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Yes, the “Badassitron” thing was cringe. That was the *point.* The funniest use of it in the entirety of Transformers One was when Bee said it to Elita, she no-sold it, and after an awkward pause, he repeated the joke.

A pretty realistic “being around a yappy kid” experience.
Bee’s whole thing was that he hadn’t had anyone to talk to in a very long time, and was full of unfiltered social energy. Heck, he was pretty much the same character as the live-action Sonic the Hedgehog was in his first movie. Also, “A.A. Tron” made me laugh, too. Sue me.

I’ve never claimed to have taste.
Either way, though, me getting the Studio Series version of Transformers One’s possibly least-liked cast member was, admittedly, an exercise in box-checking, which is why it took me a year to grab him (I had a giftcard left over from Christmas). And it’s always the unexpected guys that impress me, I’ve found, because, spoiler alert, this guy turned out to be pretty solid. Let’s dig a little deeper, and figure out why.
Robot Mode

Modelling!
You’d think this guy would be way shorter, like other modern “Deluxe Minibots” like Gears, Beachcomber, and, well, other Bumblebees, but that’s not the case! Sure, he’s a bit on the short side, but he’s only a half-head shorter than last week’s Deluxe, Junkion Jalopy.

More alike than not.
The other thing about OneBee is that he’s kind of stout, and wide-looking. They could retool him into a new version of Brawn, and it would fit his proportions.

You see the vision?
It’s what he looked like in the movie, too! Well, okay, he was a little more svelte, but not by much, and it’s mostly down to the figure itself giving him a bit of a backpack, as well as car-mode mass around his limbs. But he’s pretty closely screen-accurate otherwise, with the main points of deviation being a chest that has an extra chunk of car hood on it, and some odd little pipes around his shins, not sure where they got those details.

“People compare me to this guy? I don’t see it.”
Accuracy aside, though, he’s a good little Cybertronian robot, all rounded surfaces and techy details. Stuff like the car wheels on his shoulders, and the tapered look of his backpack feel very deliberate. Similarly, they managed a design with no visible hollowness.

For once, this isn’t a bad angle.
One little design trick I like is that he’s got these flat screwheads that are a part of the figure’s construction, and their placement on his arms and feet makes them blend in as a bit of Real Robot-type styling.

He’s making that face because he’s got a paint smudge on the right of his helmet.
His face is kind of funny, though. It’s screen-accurate, sure, but they gave him this pursed-lipped expression, like he’s doing the Kermit Scrunch. Whatever he’s looking at, it’s bothering him.

Right now, though, he’s bothering Elita.
For colors, they settled on a kind of darker golden-yellow as his main tone. It’s an interesting choice, and it suggests the kind of golden sunset lighting a lot of the film was done in, like how Optimus Prime’s Studio Series figure looked.

Imagine there’s a dramatic sunset as he tells his dumb joke.
Beyond that, he’s got different dark grays in plastic and paint for his highlights, as well as some blue and silver paint for his headlights, eyes and face. It all looks pretty accurate to the film’s deco, save for the figure missing some panel-lining in his sculpted, well, panel lines. Importantly, it all looks good.

And he looks good in a lineup of the primary cast.
It’s his build quality that particularly impresses me, because the Transformers One Studio Series Deluxes have had a bad run with that, with Megatron as the only one so far that wasn’t fiddly, and didn’t have parts that came off easily. Well, Bee stands alongside Megatron as another good one. His backpack and chest stay pegged in, nothing on him feels like it’s going to come off, all of his joints are nice and sturdy, and he’s got a feeling of satisfying solidity to him. It’s one of those things that’s hard to say much about, but trust me, he feels good.

“Maybe they’ll like me if I do some acrobatics!”
Bee’s articulation’s similarly pretty swank. I’m especially impressed with the industrial-strength ankle tilts they gave him right above his huge feet. Past that, he’s got swivelling knees and thighs, ball-jointed hips, a swivel waist, ball-jointed shoulders, swivels on his biceps, and a ball-jointed head.

Admittedly, this pose is the worst angle for these accessories.
For his accessories and features, there was something that pleasantly took me by surprise: You can take the knives out. So, among Bee’s accessories are a pair of stumpy guns that fit over his hands via 5-millimeter handles, to simulate his hands morphing into weapons. They’re colored yellow, and painted silver, and both work and look good, so long as you don’t look undeneath them, which exposes his hands, and some hollow parts.

Well, okay, they can’t fit blast effects, so maybe they don’t work perfectly.
These blasters have been consistently photographed with his solid blue Knife Hands melee weapons sticking out of them, and I’d assumed they were permanently affixed to them. Nope, you can take them out of there, to give him plain old gun-hands, and you can pop the knives back in when he wants to get stabby.

“Oh boy, here I go killing morally-acceptable targets! Look out, faceless goons!”

Bee: “Time to do what Optimus can’t!”
Megatron: “Prattle incessantly?”

Bee: “Shhhhh. Shhh. Let it happen.”
That said, you can’t fit anything else in the rectangular ports on the guns, but the knives themselves can be held in his hands, if you want to get a little too disturbingly real.

All it takes is one bad day.
It’s the little bonuses that make this guy.

Starscream: “What’re you gonna do, bore me to death?”

*Sunbow Starscream Screaming.wav*

Yes, other figures can use them, too.
One of those bonuses is that Bee’s got a solid black, curved laser rifle, of the kind used by the Death Trooper soldiers in the film, and repeatedly stolen by the heroes, like the Stormtrooper Blasters in A New Hope.

*Bee hums the Halo theme*
Elita came with one of these, too, though Bee’s is a different tooling.

“Hey, how come hers is fancy?”
The differences are that this one’s just the one solid color, and doesn’t have the inexplicably jointed handle. It does have a 4-millimeter peg on the side, which means it can conveniently mount on the ports underneath his forearms, if you want.

For when two guns still isn’t enough.
The downside to these ports, though, is that they’re only 4-millimeter, so he’s locked out of interacting with the modern 5-millimeter ecosystem.

As weaponized as he gets.
Personally, I’m just going to give this weapon to Optimus, since he didn’t come with a ranged weapon, and Bee’s already got two of them.

It really feels like it was meant for him.
When it comes to weapon storage, meanwhile, you can plug the big gun onto, well, Bee’s butt. More sensibly, his hand-cannons can fit into rectangular slots on his backpack.

It’s like a Resident Evil inventory puzzle back there.
They’re meant to just kinda de-manifest in-universe, but I always appreciate non-diegetic storage solutions like this one.

Flip them the other way, and it’s an anti-aircraft weapon.
Also, those slots on his back can be used to mount the jetpack that comes with Elita-1, a bit of side-compatibility I continue to be impressed with, considering how she came out long after Bee, Prime and Megs.

“That’s it, Bee. Now do me a favor, and fly as far away as you can.”
Transformation
This is the best Transformation out of all the Studio TFOne guys so far, bar none. I can instantly muscle-memory how it goes, it’s all about moving big chunks around, everything works, and everything tabs in easily.

The Snug Undercarriage.
It’s particularly neat to me how his lower legs split in half and unfold, so there’s even a bit of cleverness here.

Yes, he can do this thing from the movie, too.
Again, there’s not much to say other than “it works, and it’s fun.”
Vehicle Mode

Yet another Round Car.
Bee changes into a swoopy Cybertronian race car, same as his War for Cybertron and Bee Movie iterations. The funny thing about this sculpt is that it kind of gives me Batmobile vibes, for some reason? I think it’s the combination of a grille and headlights that look kind of like a mean face, and the two fin-like projections at the back.

