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Bot Reviews: Transformers: Cyberworld Armored Cyber Changers Wave 1, and Cyber Changer Elita-1

Bot Reviews: Transformers: Cyberworld Armored Cyber Changers Wave 1, and Cyber Changer Elita-1

Man, Cyberworld’s been a fun show. And a fun toyline! The show could have been slop, the figures could have been chintzy, Authentics-eque tat, but Hasbro decided to put their whole back into making both of them work, and it’s been the most fun I’ve had with a new Transformers thing in a long time. As usual, here’s a link to the full show, if you haven’t watched it yet, the episodes are only five minutes long, and here’s my look at most of the toyline’s first wave, along with the gigantic, affordable, gimmick-laden Grimlock figure over here. Put simply, this is a budget toyline, where most of the figures are about 4 inches tall, and include a simple autotransformation gimmick, yet actually have effort put into them, unlike so many budget and gimmick toys. 

What’s not to love?

Well, I’ve got one problem with Cyberworld: The second wave of figures still hasn’t shown up on shelves locally, and they’re already showing off the newest waves of stuff at all the usual Comic-Con shows.  I really hope Canada doesn’t skip it! So, to slake my thirst, I decided to finally bite on the two little Wave 1 figures I skipped out on, Bumblebee and Galvatron. And on top of that, a couple extra dollars on a giftcard lead me to order a singular Wave 2 figure off the ‘net, Elita-1, so today, we’re gonna look at her, too. But first, the Wave 1 stragglers.

Bumblebee:

Big. Yellow. Not very different.

So, Bee and Galvatron are part of a different size class from the normal Cyber Changers, called “Armored Cyber Changers.” Basically, they’re Cyber Changers with a big weapon accessory (so why’s it “Armored?” They’re “Armed,” that’s a different thing!). Either way, that accessory adds 5 entire Canadian dollars to the price. I didn’t really regard the price bump as worth it, which is why it took me until now to get in on Bee and Galvy. Honestly, with Bee, I mostly wanted to complete the show’s lead trio.

It took two waves to get the show’s leads.

It feels like Bumblebee’s trying to further justify the 5 dollar price bump by being noticeably larger than your standard Cyber Changer. He’s a head taller than Optimus, and generally feels like he’s meant to scale with bigger figures, rather than the mainline.

This feels wrong.

This stands in sharp contrast to how he’s depicted on the show, where he’s scaled to be shorter than his compatriots. The figure’s about as tall as the Earthrise Bee/Cliffjumper/Hubcap tooling!

Hubcap’s annoyed that he’s shorter than the kid.

Design-wise, this Bumblebee’s pretty much got the layout of a Spychanger, with boots made of the back of the car, a hood-chest, and door-arms. It’s a competent, if boilerplate design, pulling heavily from Bee’s Evergreen look.

Cyberworld Bee does say “gotta go fast” at one point.

It’s also decently animation-accurate in the abstract, with the caveat that his headsculpt has the “stunt double effect” going on, where the details line up with the show’s design, but it still feels like a different guy.

It’s like a joke where the Bee from the show has to “look serious” for a moment.

For colors, he’s what you’d expect from a Bumblebee: Honey yellow and black, with bits of red, silver, and blue eyes. He even matches the show’s deco decently well, with only some missing blue highlights.

Bumble kick!

It’s his build quality that’s a little odd. Put simply, he feels a bit “cheaper” than the rest of this already-cheap line. Maybe it’s the vast tracts of undetailed, shiny plastic, or how his boots are entirely hollow from the sides, but it feels like his embiggening sucked out some of his materials budget. It’s not Authentics bad, but it’s taking a step in that direction. It doesn’t help that on my copy, there’s something wrong with his left knee, where it loves to pop off the mushroom peg when you move it, unless I’m squeezing the joint as I pose him.

A frequent happening.

I’ll try not to hold it against him, though, since most copies presumably don’t do this. The articulation’s the Cyberworld standard, by the way: Swivel knees, and ball-jointed hips and shoulders, with those shoulders feeling a bit limited by their sculpting.

All that you see here.

Of course, the big story (and the reason for the inflated price) is his accessory, a strange-looking weapon consisting of two long double-blades, mounted to an overdetailed block, with a trigger uptop.

What’s it even supposed to be, though?

The thing’s mostly a metallic green (painted over yellow), with some black on the base. It doesn’t really visually match Bumblebee, and feels wholly unrelated to him, but the Cyberworld show justified it as a prize given to him for winning one of the planet’s video game-esque challenges, so I don’t mind the aesthetic clash. The weapon’s got a geared gimmick, where you hypothetically push or pull the trigger on top to deploy the blades sideways.

“So what if I can’t see?”

In practice, the weapon’s got enough resistance to it that I usually just manually move the blades with my finger. 

