Seriously?”
So, I’ll leave it at this: I don’t know if it’s worth going out of your way to snap order some off the internet, ans pay shipping, but if you happen to see some at your comic shop, or hobby retailer, or in an American Wal-Mart, or at a convention, go ahead and spend a couple dollars to snap a few up. They’re more fun than you think.

Can you say no to this guy?
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Something I’ve talked about a few times over the years in my reviews is how I’ve tried to avoid the trap of constantly re-buying Transformers characters I already have, because they’ve done a new version that’s incrementally better. Case and point, most of the Generation 1 Minibots got a solid series of updates in the mid-2010s, as Legends-scale minifigures released during the Prime Wars Trilogy. But over the last few years, HasTak decided to do updates of the Minibots all over again, as Deluxes, with a little more articulation, a little more budget, actual accessories, things like that. And to be fair, a lot of them have been really good, like Gears, Cosmos, Netflix Bumblebee, and so forth. But there’s also been ones like Studio Series 86 Brawn, where I’ve found myself going “this sure exists to check a box off.” Either way, chasing the dragon of perpetual updates has been something I’ve started to actively avoid. So, why’d I get a new Beachcomber?

Especially since I already had this one.
If you go way, way back through my archives, you’ll find an old review I did of the Power of the Primes Legends Beachcomber (pictured above), where I talked about what a great, near-perfect figure it is. And this newer Legacy Evolution version looked to just be that guy, but bigger. Honestly, I got the new one because he’s incredibly rare, and I happened to find it. See, the Legacy Evolution wave that this new Beachcomber was in (which included him, Devcon, and a new Junkion character called Axelgrease) seems to have fallen off a boat, and basically didn’t make it to market anywhere, to the point where even the Transformers Wiki notes its bizarre rarity.

Circled in red for your convenience.
But somehow, for some reason, about a year and a half after his extremely limited release, I happened to find a mint-in-sealed-box one on sale in a used bookshop in Toronto, called BMV (no, this isn’t sponsored, it’s just a cool place.) BMV also sell action figures, so them having Transformers in general isn’t odd, even if them having this one was.

The proof is in the Pepperoni.
No idea how he got there, but they were also letting him go for really cheap, so I thought, oh, what the heck, let’s have a look at the boy. Luckily, though, a couple weeks after I bought him, Hasbro announced a new production run of them for preorder, so this review now has a purpose beyond “look at this rare guy I got.”

Friend to all creatures.
It also helps that I just like Beachcomber as a character. This little pacifist nature-loving dune buggy’s always been a fun, unusual idea for a Transformer, and his spotlight episode on the G1 cartoon, The Golden Lagoon, is one of the more interesting, memorable ones, where he tries to protect a forest of animals from being destroyed by the war, but he fails thanks to a mineral that makes Transformers indestructible being found in the middle of it. Lately, he’s also been given a big, central role in Skybound’s Transformers comics, where he has a really interesting backstory, and gets a lot of story material out of what happens when a pacifist has to choose between not fighting, or protecting life.

Also, he gets a big action scene that involves him surfing.
Anyway, let’s have a look at this new version of the most chill Autobot ever. And inevitably, I’m going to compare him to the Power of the Primes version a lot, since he’s supposed to replace him.
Robot Mode

Yup! That’s the guy!
These new Minibots are always on the small side for the Deluxe-class, but Beachcomber’s surprisingly big and bulky compared to his Neo-Minibot brethren.

He’ll take whatever height advantage he can get.
At least until you compare him to a normal Deluxe, and realize, no, he’s still pretty short.

Luckily, he’s very good at convincing bigger baddies to mellow out.
To be fair, he is taller than most Minibot updates. I think it’s the fact that he’s got one of those G1 designs where it looks like he’s made out of boxes that gives him the illusion of bulk.

Cosmos has him beat for bulk, though.
A lot of those boxes have flared angles, or diagonal lines, so he manages to still look pretty dynamic, even when he’s got very retro design touches like huge bell-bottomed boots. He’s also extremely animation-accurate to his Sunbow design, including little flourishes like that odd pipe pattern on his chest. I think the only thing that isn’t accurate is his vehicle-mode headlights on his knees, which firmly falls under “they had to go somewhere” in my books.

Here’s where the inevitable comparisons start.
The sculpt also fixes one of the few issues I had with the Power of the Primes version: His proportions are less squashed and chibified, and more lanky and person-shaped.