It’s growling at me.
Someone should digibash what this would look like in black.

Funny enough, he’s currently the only Tron Car Bumblebee I own (these, plus Netflix Bee).
Either way, it’s a good-looking tron-adjacent Future Car. And hey, it turns out that those mysterious pipes on his robot mode legs were a vehicle mode detail. What isn’t is the fact that there’s a noticeable gap in the car’s midsection when viewed from the side, a detail the similarly-scaled Prime Changer Bumblebee avoids, but ehhh. It’s a Cybertronian altmode, it can be whatever.

You can see a bit of the background poking out in the middle of the car, there.
Same goes for the transformation hinges on the car’s top-rear section. Close enough, and good-looking on its own merits.

Cybertronian modes contain multitudes.
For colors, he’s still the same golden yellow and silvery gray, with the his highlights being a bit more concentrated, and less scattered, including a signature gray stripe down the middle of the car, and some blue headlights. Like the robot mode, it’s decently film-accurate, just missing some panel-lining, and with a bit of extra gray on the roof due to the way the plastic’s sprued out.

“Uh, Bee? You definitely don’t fit.”
Also like the robot mode, the build quality here’s impressive, with everything staying tabbed in place, and the car rolling really well.

And he still looks good with his travelling companions.
For features, it’s all about the weapon storage again, with a blaster that can peg onto either side of the car, and HandKnifeGuns that can tab onto the car’s roof.

A bee with stingers.
Sure, it isn’t anything from the film, but makes for an impressive attack mode.

Perfect for taking down pesky planes.
Overall
This feels like a weirdly short review without a lot to say, but it’s all positive stuff, because B-127’s a startlingly good Deluxe. Out of the four Studio Series Transformers One Deluxes I have, I’d still say Megatron’s a bit better, but this guy’s a very close second.

“Action poses, everyone!”
He just…does everything really well. He’s well-engineered, solidly built, has a bunch of fun accessories, is a good likeness to the movie, all the things you’d want. I’d say the only reason one might skip out on him is that there’s a lot of Bumblebees available in general, and you might have found this particular iteration of the character annoying in the film he was from. But hey, it’s better than how the Optimus I raved about last month was from the worst Michael Bay movie. So, yeah, don’t sleep on this one like I did. He’s a really sharp Deluxe, and well worth getting yet another Bumblebee over.

Photo shoot’s over, time for a break.
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So, Jalopy is a complete nobody of a character. And I don’t mean “nobody” as in “a d-lister who was in the background of 2 frames of animation.” I mean “nobody” as in a brand new character that the Age of the Primes toyline made up. This would be cool, but unfortunately, bio notes seem to be a lost art, which means that Jalopy’s a complete blank slate in terms of any characterization, outside of being a Junkion, since it’s in their name. HasTak’s been making new Junkion characters since Legacy, though, so I guess you could always say that Jalopy’s another generic member of their jibbering TV-Talking ranks. But I’ve never been a big Junkion fan, and the reasons I wanted this figure are a lot more arcane.

It’s got nothing to do with these wierdos.
Okay. So. I play a tabletop RPG with some friends, a game of the GM’s invention that we’re playtesting as we go. Instead of being the stock medieval fantasy, it’s a story set firmly in the present day, and features a gang of civilians who solve mysteries, then transform into Tokusatsu-esque armored superheroes to fight monsters. At a critical point in an early session, my character, in a panic, triggered his transformation inside his car, and the GM suggested this make the car change into some kind of Ghost Rider or Mad Max-type thing. I suggested Junkion Axelgrease’s car mode, but in my character’s colors, gold, red, silver, and wreathed in flames. Here’s Axlegrease, a figure released in the Legacy toyline:

Well, I didn’t imagine there was a big hook on top of the car.
And then, months later, Hasbto debuts an unexpected repaint of her, in nearly the exact colors I’d imagined:

Nobody marked out as hard for this as I did.
So, yeah, I bought this because, somehow, my TTRPG character’s vehicle got a toy made out of it. This was a really unexpected repaint, too, because this is a tooling that’s been around the block a bunch, originally as another new Junkion, Scrapheap, then as Tow-Line, a character from the 2001 Robots in Disguise anime (which I own, and just haven’t reviewed), then as Lockdown the Bounty Hunter in the Star Raiders toyline, then as Axelgrease, and now this version, which apparently mixes and matches bits from each version. It really feels like they made it just for me, and the fact that it transforms is just a nice bonus.
Robot Mode

Minus accessories.
Jalopy’s a decently tall Deluxe by modern standards, in this world of Minibots and Fugitive Wasps. Their big shoulder pylons certainly help. There’s some ambiguity about how exactly Jalopy should look in their robot mode, thanks to the big pile of accessories they come with, but pretty much every configuration has their silver exhaust pipes on their shoulders, at least, adding a little more height. And you’ll want some of their accessories on them, because Jalopy’s a bit of a generic robot without them.

Much nicer.
There’s some suggestion of Mad Max spikiness on their legs, and an interestingly intricate bit of sculptwork on their chest, but yeah, at a glance, this is Just Some Guy. Not in a bad way, generics are interesting (paradoxically), but I feel like Jalopy wouldn’t stand out in a crowd without their gear. Their headsculpt is certainly a part of that, being just a mouthplate and visor with a big helmet over it, with a strange set of four circles on their forehead as the one bit of visual interest.

Pure Rand-o.
This headsculpt belonged to the Tow-Line retool, so it’s a slavish update of a tiny head from a basic flipchanger designed in the mid-90s, which explains it, a little.

The closest thing to another Junkion I currently have.
For colors, Jalopy’s pure Junkion, mostly different shades of rust. He’s chocolate brown, a lighter reddish brown, a bright orangey-red, and gray, with bits of silver and gold for the highlights. There’s some good paint-and-plastic matching on him, and he looks nicely complete, if still a bit generic. I think the problem is that these normal Junkion colors pale in comparison to Tow-Line and Axlegrease’s technicolor tones.

It’s hard to compete with this.
Mine’s also got a tiny bit of silver paint splashed on their face, but a) it’s a Junkion, they’re supposed to be a bit janky, and b) I’m more into this bot for the altmode.

Big feet mean big kicks.
The build quality on Jalopy’s mostly pretty good, which is especially commendable when you consider that (spoiler alert) they’re a Weaponizer, meaning they’re meant to pull apart into chunks. But you mostly wouldn’t be able to tell by handling the figure, most of their joints are nice and sturdy. I say most, because for some reason, their elbows are loose. The elbows are on this teeny-tiny swivel, and while they can hold a pose, the elbows droop if you put anything too heavy in their hands. For example, they can hold one normal weapon, but if you give Jalopy something heavier, there’s going to be some droopage.

I set it up…..

….And the joint knocks it down.
It’s a shame, and apparently every copy of this tooling has this problem, too, so it’s not mold decay. I’ll hit it with some floor polish when this review’s done and dusted, see if that fixes them up. On the positive side, Jalopy’s also got the biggest heel spurs knooown to man, so the figure stays standing just fine.

I think their spurs are bigger than their actual feet.
Despite those loose elbows, Jalopy actually has really good articulation, with most of their joints being universal, or a particular combination of swivels that approximate that.

They were in the big Junkion dance scene in the movie, just waaaay in the back.
Bottom to top, we’ve got universal ankles, knees and hips, swivels for the waist and neck, universal shoulders and elbows (loose as they may be), and even swivelling wrists. No bit of articulation was spared, though some of them (like the hips and shoulders) do rely on the 5-millimeter pegs that hold the figure together to act as swivels.