He’s about to make a really big salad.

Said blades can also pop off, and are mounted on 5-millimeter ports. They also come with 5-millimeter pegs, as does the base itself, in three places, so there’s actually a fair amount of weaponizing potential here.

And this is just with what he comes with.

Bee himself has got his fists, plus 5-millimeter ports on his forearms and back. In fact, I’d say his Weaponizing potential’s actually more interesting than the geared aspect of the weapon. A shame he has to point the blades forwards, and can’t hold them like swords. 

He can, however, do a Threat Display.

Bee’s transformation’s also the standard Spychanger one: Flip up the chest, close the arms, move the legs up. The difference is he’s got an Automorph function, like the other Cyber Changers, where moving his chest up automatically pulls his torso up and his arms in, hypothetically making him a one-step changer.

You can see how it all goes from his car underside.

And it mostly works! Okay, you’ve got to peg his legs together in advance, and adjust his arms afterwards to sit flush, but it’s fast and easy enough to feel fun.

A big slab of cheese.

His altmode’s pure Evergreen Bumblebee, a made-up sports car that’s a long way from being a VW beetle, and makes me think more of Earthrise Cliffjumper’s fake Porsche altmode, with some flared bits borrowed from Transformers Prime Bumblebee.

This scale still just feels wrong.

He’s actually decently painted in this form, with his windows and headlights both being filled in, something I wasn’t expecting on this budget. A shame he’s got a big gap on the back of the car, but on the positive side, those taillights also got some red paint.

“I’ve highlighted the area that needs improvement in red.”

He’s still got that cheap sort of feeling to his plastic and construction in this mode, but at least he holds together solidly. For features, he rolls just fine, and he’s got 5-millimeter mounting ports for his accessories on his hood, roof, and car-mode sides, enough to build a decent murdermobile.

Like so….

….or like so…

….or even like so.

Overall, this guy’s on the weaker end of the toyline. If he’d been a normal Cyber Changer, without the big accessory, I’d still rate him low, due to his strangely chintzy build quality, and how oddly out of scale he is.

“Why are you huge, Bumblebee?”

I do like his automorph transformation, though, and his weapon’s got a bit of fun to it, especially when you take it apart and arm him up in different ways.

Wasp continues to feel like he fits in with this toyline.

I don’t know that it makes him worth the extra fiver, though, even if it is the best bit. Maybe they released him in this format because they knew the base figure was one of the weaker ones. I’d say he’s kinda worth it if you can find him on sale, but otherwise, don’t loose sleep if you skip this one.

RiseOfTheBeasts.jpg

There’s a standard Cyber Changer version of Bumblebee coming in Wave 2, anyway, a new tooling based on his upgraded offroad Jeep form he gets later on in the show.

A little less MSRP, a litle more Bayverse.

Amusingly, the show’s also given him the ability to hotswap these two forms whenever he needs to, presumably to help continuing to sell the earlier model.

Galvatron

He’s gonna do *something,* we swear.

Cyberworld’s one of those Transformers stories where Galvatron and Megatron are separate characters (unless there’s some time-travel or alternate-universe thing going on). Galvatron’s a big mystery right now, an immensely powerful bot that’s doing *something* unknown in the background. Also, they gave him a southern accent. Bee may be his normal kid-appeal character self, but they took a big swing on rewriting this bad guy. Let’s see if his figure holds up. 

He does declare.

One thing they got right with him is his size: He’s a bit taller than even Bumblebee, and this actually tracks with his appearance on the show. Sculpt-wise, much like how he’s written, this Galvatron’s a big departure from his standard appearance. In fact, there’s nothing on him that resembles his G1 self at all. He’s got a dragon-head chest, little jet wings on his back, and a headsculpt with a visor, a big moustache, and an Optimus-like antenna and forehead vent combo. He’s a good-looking bot, so I don’t mind the design departure. 

“Our glorious leader looks….different.”

It’s the colors that are Galvatron-coding him. He’s equal parts medium gray and light purple, the traditional look for this guy. He’s also got a red visor, a dark gray moustache, bits of silver here and there, and little purple Decepticon logo on his chest. He’s a bit show-inaccurate, though, since his design there’s got more black on him, but I don’t mind.

The colors really help sell the identity.

Unlike Bee, Galvy’s build quality is on par with the rest of the toyline, so he’s solid-feeling, even if he’s got the usual hollowness from the back. His articulation’s also the Cyberworld standard, with the one wrinkle that his wings block his arms from swivelling far back enough to do my standard “ooo they walkin” pose.

He can kick with the best of them, though,

Galvatron’s accessories are where he really shines. Well, let’s start with the dumpy one: He can hold his altmode’s tiny tail in his hand, pointing forwards, if you really want. It barely looks like a weapon, really.