And he has a cleaner backpack.
One little design flourish I’m particularly fond of is how they managed to get his roll cage to collapse into his back, making him extremely clean in terms of altmode parts, aside from the four wheels on him, which to be fair, are on his animation model, too.

A barely visible mouth makes for a 50-percent G1 toy homage.
Uptop, his headsculpt’s also very accurate to the cartoon, with its boxy helmet, huge mirrored shades, and tiny little mouth and nose, which sometimes seem to vanish into the sculpt, making him look like his G1 toy, until you notice them again.

Still a friend to all creatures.
For colors, he’s mostly two tones: Dark blue, and light gray, with a bit of black for his wheels. It’s funny how a characterful colorscheme communicates his chilled-out countenance. He’s also got plenty of deco on him, including silver for his glasses, among other details. There’s an Autobrand on his chest, and a funky little yellow, red and blue tampo on his bellybutton, again, representing a specific animation model detail. Speaking of that, the specific color choices on him do make him more toon-accurate than the Power of the Primes version, between changing up where the hits of color are, and making his blue darker.

See how he frolics!
His build quality is one area where he excels. All of his joints are really tight, he’s got heel spurs that keep him very stable, and the fact that he’s composed of boxes, with few altmode parts, means he feels really solid in your hands.

He’s not kicking, he’s doing Tai Chi.
As for his articulation, this was the one area where there were obvious ways to improve on the older Power of the Primes version, and, unsurprisingly, they did them. This means he now has ankle tilts, a waist joint, and wrist swivels, all things the older one lacked.

The better to chillax to the max with.
Beyond that, he’s got all the same joints as the smaller version, all the proper bends and swivels, just with his elbows and shoulders switching out ball joints for universal joints, a more durable choice. That being said, he does have some odd limitations. The wheels on his shoulders love to bump against his body, and limit his arm articulation a bit.

The biggest surfboard I could find on short notice. Also, yeah, his arms can only go that high up, and his head can only turn that much.
Similarly, for some reason, his head articulation is limited, with his head only being able to turn to about a 45 degree angle either direction, before it locks up, both issues that the older version didn’t have. Still, he’s overall got a good suite of joints, and it’s easy to pose him meditating, or relaxing, or, if you must, fighting.

This is how I’ve been keeping him on my desk. Let’s pretend his meditation is making it misty, and not other things.
Speaking of that, an important addition to this new guy is some actual accessories. First of all, he’s got a laser pistol, cast in gray and painted black, with kind of a funky shape to it, since it becomes his altmode bumper.

“This is so uncool, man.”
This feels instinctively wrong for Beachcomber, but I guess you’ve got to protect those animals somehow.

“Don’t worry, little dude! I got you!”
He can hold it well, and it’s got a 5-millimeter tab on the side of it, letting it clip onto ports on his back nice and easily. Plus, it’s the right size to use blast effects with.

There’s a lot of animals to protect.
It’s his other accessory that’s the most interesting: Paradise Parakeet, a character so important, that they get billed on the packaging, right next to Beachcomber.

The bird’s got a really good agent.
It’s a little green parrot, specifically the one Beachcomber tried to talk to near the beginning of The Golden Lagoon.

You know the scene.

A rough approximation.
This bird’s tiny, smaller than a Titan Master, smaller than a World’s Smallest Transformer.

Littol.
The only thing Paradise Parakeet’s bigger than are those rice-sized minifigures meant to go with Haslab Unicron, and, just like those, I’m afraid of losing this guy forever if he takes a tumble off my desk, or if I, like, sneeze too hard. Still, it’s a very well-sculpted, detailed bird for the size, and they even managed to paint on tiny little yellow and black eyes, with pupils. It’s on a black 5-millimeter base, too, so the bird can perch pretty much anywhere.

~All around me are familiar faces…~
Now, the odd thing is what Paradise Parakeet is made out of. Instead of solid plastic, it’s a very soft material that feels like rubber. You can squeeze him in your hand, and he literally feels like a gummy bear you could bite in half. This wouldn’t be a problem, except for the fact that it actually makes it hard for him to interact with Beachcomber. Hypothetically, that 5-millimeter base means you can pop him into one of the six ports on Beachcomber’s body, or in his hand, but his soft, gummy texture means that it actually takes a ton of effort to squeeze him into one of those ports, since he just crumples when you try to push him in. You can do it, though, it’s just way too tough. Luckily, Paradise Parakeet also includes a smaller hole in the bottom of the base, so you can stick him onto tiny nubs on either of Beachcomber’s shoulders, pirate-style, or on his gun.