This whole squad’s got similar vibes, in my opinion.
For accessories, there’s a surprisingly big pile of stuff here, a result of Jalopy being an amalgam of all the previous uses of this tooling. So, let’s run through them. First, you’ve got a pair of small pistols, in light brown, painted silver.

They also host blast effects nicely.
They combine into an engine block, and can be held as one big weapon, or two smaller ones, or stash on Jalopy’s shins.

For slightly bigger booms.
Next, you’ve got a pair of big Movie Ironhide-esque cannons, in that same light brown, though they’re a bit hollow due to their two handles, and have odd little projections on the sides of them due to forming part of the car mode’s body. Aside from those two handles, each has 5-millimeter ports, both on top of them, and in their barrels.

Working on that Belmont Stride.
Next, there’s a spiky, brutal-looking shield, in dark brown with red spikes.

References for an audience of like, six people.
Finally, the two silver-painted pipes that stash on the shoulders are removable, too, on 5-millimeter pegs, with additional 5-millimeter ports on them.

Learning from the best on how to use them.
I count a whopping 14 5-Millimeter ports on Jalopy, so between that, and the amount of accessories, there’s a lot you can do to equip and combine this significant arsenal.

Like giving them Bullet Hell Arms.
The weirdest thing, though, is that the instructions don’t have any mention at all of Jalopy being a Weaponizer. You’d think that’d be important, it’s an entire selling point of the figure. Tow-Line’s instructions mention it, and even suggest some combinations with other figures. Documented or not, you can pull Jalopy’s body apart into five pieces: Lower legs, arms, and torso, with the torso foldable into a big cube, all now mountable on other figures.

The Deconstructed Bot.
Well, except for his torso, which is exclusively 5-millimeter port connections, instead of pegs, so you can’t really do much with it. Jalopy also suffer the same problem as Star Raider Road Pig, where this stuff doesn’t really resemble weapons, so equipping it to other figures tends to look less thrilling than sticking a bunch of guns onto them instead.

Tow-Lines instructions suggest doing this combination with Legacy Armada Hot Shot.
Still, that’s what the pile of accessories is for.

You can also invent your own combinations, like this one.
To also be fair, part of the intended play pattern is to get some of the other new Junkions (who are also Weaponizers), take them apart, and build combiners, but that’d require me to buy more Junkions, and also have a construction-minded brain.

Fender Beating Sticks, maybe?
Transformation
Another feature that Jalopy shares with Road Pig is being a Weaponizer with a transformation that doesn’t require you to take them apart at all. Even Bluebolts, the Haslab “we have infinite budget” Weaponizer, can’t manage that! Even if it comes at the cost of Jalopy’s Weaponization, it almost feels like a fair tradeoff for how straightforward this transformation is. It’s a little different from your usual carformer conversion, with a waist twist, and a backpack that becomes the hood, but still, it’s mostly moving big chunks around, until you get to the back of the car, where it gets tough.

Good luck closing this up without a struggle, or popping a limb off (theirs, not yours).
You’ve got to fold the shoulders and arms together into a block, and awkwardly position the shoulder joints diagonally, but with enough clearance for the forearms to fit in and peg together.

The intended result.
If there’s a smooth way to do it, I haven’t figured it out yet, and it’s nigh-inevitable that one of his removable shoulders will pop out. But once you get it in, it’s in. There’s also the last step of “cover the car with all of the accessories to fill in the gaps and make it look complete.”

It looks way too plain without this stuff.
Vehicle Mode

Aw yeah. This is where the money (machine)’s at.
Ohhhhhh yeah. This is why I got the figure. To be clear, though, even if they didn’t literally re-create the vehicle from my TTRPG game, this would still be a really nice altmode.

Iconic moments.
What we’ve got here is a spiky, armored post-apocalyptic sports car, with a big engine block in front, pipes at the back, cannons as boosters, a shield for a rear tire, and all kinds of armor and spikes. It’s an amusing contrast to the fairly generic robot mode. I question how those cannon-boosters at the back are supposed to work with that spare tire blocking them, but it’s a good question to have to ask.

They lost the rear tire miles ago.
Like the robot mode, it’s of a decently meaty size for a deluxe, too. It’s got personality! It’s easy to imagine this care with Batman Flames at the back, racing along at improbably fast speeds.

A part of this colorful convoy.
The colors certainly help. It’s the same chocolate brown and reddish-brown as robot mode, with most of the gray now hidden, save for its hubcaps, and a bit of black for its tires, and a few joints here and there. It’s got some nice silver paint for the windshields (and pipes), spikes in red, and most importantly, flames along the hood and sides, painted in gold, along with the headlights. It’s very complete-feeling, and just looks cool. Technically, they’re still Junkion colors, but they suggest fire more than they suggest rust in this form, to my eyes.

Unlike robot mode, these two colorschemes feel evenly matched.
I’m also pleased to report that, unlike the robot mode, there’s no loose bits here, the whole thing fits together really solidly. Even the accessories stay on good and tight!

More iconic moments.
For features, firstly, the vehicle rolls nicely. They did an interesting thing with the wheels, where only the tires rotate, and the hubcaps stay in place, for accessory mounting.

Re-arranged.
If you leave all of his accessories on him in their designated places, Jalopy’s got 10 5-millimeter ports visible, great for Weaponizing. Of course, you can remove the entire stash of accessories, too, but they visually fill out the car mode, so it leaves it looking a little incomplete, though it does up the amount of ports to 13.

Getting by with a little help from friends.
And, of course, you can still rip the car into chunks, and Weaponize it with other vehicles, too.

Another little combination, done while tabletop gaming.
Overall

A possible future development.
Junkion Jalopy’s a perfectly cromulent Deluxe carformer, and that in and of itself’s a pretty big victory, when you consider that they’re also a Weaponizer. They don’t have to break apart to transform, and all their parts stay on, making this feel like the first Weaponizer tooling where both of those things have been the case. It’s weird that they don’t actually advertise the Weaponizing at all, but it’s neat that you could own the figure and hypothetically not realize it has that feature. If only it weren’t for those loose elbow joints! That’s the only thing that stops this from being flawlessly-executed.

I’m out of robot-mode photos, so enjoy this cool car.
Well, okay, the thing they’re near-flawlessly executing is “an extremely generic background Junkion,” which is maybe not the most thrilling premise for a figure, unless you’re way into Weaponizers, or Junkions, or you have weird, specific reasons for wanting the figure, like me. This is also a rare case where the altmode is where all the coolness is, and I’d be saying that even if it wasn’t a replica of something I made up for a tabletop game.

But man, what a great replica it is.
So, if you’re into it (and that’s a big if), there’s a surprisingly solid figure under here. Just be ready to floor-polish those elbows.
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Before I start, let’s get one thing straight off the top: Age of Extinction is the absolute worst of the Transformers films, and it’s a crowded market.

Yeah, this happens in it, but at what cost?
Sure, everyone always mentions the bit where the boyfriend pulls out a laminated card with a copy of the law saying he’s allowed to date Markey Mark’s underage teenage daughter, but there’s just so much more wrong than that. The thing’s a whopping 2 hours and 45 minutes long, and feels double that. You feel worn out by the end. It’s got a massively overwritten story (there’s four entire antagonists!) and yet loves to just waste time on weird unfunny pointless tangents. Every supposedly good character is an unlikeable, violent jerk, human and robot together. Cade Yeager is one of the least sympathetic protagonists I’ve ever seen, and it definitely wasn’t intentional. The heavily-advertised Dinobots don’t appear until the last 30 minutes. There’s so much bad, obvious product placement (the bit with the Bud Light was really funny, though). The politics (both American AND Chinese) are abhorrent, especially if you know even a little bit about Hong Kong’s situation. I could go on and on. Sure, a lot of the other Bayverse films have these problems, but this one has them the most.