It can also slot into his backside, if that’s your thing.

His big accesory’s this huge flamethrower-type contraption, a big purple and gray number, with two flame effects attached to the front, each of which splits into two tongues of flames themselves.

He’s kind of giving “16-bit side-scroller enemy” from this angle.

The flames are opaque, instead of the usual translucent thing most mainline figures would do, and they’re hollow from one side, but they’ve also got a nice dark red metallic paint on them, and you can pop them out of the flamethrower on 5-millimeter pegs, to use on other figures.

He misunderstands what a “Flame Thrower” is.

This weapon’s also got a geared gimmick, where slding a little tab upfront moves the two flame launchers outwards or inwards. It works way better than Bumblebee’s weapon, though I question what the utility of having the weapon do this does, in-universe. 

He’s so tough he burns his face constantly.

Galvatron’s also got four 5-millimeter ports on him for Weaponizing, and the instructions specifically recommend slapping the flamethrower onto his back, as a flight-mode jetpack, which is equally fun.

Up, up and away, but like, in a southern accent.

Also: Duelling threat displays.

Galvatron’s transformation’s a familiar one, because he shares it with Cyberworld Megatron and Snarl.

It’s another one of these ones.

You pull his torso to Automorph his head away and reshape it into a belly-crawling mode, then then fold back his feet (after installing his tail), and peg in his arms. He’s got an extra step, though, where you lift out his dragon-mode head, and it clicks into place. When you transform him back, the torso-automorph makes it spring back down into its robot-mode position, a nifty little trick.

No, it’s not a random 1989 G1 Decepticon.

Galvatron’s altmode is a four-legged, horned dragon, with jet wings, a cool concept that’s a bit hampered by the same issues as Megatron and Snarl, where his forelegs still resemble humanoid arms with fists, and his rear legs still resemble longer legs bent at the knees.

The brotherhood of the poorly-hidden fists.

Still, the whole mode’s got some charm to it, and reminds me of a late-G1 combiner limb, or Pretender inner robot. He’s got a great little headsculpt, too, which is where the lion’s share of the paint goes in this altmode.

He’s sorta walkin’.

His build quality’s the same in this form, even if his articulation isn’t. The biggest thing is that he can open his mouth, and you can wiggle his legs a little bit, if you unplug the front ones.

“Aaaaaaa”

Again, the big feature is his accessory, which you can mount on his back.

No, no, they’re supposed to come out of your mouth!

The geared gimmick makes a little more sense here, as you can have the flames forwards for an attack mode, or rotate them back in a way that makes them resemble a second layer of insectoid wings, to my eyes.

He makes a buzzing noise when he flies.

Overall, Galvatron’s the complete opposite of Bumblebee. He’s well-designed, if a bit familiar, thanks his shared engineering with Megatron and Snarl. Importantly, his big weapon, and the features that come with it, genuinely add a lot to him.

This is pretty much how his first appearance went.

Between things like how tall he is, and his extra bit of automorph, it feels like the designers put extra work into him. I genuinely think he’s also worth the extra little bit of money for the increased price point, and that he’s well worth picking up in general if you’re into this line. 

Samus has issues with purple space dragons.

Elita-1

Familiar, yet unfamiliar.

My lone Wave 2 figure was purchased specifically so I could own the third, final member of the show’s trio of protagonists. It’s 2026, Hot Rod can be pink now, but we’re still saving the girls until the second wave, eh? Like in the Skybound comics, this is a version of Elita-1 that initially has beef with Optimus, but unlike in thoss comics, they quash that beef pretty quickly, and the rest of the show plays her as a staunch ally, albeit one pining over her lost companion, Wheejack. 

Transformers (Skybound) Issue #30.

So, funny thing about Elita-1’s sculpt, that people clocked pretty much from the get-go: She’s actually got the body of a whole different Transformer, an IDW-original Autobot named Riptide, introduced in James Roberts’s More than Meets the Eye and Lost Light comics.

Ignore the head. And all the stuff behind the head.

Riptide’s never gotten a figure before, so there’s speculation she’s a pretool for him. Either way, it’s a design that works well enough for Elita, between its raised shoulders, and loincloth-like midsection.

They got this bit right.

The one “iconic” bit of Elita-1’s design, for me, is her headsculpt, and that part’s pure G1, little sideways antennas at all. Again, though, this line has real problems with facesculpts that don’t really feel like the characters from the show, but maybe that’s the show’s fault. I still like what’s here.

Showdown beneath the waves!

Her colors are interesting. See, on the show, she’s a few shades of pink, her traditional look. The toyline opts to hue-shift her into a set of colors I had to actually look up the name for, a kind of orangey-pink that’s apparently called “Coral.” She’s got two shades of it, plus some white paint and plastic, and blue eyes rimmed in black. It’s an interesting choice, and it can’t be because Hasbro’s afraid of pink, because, well, she’s still kinda pink.