He’s protesting the war by getting in front of the weapon.
You can also arm up those 6 ports on Beachcomber with different weapons, if you want, but, like, that’s so totally inappropriate for Beachcomber, man.

Well, maybe not if you give him a shield.
Transformation
So, the funny thing about Beachcomber’s transformation is that it’s a near-exact copy of the Power of the Primes one’s transformation. To be fair, it’s pretty close to just being the G1 toy’s transformation, but they both specifically include a new step where you telescope his torso upwards to hide his robot head, and give his altmode some greater length.

Two slide whistles play in unison.
That being said, the Legacy version’s got some new wrinkles to it. There’s now some panels at the backs of his legs that need to be opened and shut, but more critically, his arms now need to do a complicated thing where you have to tab them into his sides, and also tab them into the folded-up bottoms of his feet at the same time. It’s a tricky move to pull off in a way that doesn’t leave either his arms, or the front of his vehicle mode askew.

It’s tougher than it needs to be to line this all up.
I often have to undo his vehicle mode front, and try again, and make little micro-adjustments to try to make the buggy’s front end, and his arms, stay straight and flush. It’s not the worst problem, it’s just a bit of a learning curve, but, for comparison, the Power of the Primes version had a transformation you can do in 30 seconds or less, without these little issues busying it up.
Vehicle Mode

I don’t know why, but I picture a muffled version of the intro to “Girls Just Wanna Have Fun” playing on his radio while he drives around.
I’ll say this, Beachcomber transforms into a big, wide slab of a dune buggy. He’s still small by Deluxe standards, but he’s way bigger than most of his minobot brethren, and the shape of him just communicates beef.

Surprisingly wide.
It’s funny, because the Power of the Primes version was extra-long, while this one is extra-wide.

Stretching things out in different directions.
Honestly, neither of them perfectly imitate the shape of his animation mode, if you care about that. Inside the roll cage, he’s got two driver’s seats, and if you look carefully, a fully-sculpted dashboard in front of them.

Complete with steering wheel.
For colors, he’s a lot more blue now, but we’re still operating in the same territory as the robot mode. He’s got seats that are painted silver, and interestingly, a section of his hood painted silver. He’s supposed to have an Autobrand there, but on the cartoon, it just blinks out of existence when he transforms, so he can have solid blue legs in robot mode. The Power of the Primes one gives him the Autobrand, and lets it show up on his robot legs, but this version opted to split the difference with the hit of silver. I think it’s a good solution, better than making his transformation even more complicated for the sake of disappearing the symbol.

His colors may not be wild, but he feels like he hangs out with this group. It’s the tie-dye of it all.
At the sides of him, Beachcomber’s wheels have nice, fully painted silver rims, and do this interesting trick where the middle chunk of each rim is a large flathead screw keeping the wheel in place, so if you pick him up by the wheels, you get a bit of that cold, metallic die-cast construction handfeel that old G1 toys had. While we’re talking about materials and handfeel, they also sprung for rubberized tires, which, by the way, means he rolls excellently when he’s in this solidly-built altmode.

Those are some impressive wheels.
For other features, his gun is typically pegged into the front of this mode to serve as his bumper, but you can pop it off, and do something really interesting: Clip it onto any part of the roll cage around his driver’s seats, via a little C-clip between the handle and stock.

“Oh boy, here I go “protecting the animals” again!”
It’s interesting to me, because this specific feature, where you could clip a weapon onto a bar on the figure, was a whole little gimmick ecosystem back in the old 2010’s era Transformers Generations toyline, so it’s kind of nostalgic seeing it make a tiny little return. I don’t think he’s compatible with the old C-clips, though, since they were smaller.

Lot of people to protect the animals from over there.
Next up, he’s still got four useable 5-millimeter ports across his altmode, if you still feel a strange desire to cover him with guns, or, more appropriately, give Paradise Parakeet a place to ride.

For when you need to comb the beach incredibly hard.
The two ports next to his rear wheels also must be slightly bigger than the rest, or something, because I don’t have trouble squeezing the bird into them, like I do with the others.

Zoom. Enhance. There’s the power behind the robot.
Lastly, it’s not *really* a problem, but it does kind of bug me that you basically can’t sit any kind of figure in his driver’s seats.