Average incoherent action beat.
They *did* make a couple of good-looking Optimus Prime designs for this movie, though. I’d go so far as to say I’ve never met a live-action movie Optimus design I didn’t like. Still, though, I’m on record as liking Guy from Thing when it comes to collecting, and if the Thing is Bad, I’m Soured on the Guy. It’s why I have very few Bayverse figures. In fact, I think I only currently have the Studio Series Last Knight Hot Rod, and this guy. See, getting this Optimus was entirely down to word-of-mouth from a friend on how much of a good figure he was on his own merits, divorced from the source material. And luckily, I had the chance to grab a loose (complete) copy from a lot of figures for a cheap price, so it gave me the perfect chance to look at a potentially good toy of a character from a bad film.
Robot Mode

This guy could have been the one named “Optimus Primal.”
Now, another thing that deterred me from picking this guy up for full price at retail is that he’s a Leader-Class that’s around the size of a Voyager, due to scale, partscount and engineering.

Heck, he’s shorter than his Studio Rise of the Beasts Voyager.
Just last review, I was talking about one of these “we’re selling a smaller figure at a larger pricepoint because budget” figures, and how it’s up in the air if they’ll feel worth it. This guy, he reflexively seems more worth it than Fugitive Wasp did. I think it’s because he feels like he’s got bulk and density to him, despite being the height of a Voyager. Maybe it’s his broad shoulders, maybe it’s his backpack, maybe it’s his bulky torso, but you can tell there’s a lot going on here in terms of complexity just looking at him.

The engineering problem every Age of Extinction Optimus grapples with.
Speaking of that backpack, it’s amazing how far we’ve come with different plastic takes on this specific Optimus design. The early Age of Extinction Optimuses used to lug around ridiculous mounds of truck parts…

Good lord, what is happening back there?!?!
…but this guy’s managed to get it down to a compact little package of folded-up truck front.

It even looks decent in profile.
And, in an unintended feature, the backpack is actually on a mushroom peg, meaning you can Studio-Series-86-Arcee it, and just pop the whole thing off of him.

What it feels like to be unburdened.
On one hand, this definitely isn’t an intended feature. On the other hand, there’s sculpting on his inner back that resembles the back of his screen model (those two rows of pipes, for example,) so it does successfully make him more accurate to the film, if that’s what you’re after.

He can finally scratch his back!
Me, I actually prefer leaving the backpack on, as the extra bulk suits him a bit, I think.

My entire Studio Bayverse collection.
What can I say about this design? It’s Optimus as some kind of buff, Conan-esque barbarian knight. You can tell who it’s supposed to be, but it’s almost like one of those Timelines figures of an Optimus from another era. It’s not for everyone, but I like it, and I think he’s got a real cool presence, just standing there. And the sculpt is a good, clean translation of the design, with only the aforementioned backpack, and some bulk around his legs for altmode parts. He’s got blue plastic…thingies dangling off of his shoulders, too, but those are on the film’s design.

“My eyes are up here.”
Also, want to know something you can’t unsee? Between the loincloth parts around his waist, and those two panels sculpted where his pecs are, he almost seems to be wearing a Red Sonja-esque Chainmail Bikini-type setup. You’re welcome.

” I SAID. They’re up. Here.”
Uptop, his headsculpt’s also familiar, yet not. He’s got the vent, antenna, and mouthplate, but his squinty-eyed expression, and the general angles of the thing make him look meaner than usual, like a grim warrior. I almost want to headcanon this as a different version of Optimus, or maybe the Thirteenth “Arisen” Prime, he feels like too much of a menacing warrior to be the guy we know and love. Then again, that’s how they’d often write him in these films.

Maybe he’s supposed to be this guy’s opposite.
Also, to make sure the bullet point trivia gets noted, this is actually Optimus’s second of three bodies he had in Age of Extinction, but you can only tell because of his forearms.

He’ll give you an up-close look at them.
In one of many unexplained moments in the film, Optimus stealing a sword from Lockdown’s armory results in the weapon upgrading him, armoring up his arms a bit. The just-released Nemesis Prime retool gives him the upgraded forearms, though.

Showing off them guns.
The colors here are interesting, because they’re kind of a catch-22, but I’ll get to that in a moment. So, Optimus is a pretty straightforward combination of light blue and gray, with red and gold accents on him. My usual shpiel when it comes to Studio Series and live-action movie designs is that their onscreen decos are way too complicated for mainline Studio Series to copy, so we have to settle for hitting the highlights. But a positive consequence of this figure being a “smaller size, bigger budget” deal is that he actually does manage to hit like 85, maybe 90 percent of his onscreen colors, from what I can tell. He’s got stuff like the miniscule Autobrand on his chest, and the flames on his bikini top (sorry), details that previous mainline takes on this design have overlooked. There’s a couple accents of gold and silver here and there that are missing, but generally, they got it. So, what’s the catch? His head and torso look really plain, thanks to them mostly being a big field of unpainted gray.

Threaten me all you want, man, you know it’s true.
The thing is, that’s what he looks like in the actual movie, it’s just that all that gray is mostly silver. No way they’d paint the entire surface, mostly because it would pick up paint chips like crazy, but I do find myself wishing they’d found a type of gray plastic that was more metallic, or just less plain-looking. Generally, he looks fine, but I can’t help but wonder if there was a better way to do the torso.

Speaking of the torso, this happens a bit too easily.
For build quality, like I mentioned uptop, he feels decently dense in your hands, and visibly has more mass and plastic to him than a normal Voyager, so you can feel the extra cash being used. He also manages to stay together solidly…mostly, with two issues. Firstly, the sides of his torso peg into his chestplate as part of the transformation, and if you don’t line them up perfectly, his torso can split open along the sides when you pose his arms, as seen above. Similarly, the heels on his feet are on little friction joints, and I’ve accidentally popped them off a bunch of times trying to elaborately pose him, though they easily pop back in.

Achilles, that’s the joke.
Neither is a terrible problem, but both are an eyesore on a figure that’s otherwise immaculately engineered. Despite the backpack, he stays standing just fine, and I even managed to get him to stand on one foot!

Many Transformers can do the Karate Kid Crane Kick’s leg portion. But he’s one of the few that can do the arms, too.
The articulation is one of the other areas where you can feel the extra budget getting used, because he’s a bit lush, at least in the upper torso. I’ll say something weird here: I love this figure’s hands. They can open and close at the fingers along a “mitten joint,” they’ve got swivelling wrists, and they’ve got wrists that dip down, too. Combine that with his double-elbows and universal shoulders, and it’s really fun how expressive he can get.

If this movie had come out a few years later, this probably would have happened.
He seems built for reciting Shakespeare with those arms, or just being melodramatic and theatrical in general.

“”But, soft! what light through yonder window breaks? It is the east, and Romeo and Juliet Laws are the sun.”
Plus, those blue things on his shoulders have two joints each, one of which is universal, meaning they’ll never get in the way of any poses.

Look, I don’t know why I made that last joke, either.
Meanwhile, his head’s on the kind of balljoint that lets it tilt sideways a bit, for a menacing bit of expressiveness, which makes up for the fact that he’s not great at looking sideways due to how his collar’s shaped. The rest of him’s a bit more conventional in his articulation, not that that’s bad. He’s got ankle tilts, swivel knees, swivel thighs, universal hips, and a waist swivel. The “loincloth” pieces at his waist are also on swivels, and you need to lift them to rotate his waist more than a little bit, which makes it look like he’s got a helicopter at his waist.

Secret flight mode.
Also, the backpack does block the waist a little bit, but not until you go beyond human waist-swivel range, and you can always pop the backpack off, if that bugs you, you weirdo.

A heck of an arsenal.
For accessories, well, Optimus has got a ton of ‘em, six pieces in total. Let’s start with the weapons that this body’s supposed to come with. Remember, getting his big sword and shield upgraded him into his third form, whereas in this form, the only weapons he used were a wristblade, and his three-barelled cannon that first appeared in Dark of the Moon. And he *sort of* comes with both of these.

Good ol’ Face-Taker.
For starters, he’s got one of those wrist swords he’s used since movie 1, albeit painted in solid silver, with no orange (he hit a budget limit, I guess). The purpose of his wrist dips are to expose pegholes in his forearms for the sword to slot into, for some slashing action.

Knife bros!
He can also hold it in either hand, if you want to give him a Stabbing Knife (which, again, seems appropriate).

Bread had better watch out.
Next up, the piece that forms the core of his shield is kinda-sorta styled to look like that three-barreled Dark of the Moon weapon, but it’s a) undersized, b) sculpted with a big t-bar across it for assembling into a shield, and c) solid unpainted gray.

“That’s it? That’s all I get?”

For reference, this is what it’s supposed to look like.
Also, he can’t actually hold it very well in his hands, the peg seems a bit poorly-sized, and the weapon’s got a tendency to tilt forwards.

It seems tricky to aim.
If I might get pedantic for a moment, I’m surprised the Studio Series Dark of the Moon Optimus figure didn’t come with this weapon, and this guy only comes with an approximation. I guess they’re saving it for when they make his Evasion Mode body from this film, since he also used the same gun. Anyway, if you don’t care about accuracy, you can also peg the weapon into one of the 5-millimeter ports on his forearms.

The movie may have stank, but “You have no soul!” “That is why I have no fear!” was a hard bit of dialogue.
Next up, he’s got his Body #3 weapons, a sword and shield. The sword’s technically two pieces, it’s got a removable handle on a less-than-5-millimeter port.

“I’ve been in enough of these movies to know a Plot Device when I see one. What’s this one called? The Baton? The Rod? We’re definitely going to have a really long, confusing third-act battle over it.”
The removable handle was actually done so that you could give the weapon to figures that don’t have opening hands, which I really appreciate.

“Zis is pretty terrific!”
It’s a big, nicely-sculpted blade, cast in gray, with a bit of red, and it’s really easy for him to look cool and dynamic with it.

Sword goes swish!

Yes, he can do that one movie poster pose.
It does make me wish his wrists could dip forwards in a way that tilts the blade forwards, but that’s an “unsatisfied with all the riches under heaven” kinda complaint from me.

You can cheat it by rotating his forearm in an unnatural way, though.
Next up is his shield, which you create by pegging two halves onto his gun, on 5 Millimeter pegs.

“I guess I need a little defence.”
It’s very underpainted, being mostly gray, with some red accents, but it still looks good, and fits onto either forearm peg.

He cuts a great silhouette with it.
In a nifty little combining feature, you can actually attach his shorter blade onto the end of the shield, turning it into both an offensive and defensive weapon.

This is more his style.
You can also split it for its ranged weapon mode.

For the guys too far away to hit with his sword.
Well, “split,” but you’re actually removing the halves, and pegging them in on the father-apart holes on the gun. It’s another tiny complaint, but unpegging and repegging them’s a bit of a pain, I’d rather they figured out a way to let you just split the shield along a rail, or something. I suspect it’s just down to partscount.

“Onward!”
Finally, he comes with a little rectangular block, with a peg on one end, and a hole on the other end, which is meant for weapon storage. What you do is fold up a panel on his back, and stick the block into the hole it reveals.

Like so.
From there, you can slide the sword through the block, and plug the shield into the hole on top of it, attaching his smaller blade to the shield, to stash everything in one place, preferably tilted to the side, for the coolness factor.

It’s an all-in-one storage solution.
He does look a bit overburdened with everything on his back, but I appreciate the option, and it looks remarkably characterful.

Embodying the spirit of the older Age of Extinction Optimii.
For some other storage options, you can also attach his smaller blade to either side of his backpack along a rectangular peg (but I’m told this can scratch the paint, so I never do it). You can also, unofficially, just slide his sword into some gaps in his backpack, like I did in a couple earlier photos. And when you’re not using the little rectangular block, you can store it on its own by hiding under the folded-up front of the truck, in his backpack.

Trust me, get this closed, and it’ll stay there.
So, yeah, he comes with a *lot* of stuff, enough to make it fun to noodle with his implements of death, and figure out different ways to hold and use them.

Like splitting his shield in half, as a pair of Beating Panels ™.
It’s important to note that for all the grousing I’m hypothetically making about screen-accuracy (his half-hearted DOTM-gun, the fact that the sword and shield are from his *next* form), I don’t actually care, the movie’s too bad, and the figure’s too fun for me to think about that.

I can’t hear my own complaints over the sound of doing stuff like this.
Transformation
This was one of the big things that sold this figure to me, and yeah, the hype is real. Somehow, they managed to make a transformation that’s both intricate and complicated, but also somehow intuitive enough for me to easily remember each time, and I didn’t have instructions to help me out, just an Emgo “Just Transform It” video (which, by the way, are an amazing resource.) The backpack does unfold into some of the front of the truck, but otherwise, he’s not really a shellformer, so much as a “strutformer.”

To start, you explode him into ribbons.
Basically, a lot of the transformation is moving things around on long plastic struts into new locations.

It all comes together easier than it looks.

See?
And it works! Okay, mostly. One of the last steps always gives me trouble, plugging in the piece that forms the roof, and a bit of the back and sides of the truck. They never want to sit flush, and those side panels love to not plug in, and fold inwards, when I can’t easily retrieve them without detransforming the thing a bit.

This bit here. Getting it to sit flush is hard.
I hope the photo makes what I’m saying make sense. Still, that’s it, that’s the only issue. It really is a marvellous bit of design and engineering.

And it all tucks in neatly.
Vehicle Mode

As never seen on any road near you, ever.
Apparently, this is a real model of Western Star truck, but I’ve never seen anything like it. Looks cool, though. It’s a longnose, but swooshier and more high-concept, with big pipes in the back. It’s also a shockingly clean altmode.

A proud member of the Longnose Prime Brigade.
Sure, there’s some transformation seams, but there’s a lack of visible robot parts, too. Around the back, you can see some hinky bits around the truck bed, but they made the whole thing as flat and compact as possible.

Coughing Baby versus Hydrogen Bomb
It’s not quite as clean of a truck mode as VNR Optimus, but it’s getting there. It’s also, again, technically a Voyager-sized truck, but feels a bit more meaty and substantial.

Just compare him to his ROTB iteration.
For colors, we’re in old-fashioned Bayverse Prime territory of blue, with red flames. Odd to think people don’t like these flames, I think they look slick.