Only Sonic was daring enough to try to get on this ride.
The seats are just an awkward size, so there’s just not space for anything I’ve got to go in there, whereas the Power of the Primes one could have a Titan Master ride in it. It’s not a big deal, but maaaaan.
Overall

Skybound.jpg
Okay, so, here’s the deal with this figure. He’s really really good, and I’ve got no major complaints about him, except that his pet bird’s a bit too gummy, and his transformation’s a bit more fiddly than I’d like. Overall, it’s an excellent Beachcomber. However, he really is just the older Power of the Primes one, but bigger, and with more joints and accessories added. It’s not like Legacy Cosmos, where the design and engineering of the new figure was totally different from the old one. Beachcomber almost feels like an oversized knockof of the older one, only, like, actually good, like how for a while, unofficial Third-Party companies were knocking off Masterpiece figures, and giving them extra engineering bells and whistles. This is basically that, but official.

Turns out his Violence Trigger is calling him a knockoff.
So, I’ll say, if you don’t have the older Power of the Primes Beachcomber, this is absolutely worth a pickup, especially now that he’s up for order again for normal prices, and not a strangely rare, expensive ghost of a figure. But if you do have the older one, well, I don’t really think there’s a great reason to get the new one, especially since the older one had a slightly faster, more fun transformation, and could actually have little guys ride around in him. Well, okay, you don’t need the new one unless you a) really value ankle tilts, wrist swivels, and a waist joint, b) wish he were a little bit larger, or c) really want that tiny little parrot , which, to be fair, is a fun little add-on. So, I guess it depends on what you value. Me, I value that I found him on sale, and I like getting to own another take on this breezy blue buggy-bot.

Neither of them have an alternate gold hand like the Blokee, though.
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This is an important, nigh-legendary Transformers release for a few reasons, but before I get into that, let’s talk about who Cosmos is.

It all began with a little green doorbell.
So, Cosmos was always kind of a funny idea for a Transformer, conceptually. Released in 1985, at a time when Transformers was still mostly angling for the “robots disguised as real things” approach (mechanical bugs and dinos aside) angle, here was a minibot who instead changed into a flying saucer, straight out of a 1950’s sci-fi b-movie. His Bob Budianski-written profile even noted that he liked to prank humans by making them think a real flying saucer was after them, all because he was often bored and lonely, as a spacefaring Autobot relegated to watching for threats from his far-off vantage point. This characterization didn’t really come through on the cartoon, though, where he was mostly a friendly robot who spoke in what was supposed to be a very bad Peter Lorre impression, according to his VA, Michael McConnohie.

He was the resident Space Guy ™.
Nor in the Marvel Comic, where he was a part of Blaster’s underground resistance, and spent a lot of his screentime racking up a bizarrely high body count, courtesy of his deadly hand lasers.

Seriously, he was merciless.
But his most faithful-to-the-profile portrayals came from IDW’s comics, in both their original and rebooted continuities, where he was a lonely, unappreciated scout.

Falling in with a bad crowd, because they give him attention.
He also had doomed romances with a Decepticon in both universes, so he’s got a type, I guess.

So shameless.
On the toy front, despite having such an unusual alternate mode, Cosmos has managed to get four different new-mold figures of himself made, not counting repaints and re-releases, which is pretty impressive. The one I owned before today’s subject was the Power of the Primes minifigure, and he’ll show up in a couple photos.

Here’s a Wiki pic, for reference.
But it’s this latest one that’s confounded collectors, because of how impossibly rare it was until now. See, this version of Cosmos first came out in the Wal-Mart Exclusive Velocitron Speedia 500 line, and it’s hard to get your hands on Wal-Mart exclusives at the best of times. But Cosmos got it particularly bad.

Most of us only ever saw this as a JPEG.
Despite being a brand-new tooling of a well-liked G1 character, he was shipped one-per-case, meaning very few of him ever got made, and they were all promptly snapped up, with a lot of them going straight to eBay. I only ever saw one in person one time, at TFCon, with a triple-digit price tag on him. In some circles, “Velocitron Cosmos” is just shorthand for an impossible to find figure. Well, until now. As I mentioned last week when I talked about Studio Series Rise of the Beasts Optimus, there’s currently an initiative by Hasbro to re-release hard-to-find, exclusive figures, mostly by repacking them into the last wave of Legacy United, which is how Cosmos hit the market again, and how I finally snagged a copy of this former collecting grail.