Plus, they really pop next to Hot Rod.
Beyond that, he’s got some silver (including painted hubcaps), some gray (including, unfortunately, one square of unpaintable gray against the blue on either side of the truck), and opaque black windows (my preference, translucent ones look bad and cause problems). Of course, looking at the physical prop from the movie, they’re missing silver highlights in places on the body, and other little details, but it doesn’t feel like he’s underpainted the way the robot mode inadvertently looks. All the colors are here, and at a glance, they look nice and complete.

This time, it’s Hot Rod who yells “Onward!”
In terms of build quality, as mentioned, he feels nice and substantial when you pick him up. He’s one of those complicated Studio Series vehicles where he holds together on a macro scale, but on a micro scale, there’s a lot of seams that I find myself pushing on whenever I grab him, to try to close them up a bit better. That roof/back/sides piece that I complained about during transformation, in particular, still doesn’t quite like to sit flush, and I end up squeezing on it a lot.

I took this altmode photo, and then noticed the roof needed squeezing.
It’s not the worst issue, though, and the whole thing still holds together nicely.

Well enough to take on his evil opposite.
For features, we’ve got some good truck rolling going on. And, well, they saved most of the rest of the features for robot mode, because all he’s got going on otherwise here is accessory storage. Specifically, you can plug the little mounting cube into the back of the truck, and attach the swords and shield into a big mushroom-shaped pile of accessories.

Just try getting this across the border.
They’re not fooling anyone, but at least they’re fairly snug. You can also stick the smaller sword into tabs on the side of the vehicle.

The subtle knife.
For a bit of toy science, I decided to see if he could tow any trailers, and the answer is not really.

Nope!
There’s a hitch there, but the hitch doesn’t have a hole in it, just a recess, so pretty much every trailer I tried wound up levitated a bit off the ground.

This almost works, until you look closely.
Overall

Yes, I still have an old 2014 Age of Extinction Voyager Grimlock. My wife gave it to me as a gift early in our relationship, so I’ll keep it forever.
They took a character from a terrible, terrible movie, and made an amazing figure out of him. For all my little tiny criticisms, the whole package comes together into something really premium feeling, a bot that just looks effortlessly cool, is incredibly fun to pose and arm up, and whose transformation’s a wild work of art. The only thing I’d really change is the shade of gray plastic on his torso, so it doesn’t look so plain, but even that doesn’t feel like a big deal.

*Whap!*
But for Leader-Class prices? Well, he’s small, but this is one case where you can see where the money went. He’s pricey and premium in the specific way Figma Samuses or Figuart Kamen Riders are, where the extra craft that went into them justifies the price bump.

Psssh, who needs that new Titan-class figure?
So, yeah, if the idea of him being the Optimus from Age of Extinction isn’t an impediment to you, then I highly recommend picking him up, just pretend he’s someone else.

It’s your world, you can imagine whatever you want.
And his Nemesis Prime retool’s apparently about to hit the market, and among the other little changes, it darkens the gray plastic on him, so that might even address that issue. Either way, The Legend Exists.
For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.
I’ve got a little tradition these days of certain friends gifting me completely random Transformers. It’s something I love, because I get to check out figures like Wasp here, which are slightly outside of my collecting sphere.

Seen here formulating plans.
We all know and love Waspinator, the unlucky, frequently-blown-up goon from Beast Wars (here’s my review of his Kingdom figure) but this car-forming version of him’s actually from Transformers Animated, the three-season Transformers show from the early 00’s. I usually describe the show as “Teen Titans (the Cartoon Network one) but it’s Transformers,” since that kind of nails the art style and vibes it had.

Two of our leads, and the token human kid.
I really enjoyed Transformers Animated when I watched it back in the day, though I’ll admit that I haven’t revisited it since it first aired. That said, while I enjoyed the story, characters, voice acting, all that stuff, I didn’t actually care for the exaggerated art style of the show, and so I never really collected the figures from it, beyond a Shockwave/Bumblebee versus set they did. I’m definitely in the minority there, though, as Animated’s one of those Transformers shows that has a really diehard segment of super-fans, most of whom still pine for a Season 4 of some kind, which is definitely never going to happen. The show ended! Move on!

Look! It’s the ending! Soak it in, and accept it.
What IS happening, though, is that Legacy, and now Age of the Primes are making new figures of some of Animated’s cast, while also giving them minor re-designs to make them slightly less exaggerated. In Wasp’s case, he’s a retool of Legacy Bumblebee.

Animated Bumblebee’s new Legacy figure.
Wasp’s Age of the Primes release, meanwhile, represents an important little gap being filled for Transformers Animated collectors, since the original was actually an unreleased toy. They did put out a figure of Animated Waspinator, with his insectoid altmode back in the day, but on the show, he only got this body (and the full name Waspinator) in the back half of his final appearance, and he actually spent most of his multiple episodes of screentime as a normal carformer (designed on the show as a retool of Bumblebee, ready to make as a toy). They were going to make that toy, too, but it was part of the final, cancelled wave of Animated toys.

The toy that did get released…..

…And the toy that didn’t, which wasn’t even going to have a new head.
So, this Age of the Primes version is something a lot of oldhead Animated fans are probably clamoring for. Me, I didn’t really get into the new Animated figures, due to focusing on other Transformers (and also, like, money), so getting a chance to take a look at this guy’s a fun little novelty. By the way, his name’s Wasp, but the packaging gives him the full Waspinator name, due to Marvel having a legal lock on the shortened name.
Robot Mode

A tiny little problem.
Okay, so, let’s get the big, obvious problem out of the way. Or rather, the little problem: Wasp is really, really small for a Deluxe.

Just compare him to his Beast Wars iteration.
Now, I’m no stranger to Transformers being smaller than their pricepoint, because it usually means the money’s getting spent on partscount, engineering, accessories, all that good stuff. There’s even a whole little category of “Deluxe Minibots,” like Netflix Bumblebee, Earthrise Hubcap and Legacy Gears, who are a bit short and small, but have obvious tradeoffs for their smallness. The thing is, Wasp’s smaller and skinnier than any of them. Heck, he’s only a tiny bit larger than a Core-Class.

Deluxe Minibot on the left, Core-Class on the right, here I am, stuck in the middle with you.
To get one more easy bit of scaling out of the way, he’s nearly the exact same size as a Cyberworld Cyber Changer, and those guys are about 12 Canadian dollars, not the 36-ish of a modern Deluxe.

They haven’t noticed he’s in the wrong toyline yet.
To be fair, firstly, this is mostly so Wasp can scale with the rest of the new Legacy Animated figures, since Bumblebee (and Wasp) were tiny guys on the show. And the operative idea behind making undersized figures is that the budget gets spent on engineering, partscount, paint, accessories, and so forth. Still, seeing this tiny guy in the box, it made me relieved I didn’t pay the full price for him.

“Elbows? You’re three times the price of us, and you’re bragging about having ELBOWS?!?!?”
There’s basically two kinds of Car Robot Transformers body plans most of the time, Hood-Chests and Roof-Chests, and this guy’s a Roof-Chest, with the car front forming his legs and feet, and his rear wheels on his shoulders. It’s a sensible design, and it’s executed well here, with the combination of thick car parts, and skinny limbs and waist suggesting the cartoony dynamism of the show he’s from.

He stands on the shoulders of giants.
Uptop, he’s got a very well-done, very clever headsculpt, in that he has the shapes of Beast Wars Waspinator’s insectoid face, but none of it is technically organic bug details, it’s all robotic lines that approximate that bug face. For example, his “antenna” are actually a head-crest.

Gormless. Zero gorm. Sans gorm.
Something about his small size, his kind of servile-looking headsculpt, it makes him feel like some kind of Igor-like toady to the bigger villains, even if that’s never been his role, save for an extended Frankenstein homage in an episode of Beast Wars.