Capocollo’s here for proof that it’s mine.
Let’s see if he was worth the fuss!
Robot Mode

A chunky boy.
So, another thing that Cosmos shares with Studio Series Rise of the Beasts Optimus, besides being a former rare exclusive that just got re-released, is that he was also originally planned to be a retool, in Cosmos’s case, of Origin Bumblebee, reviewed here.

A behind the scenes of the original plan.
But, like Optimus, Cosmos’s designers, Mark Maher, Shogo Hasui and Ittoku Kuwazu looked at the retool budget, and decided to squeeze a whole new figure out of it instead.

That’s about all they share in common, though.
And it sort of shows on Cosmos’s sculpt in an interesting way. Aesthetically, he looks different from other Legacy figures. He’s very blocky, and very cartoony, in a way a lot of his classmates aren’t. He almost looks like a third-party figure.

One of these things is not like the others.
I don’t mean this in a bad way at all, it suits his design. Cosmos was always kind of an odd, chunky, squat, wide robot, with a lot of strange little design flourishes, and they’re all preserved here very well, on a sculpt that’s also extremely accurate to his Sunbow animation model.

Which makes it really funny to pretend he’s his vicious Marvel self.
Honestly, he’s kind of adorable, which feels right for a bot like this. He’s short for a Deluxe, but his chunk and heft make up for it. One little detail I like about the sculpt is less-cute: He’s got tiny lasers sculpted into his knuckles, presumably so he can go on a Marvel-style Decepticon Blasting Spree.

Fists of fury!
Meanwhile, uptop, he’s got a headsculpt that preserves his Early Sunbow Wierdness, with a head shaped like an upside-down flower pot, a face with a strangely ornate mouthplate, and innocent-looking eyes.

He’s a little ropey from the back.
I’d say the only compromise on him is that he’s got a bit of a backpack of folded-up saucer panels, but it’s not too bad, and they had to go somewhere. There’s also the fact that his forearms are completely visibly hollow, something that a figure made on a full budget probably would have had the partscount to fix.

The opposite of arm kibble.
One thing that isn’t a compromise is the little hip-skirts hanging on the sides of his waist, those are actually on his animation model, if you can believe it (check the top of the article).

Green pals.
For colors, they did not skimp out on this little guy. He’s mostly a couple shades of dark green and bright yellow, with bits of red, blue and silver for extra color. He’s got a particularly ornate bit of deco on his chest, with different blues, silvers, and an Autobrand in the middle, imitating one of the two different decos his chest had, depending on which G1 episode you were watching. It’s a very complete-feeling set of colors.

“How…How would I reach you?” “Say my name. I will hear you.”
For build quality, he’s also really solid. Being made with a retool budget doesn’t affect the amount of plastic used, so Cosmos is still weighty and substantial in your hands, feeling heftier even than some normal Deluxes. That, and all his joints are nice and tight. I think the only hinky bit of construction on him is around his head. You can flip the panel it’s on to hide his head for his transformation, but the panel’s just a little bit loose for my liking, and rocks his head around whenever you try to use his neck joint.

~Giant steps are what we take…..walking on the moon. ~
Speaking of articulation, he’s, again, pretty full-featured. He’s got all the joints you’d expect from a modern figure, including ankles, knees, thigh swivels, universal hips, a waist swivel, universal shoulders, elbows with a built-in swivel, and a rotating neck. I will say, he’s maybe not as bendy as some of the other modern minibots, having no wrists, and, generally, a lower torso full of joints that feel like they ought to have a bit more range to them.

~I hope my neck don’t break….walking on the moon.~
On one hand, his bulky, squat appearance doesn’t feel like he ought to have a big range of motion. On the other hand, other Deluxe Minibots like Legacy Gears, and Origin Bumblebee, have shown us that that a smaller figure means the budget for more movement. I do appreciate those swivelling elbows, though, since you can use them to position his fists into a shooty pose.

Oh boy! Here I go, killing again!
His accessory is an interesting one, because it’s connected to how the figure originally came out in the Velocitron toyline, which was themed around racing.

They forgot to load the texture.
Since it would have been unfair for a flying saucer to be in the race, the designers explained during the livestream that introduced the figure that he’d be the one waving the flag at the start of the race.

Ready?

Goooooo!
So, that’s what he comes with, a black and white checkered racing flag, with a green handle. It’s a strange accessory, but it fits the cute vibes of the guy. And it has features! The fabric part of the flag is attached to the handle by a 5 millimeter port, and you can pop it off, flip the handle around, and reveal it as a little laser pistol for Cosmos to shoot with.