Time to repurpose him as a Cybertronian Empire minion.
He’s decently screen-accurate, too, from what I can tell, just a little more blocky, and a little less streamlined, which makes sense as something that has to exist in the real world. Unlike some of these new Animated figures, it doesn’t feel like there was an effort to de-Animated the design, though he doesn’t really need it.

In the spirit of his Beast Wars iteration, his arms come pre-broken.
The biggest problem on the sculpt, though, is his arms. His shoulders attach to his body on these weedy little struts that can find themselves in awkward positions really easily, and his elbows are…odd. He has double-elbows, but there’s a lot of space between the two joints, and kind of a gap between where the upper joint attaches to the car panel on his shoulder, and his actual shoulder. You can rotate his arms so this gap vanishes, but still, it’s an odd visual, and something I’d expect them to engineer out on this tiny-but-sold-for-a-Deluxe figure.

It’s not easy being green…
The colors, meanwhile, are interesting, and very nice. See, it’s not exactly Waspinator’s colors. There’s no yellow, and he’s a lot darker in general. He’s mostly a drab, dark green, with a more lime green as a secondary color, some black accents, translucent purple highlights, and some opaque purple for his eyes and badge. I’ve never associated these kinds of colors with Synthwave (well, except the purple), but it’s giving Synthwave, and I really dig it because of that.

Surprisingly stable, considering his mental state.
In terms of build quality, he’s mostly rock-solid, none of his translucent bits feel like they’re in danger of breaking, and he stands perfectly well. My biggest problem is just that he feels small and light. Usually, when they do undersized figures like this, you can feel the extra mass and density to them, but not so, here. He feels about as weighty as the Cyberworld figures he’s the same size as. Meanwhile, I have stability issues with his thighs, which love to detach from the mushroom pegs that they’re on. They pop right back in easily enough, but it’s a bit irritating.

There we go, there’s the Waspinator in him.
His articulation, meanwhile, is pretty good! Going top to bottom, he’s got forwards-and-backwards ankle rockers, and a tiny bit of sideways ankle tilts. Going up, he’s got swivel knees, thigh swivels, universal hips, a waist swivel, and a balljointed head. His shoulders have three swivels that make them functionally universal, and let him shrug a bit, and while his double-elbows are oddly constructed, at least they’re there. Finally, he’s got wrist swivels.

He can run away with the best of them.
He doesn’t actually have an ab crunch, but I’ve found that you can fanmode one by detatching his hood from his torso, and his torso itself from his back panel, though it’s involved enough that you’re basically transforming him into a hunchback mode.

“Yezzzzz, mazzzzzter….”
Generally, he’s nice and expressive, and makes for a good little minion. But again, this is the part where I say that it feels like he should have had some kind of bonus articulation to justify the small size, and the technical ab crunch doesn’t count.

“Zzzcrew thizzz, Wazzzp izzz outta here!”
For accessories, Wasp has a pair of translucent purple rockets, with silver paint to highlight the details, based on a pair of accessories from the original Animated Bumblebee. He’s also got a pair of pyramid-shaped stingers that can plug into the backs of these rockets on very small tabs.

He’s having that big freakout from the penultimate episode of Beast Wars.
I understand that they’re basically combining two different features that Animated Bumblebee had, and people were a bit miffed at this accessory setup, but honestly, when divorced from context on Wasp, they’re plenty fun.

And surprisingly dynamic!

Time for the Revenge of the Wasp!
He’s got a total of six 5-millimeter ports on him, perfect for mounting the rockets, especially since two are on his back, and two are at his ankles.

Now that he’s won, is he going to engage in a nonsensical identity-swapping scheme with no clear end goal?

Nope, he’s just gonna steal Bee’s stuff.
Wasp’s stingers kind of need to hang out on the rockets, though, since those tiny tabs that they’re on aren’t really compatible with anything else, or else you’ve just got to chuck them in a bin. Or, you can use them with his other feature.

Once again, say it with me, “they took my haaaaaands!!”
This one’s neat to me. Basically, he’s got an “attack” mode where you transform his forearms a bit, and flip away his fists. You then plug the two stinger halves into tiny holes where his hands were, and clap them together to make a single drill-shaped weapon.

*Smack!*

One case where his shortness might come in handy.
It’s literally the 2007 Movie Megatron’s “Join them in Extinction!” combined arm attack, which is funny, since I just got the Blokee figure of him that can’t actually do that (in fact, most 2007 Megatrons can’t).

“That’s UNFAIR!!!”
The big complaint here, apparently, is that the way his wrist-stumps are offset to facilitate this means that he can’t mount the separate stinger halves there in a way that looks good when they’re not attached (because they’re offset a bit), but, like…that doesn’t bother me, I just have him hold them attached to the rockets.

“What’s the problem?”
Transformation
This is one place where you actually can see where the money went, because Wasp’s got a complex conversion going on. While the basics of it are easy to understand (legs become hood, chest becomes roof, arms become doors and rear wheels), there’s a ton of little panels that flip, rotate, twist, and peg together. This is the challenging kind of transformation where parts fight for space, and the order of operations gets persnickety, in order to keep things out of other things’s ways (here’s a protop, the arms go in place last). It’s also the kind of transformation where I forget how it goes every single time, and have undo and redo bits as I figure out what went wrong. Remember how I said his thighs like to separate during transformation? It almost always happens at this point.

Getting all this stuff together’s harder than it looks.
It’s not exactly a difficult or impossible transformation, but is maybe too complicated for its own good, and might have been easier if the figure were larger, and everything just had more space. Shout out to the way his lower legs morph into the front of his car, though, there’s a bunch of neat flips and rotations in there.
Vehicle Mode

If nothing else, his fuel efficiency’s probably pretty good.
Okay, I’ll admit, this is pretty cute. Wasp changes into a tiny little compact car with a single police siren on top, and the whole thing reads as a bit chibi-fied, and a bit stylized, like Animated’s art was. I can see this car zipping along frantically, nearly falling over as it takes sharp corners. There’s a funny clash of styles here, too because this is the kind of design I’d expect a simpler gimmick toy to have, and this is anything but that.

The obligatory scale photo.
He does look like he should be hanging out with the Cyberworld guys, though, both because of his design, and the fact that he’s still nearly as small as they are.

He really does feel like a lost member of the team.
His sculpt’s riddled with seams and 5-millimeter ports, but the show was set in the Space Future of the 22nd Century, so I can buy them as techie detailing.

He’s still willing to take on Bumblebee.
For colors, Wasp’s mostly that darker, interesting shade of green, with the light green hidden, except for a couple unpaintable patches near the back of the car. He’s also got a slick black stripe running down the side of his roof and hood, a red police siren, yellow headlights, and silver paint on his tire rims. It’s a very complete-looking car, save for his totally unpainted back panel, though the fact that there’s very little sculpted there means I don’t read it as incomplete.

Just hideously unsafe to drive with.
It’s still a good color scheme, and I appreciate how it’s different, yet evocative of Waspinator’s colors.

Imagine his windshield after this collision.
I griped a bit about his stability in robot mode, but once you get him all pegged together, this is a compact, solid car that stays together nicely, and rolls along the ground in a pleasant, toyish way.

And really zooms along if you equip his rockets. That’s why it’s blurry, you see.
His other features are his six 5-millimeter pegs, perfect for mounting his rockets on (well, not the ones on his bumper) for a boosted flight mode, or an attack mode.

Just try cutting him off in traffic now.
The stingers have absolutely nothing to do in this form other than go on the ends of the rockets, though.

But who cares, when you can load him up with pilfered Bumblebee accessories?
Overall

The least threatening multiversal teamup ever.
Okay, here’s the thing. Wasp is actually a really fun little figure. He looks good, he poses well, he makes for an endearing little car, he’s got personality. In fact, he’s had a very long tenure now of hanging out in my saddle bag as my Transformer that I take places. I think his transformation’s a bit too fiddly for its own good, his robot mode arms are a little odd, and he’s got a couple joints that like to pop out, but these are all relatively minor gripes. Fundamentally, he’s good.

“The critizzzism is coming! Get uzzzz outta here!”
But I just can’t shake the fact that he’s not worth Deluxe prices. I’ve reviewed a few of these smaller-than-their-size-class Transformers over the years, and more often than not, I don’t mind that they’re undersized, because you can see obvious other areas where the budget went. Here, I guess it went into his transformation? But it also doesn’t feel any more complicated than, say, Legacy Shadow Striker, and if anything, is made more fiddly by his small size. He’s just…really tiny, and doesn’t feel worth what they want to charge for him. I’m grateful that he was gifted to me, he makes an excellent random Transformer to give to a person, but I have to say that he’s only worth getting if you can find him on sale, or clearance, or get some kind of bargain on him. Which is a shame, because I do legitimately like him, I just have to acknowledge, at the end of the day, that he’s bad value, despite the fun.

Well, now I’m in for it.
For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.
Transformers News
The official Takara Tomy Transformers Twitter/X has just shared a new promotional image of the Takara Tomy Dramatic Capture Series “Jetfire Combine” (Studio Series ROTF Optimus Prime & Jetfire) 2-Pack. This 2-pack consists of premium...
Via Weibo user NOTRAB we can share for you pur first in-hand images of the Transformers Spotlight Optimus Prime 3-Pack. This set includes 3 different redecos of the Studio Series Deluxe Devastation Optimus Prime which show the development process...
The Transformers brand team of Evan, Mark and Nate produced a deep dive video for the Age of the Primes figures that went up for pre-order on Tuesday as well as giving hints at some of the figures coming in the future. Mark says he's looking...
The Seibertron.com Twincast / Podcast is back to discuss the latest Age of the Primes & Studio Series reveals, Blokees, and our favorite, listener questions. Your host ScottyP is joined by Kuhlio, Aaarnhide19 and Megatronus to drink from the...
Newage Toys, via their official Facebook account, have shared images of their new H75 Wyatt (Legends Scale Wreck-Gar). This is a very nice rendition of Wreck-Gar for the competitive Legends scale market. He will include a shield cover, a gun, and a...
This page may contain affiliate links. We may earn commissions when readers interact with or purchase items through these links. Visit the Seibertron Store at shop.seibertron.com Over 8,250+ items available now in the Seibertron Store on eBay!...
Thanks to 2005 Boards member SG Roadbuster we can share for you our first in-hand images of the new Transformers “Prime Changers” Megatron toy. This is a new Authentics/Evergreen Megatron mold. He transforms into a tank and includes a blast effect...
It's Toy Fair weekend and right away, before the show even opens, Hasbro comes out the gate with some huge Studio Series 86 reveals for 2026 wave 2! Starting right off we now know that the design team lied when they said SS86 Astrotrain would...
Coming to us via Weibo user NOTRAB we have a nice set of in-hand images of the new Transformers Age Of The Primes Deluxe Kranix. We have a better look at his robot mode and articulation, plus his alt mode. See all the mirrored images attached to...
The Takara Tomy Overgear line reimagining Autobots and Decepticons alike as various war machines has revealed its Optimus Prime! While the line isn't based on real vehicles Prime appears to be based on a military trailer truck similar to an Oshkosh...
Once again Weibo user NOTRAB is treating us with some nice in-hand images of a recent figure. This time we have the new Transformers Age Of The Primes Leader Liege Maximo. We have very nice shots of Liege Maximo menacing and imposing robot mode in...
This page may contain affiliate links. We may earn commissions when readers interact with or purchase items through these links. Visit the Seibertron Store at shop.seibertron.com Over 8,250+ items available now in the Seibertron Store on eBay!...
TFcon is very happy to welcome Paul Eiding the voices of Perceptor and Quintesson in Transformers Generation 1 to TFcon Los Angeles 2026. Celebrating the 40th Anniversary of Transformers The Movie (1986). Paul will be taking part in a Q&A panel...
The Seibertron.com Twincast / Podcast welcomes everyone back for its post Toy Fair discussion with the latest Studio Series reveals, a look at the packaging for Haslab Liokaiser, new info on Overgear, a check in on MPG Blaster, and our favorite,...
Thanks to @yoyojiangnan05 on X we now have some new in-hand images of Age Of The Primes Leader Liege Maximo! These photos show Liege in his robot and spaceship modes along with some poses. It also gives us a look at his instructions and the...
This page may contain affiliate links. We may earn commissions when readers interact with or purchase items through these links. TRANSFORMERS CYBERWORLD ENERGON SURGE SOUNDWAVE DEEP SEA EXPLORER (HASBRO | Ages 6 & up | Approx. Retail Price:...
Frezny Freestyle Sundays
This we will speak about steps artists can take to protect their online work. This will be a lead in to our TeleTraan 2 segment where we call out an account that has stolen the work of other artists. We will also cover some Transformers News and Reveals. Join Us with questions and comments.
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Stolen Transformers Fan Art! We recently found an Instagram and Facebook account that reposted the work from Artist Stan, who we were very fortune to interview and chat about his work of animating the deleted scenes from the 1986 Transformers the Movie. Sadly, Artist Stan passed away December 25 of 2025. The Instagram and Facebook has not only used his video to gain views and likes, but has also answered comments as if this was their work. We are going to expose this account LIVE! Also, going through the account, we found other content from other content creators who we contacted to let them know that their work was also reposted on the account. Join us as we discuss our feelings and thoughts about this issue.
We will also post the links of the other artists right after the stream, but we will mention them during the stream.
Original Artist Stan Video talking about his work https://www.youtube.com/watch?v=Dx29WDYQe3M
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This Sunday our Collectors in Disguise will do a Reboot of our last weeks episode. We will discuss the recent New York Toy Fair, Transformers The Movie The Apology Tour, Studio Series 2026 Wave 2, Cyberworld Season 2 Energon Surge, and views of the recent Transformers Comic from Skybound along with reveals. Join Us with questions and comments.
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This Sunday our featured guest will be MAGNUS MULTIVERSE who we met at TFCON Toronto 2025. A Transformer Collector who is also a Gifted Songwriter will hang out with us and talk TRANSFORMERS. Join us with questions and comments.
Guest: Magnus Multiverse https://linktr.ee/magnusmultiverse
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This Sunday BIG ANGRY TREV and his TRANFORMATORIUM is back for a third time to catch up, show us his collection and answer any questions. Join us with questions and comments.
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This Sunday our Collectors in Disguise will discuss the recent news of Transformers The Movie The Apology Tour, Studio Series 2026 Wave 2, Cyberworld Season 2 Energon Surge along with any other news within the Transformers Community. Join Us with questions and comments.
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Our Collectors in Disguise will go over a few CBR articles to see whether they are worth reading, or false misinformation into the Transformers community. Join Us with questions and comments.
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This, the annual Bot Reviews Special as we do the Top Bots of 2025 from Fear or Courage from our Collectors in Disguise. Join Us with questions and comments.
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