“What am I supposed to do with this?”

“Oh! I get it!”
The other side of the flag is solid white, and the designers also suggested he might wave it to seem like he was surrendering, only to flip it around and shoot his enemies…which is fully a war crime, so, uh, maybe not?

This part’s okay.

This part’s super-duper illegal.
On top of that, he’s also got seven ports across his body that are 5 millimeter compatible, in case you think he wasn’t armed enough already.

Got that battle lust in him.
Transformation
Cosmos has got one of those “simple in theory, fiddly in practice” transformations. Basically, you’re unclipping his arms and backpack, swivelling them upside-down to go to his lower torso, and turning both them, and his legs into the flying saucer’s body, with you flipping away his head along the way.

Halfway there.
The fiddly part is getting all of the different pieces that make up the bottom of the saucer to clip and peg together, and there’s a fair amount of micro-adjustment needed before it all works.

How it looks from the bottom.
Some of it feels like it just kind of fits on vibes rather than anything solid. Still, it manages to be a pretty fast transformation, so I can’t fault it too much for a bit of fiddliness.
Saucer Mode

You know the old-fashioned saucer noise that’s playing.
At the end of the process, Cosmos changes into an old fashioned, retro sci-fi flying saucer, straight out of a 50’s b-movie. Let’s get the big elephant in the room out of the way with his design, though: He’s shaped kind of wrong compared to his appearance in the animation, and his original toy.

For reference.
Basically, the cylinder on top of him is way too big and tall, making him look a little bit more like a tophat with a big brim than he ought to.

When Soundwave wants to put on the ritz, he puts on the Cosmos.
I think it really sticks out, too, because most other Cosmos updates change him into a totally flat saucer.

Like the Power of the Primes version.
Still, it doesn’t bug me as much as I thought it would, probably because it still basically fits his cute, chunky aesthetic. He’s a very swooshable saucer, the kind of spaceship you want to pick up and zoom around, while Jetsons-type noises play in your head.

~It’s lonely out in spaaaaace….~
There’s also a lot of good sculpting on the saucer body, including thrusters in the back, and little lasers in the front, which you can fit blast effects onto.

Excellent pews.
And, of course, he has the red button on top of him, like some kind of fancy doorbell. The only other hinky part of the sculpt is some gaps around where the top of the saucer meets the body.

Not exactly a normal minibot.
For colors, most of the yellow is now hidden, save for a little bit around the tall hat. He’s now mostly two shades of dark green, with a bit of silver at the front, the red button uptop, and the really ornate chest deco on the main body.

“Cosmos, that’s not a disguise!”
In terms of his build quality, I groused about how fiddly it is getting the saucer body together, but once it’s all in place, it stays together, making for a fairly solid spaceship. Well, mostly. He’s got a panel at the back of him that really doesn’t like staying in place, and flips down at the slightest touch.

It’s right there, at the bottom end.
In terms of features, there’s those blast-effect-compatible lasers in the front of him. But more importantly, he’s still got three 5-millimeter ports on him that you can use. You can stash his flag-gun on any of them, though he can really only use it as a gun, and not a flag. Still, you can also add in more accessories, to turn him into a hostile alien invader.

Hm, still not very menacing, to be honest.
Overall
I’m really glad Hasbro put this guy back in circulation, and gave normal fans like me the chance to actually own a copy of him, without paying insane scalper markup. That’s because, overall, he’s a pretty fun figure. He’s got a unique set of vibes to him, as a kind of chunky, non-threatening little space guy.

~There’s a staaaaar maaaan waiting in the sky….~
Those vibes do a lot of heavy lifting, though, because while his engineering isn’t bad, I feel like it falls a bit short of other modern minibot updates, like Gears, Origin Bumblebee, or even Gens Selects Hubcap and friends. There’s nothing especially wrong with him, I just wish he had a bit more poseability, or a more stable transformation, or a more proportionate saucer mode. Still, we’re talking starting from like 7 out of 10 on engineering, but with a bunch more points added to that by the excellent sculpt, and just the general novelty of who and what he is.

How can you say no to this face?
I think another underrated element of him is that he’s a substantially different figure from his previous release, the Power of the Primes one, so you wouldn’t just be getting the same thing with some more mass and a few extra joints. So, I’ll say this: Don’t pay scalper bait for him, but if you can get him for normal retail price (which you should be able to, now that he’s got a normal retail release), he’s worth picking up on his own merits, and not just because he was once super-rare.

Coming in for a landing on your shelf!
For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.
Transformers News
Everyone loves a deal! As voted on by fans, these are the results for the top 10 Transformers found on Clearance. Note, I did my best to weed out off topic votes, like ebay, thrift stores and private sales. That wasn't the question, it was...
Thanks to 2005 Boards member Shark Jumper for sharing in our boards photographic proof of his sighting of the new TeeTurtle Transformers Plushies at US retail. First revealed at Toy Fair 2025, these are cute reversible 6-inch Transformers...
This page may contain affiliate links. We may earn commissions when readers interact with or purchase items through these links. Shelves have been bare in the Transformers section of American Walmarts, at least when it comes to Studio Series...
We have a surprise tonight as coming to us from Baidu is what seems to be our first look at a Devastator from Robosen! Shown here are images of Devastator himself along with the individual Constructicon members. We also have a description of...
This page may contain affiliate links. We may earn commissions when readers interact with or purchase items through these links. When the world needed it most, Toy Fair vanished, but thanks to some wild Hasbro alchemy there's a vortex of new...
As a nice extra bonus of our recent load of new Transformers sightings, now we can report that the Transformers Swapticons Wave 1 2-packs are out at US retail. These are small, simple and fun little figures that turn into one half of an...
Sightings season continues! Once again, 2005 Boards member NovaP87 has given us the heads up of some new Transformers sightings. The Transformers Studio Series Wave 28 Voyager is out at US retail. Voyager War For Cybertron Ironhide and TFOne...
Thanks to 2005 Boards member NovaP87 for giving us the heads up of our first US sighting of the new Transformers Studio Series “A Level” Assortment 2025 Deluxe Devastation Optimus Prime. This new Optimus Prime mold is based on his appearance...
Let the hunt begin! Following our first US sighting of Age Of The Prime Wave 1 Voyager, now we can confirm that the Transformers Age Of The Primes Wave 1 Deluxe is out at US retail. 2005 Boards member GizmoTron found and bought the new AOTP...
New Zealand MINT have released, via their new Agoro brand, a new Transformers 40th Anniversary G1 Bumblebee Silver Coin. This limited coin joins the previously items released in October 2024 (G1 Optimus Prime & Megatron and TFOne) and...
Rounding out the Transformers Legacy Evolution core class Dinobots with my fave dinobot - Sludge. This one...I respect the attempt and design and everything it had to accomplish, but it is certainly a rough go of it. ...
Earthspark is a toyline that just keeps on truckin. While we had the first wave of Smash Changers released in 2025, there will be a second wave with a release date of May. This wave repackages Bumblebee and Optimus Prime but also has Twitch...
This page may contain affiliate links. We may earn commissions when readers interact with or purchase items through these links. Visit the Seibertron Store store at shop.seibertron.com Over 8,100+ items are currently available...
TFcon is very happy to welcome Bumper Robinson to TFcon Toronto 2025. Transformers fans will recognize him as the voice of Bumblebee, Blitzwing and Blackout in Transformers Animated. Bumper will be taking part in a Q&A panel and...
Thanks to 2005 Boards member nune we have new listings for two new Transformers Earthspark Smash Changers Jawbreaker and Twitch toys. These are easy-to-transform toys for kids as other previous Smash Changers figures in the Earthspark...
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THANK YOU ARIF for the Thank You!! Last month we showcased Black Voice actors within the Transformers franchise every day for Black History month, and we showcased Arif who was the voice of Jazz in the Transformers Robots in Disguise series between 2015 to 2017, and the voice of Jazz in the Transformers 40th Anniversary Event in 2024. THANK YOU!!!
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A fun short clip with the Transformers Combaticons and Bruticus. Join us every Sunday evening as we discuss Transformers on the Frenzy Freestyle Sundays. https://www.youtube.com/@childrenofprimus/featured
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This sunday night our Collectors in Disguise will chat about Autobt Jazz and dig into anything we may have overlooked about him. Join Us Live in the comments!
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We will chat with our youngest collector Impactor and ask him questions about his Transformers stop motion videos. Join Us Live in the comments!
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This sunday night our Collectors in Disguise will have a round table discussion about Rodimus Prime, leader of the Autobots. Love or Hate him? Join Us Live in the comments!
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