Sky-Byte insulted her colors.

Honestly, I like this deco better than her normal pink, and I don’t even mind the media-innacuracy. It reminds me of strawberry sherbert. Interestingly, my copy’s got a little paint blemish on her face, but I like it, because it looks like she’s got a little birthmark next to her nose. 

I had to really futz with the color settings on these photos, too, because these hues really don’t want to photograph correctly.

For build quality, she’s a brick……house, and she’s got the standard Cyberworld articulation. Her knees click into place for her altmode, so you’ve got to put a tiny bit of effort in when you bend them. One little annoyance is that she can’t pass my “stand on one foot and kick” test, because her feet are actually slightly tilted outwards, to support her standing in an A-stance. 

She can still run, though!

For features, we’re back in Cyber Changer territory, so she’s got nothing going on beyond some 5-millimeter ports on her forearms and back.

This is one that you give to Grimlock to make use of his features.

But hey, I’ve got plenty of accessories to equip her with. 

Like so.

Really using those ports.

Her transformation is…well, kind of nothing. I can illustrate it in two photos, even.

Start….

….and finish!

You clip her legs together, then push them up, and that activates an Automorph that makes her arms compress slightly, and a little panel cover a bit of her face, but not much of it. And then you flop her onto her chest, flip a little cone up, and you’re done, save for fiddling a bit with her arms to make sure they’re plugged in and lined up. Every other Cyber Changer’s got some kind of involved transformation, and this is barely anything, which is honestly kind of disappointing. It reminds me of the Action Master Elites, European Transfomers from 1991 that barely had alternate modes. 

At least it’s not a “spaceship.”

Anyway, she changes into a boat, like Riptide does. The detailing on the back of her’s trying really hard to hide that this is just a robot doing a belly flop, and it does kinda-sorta work, if you ignore her exposed robot fists.

You gotta ignore really hard, though.

Those fists get hidden on the show, but this is otherwise animation-accurate.

Just for fun, let’s put something really expensive on something really cheap.

Riptide’s boat mode also mostly looks like this, it just benefits from the comic art stylizing it a bit more.

I hate to admit it, but this is basically what she looks like.

Still, I don’t automatically read it as a boat, just a vague techno…thing.

Whatever this thing is, Sky-Byte better look out!

The sort of thing that would have been called a “spaceship” in the G1 line. It’s kind of nothing, much like the transformation. The one novelty here’s the colors, which add a bit of mustardy yellow on her fins and cockpit, which pops nicely with the coral.

Admittedly, Bumblebee’s accessories do a lot for this altmode.

For features, she, again, has weapon ports on her, and that’s it, though the top-mounted one’s at least in an ideal location to stick a weapon.

Fire *and* water!

Overall, this is an odd one to rate, because she should be bad, but I still find myself liking her.

And not just because she completes the main cast.

She barely transforms, her altmode’s nothing, she’s a glorified Action Master Elite. And yet, I still find her fun. I think it’s because everything on her is working as intended, it’s just that they were a bit under-ambitious with the transformation and altmode. She’s a more successful Cyber Changer than Optimus Prime, for example, whose altmode was a complete writeoff, and she has way better construction and handfeel than Bumblebee, on top of just having good vibes.

She’s not usually the type to take trophies, but….

Maybe it’s the colors, maybe it’s the sculpt, but I can’t bring myself to dislike her. And for the little amount these cost, she still gets a recommendation from me, provided that she shows up at retail, because I feel like buying these figures online sort of misses the point.

This Batch Overall

One thing to remember: They all play well with Grimlock.

Well, the Armored Cyber Changers still feel overpriced, and Bumblebee’s a bit of a lemon, but Galvatron still feels like a great get, despite the sticker shock, so he wound up the strongest of this bunch, for sure.

Stunting on the competition.

Hopefully, Wave 2 will finally show up locally, and I can grab more of them than just Elita, who, despite her weak transformation and altmode, still winds up in second place in this bunch, overall, for vibes alone.

She grabbed the wrong shark.

I’ll echo what I said about Cyberworld earlier: This is the most fun I’ve had with a Transformers toyline in awhile, and broadly, I recommend picking a couple of them up, just for the fun of it. Maybe not this version of Bumblebee, though.

Oh, don’t sulk. You know what you did.

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

Here, have a bonus Pepperoni the Mystery Cat.

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Bot Reviews: Transformers: Studio Series Deluxe Airachnid

Bot Reviews: Transformers: Studio Series Deluxe Airachnid

I think my Transformers One collection can be best summed up as “the characters from a hypothetical sequel that isn’t happening,” since it consists of everyone who was still alive at the end, in the final forms they were in. Because of this, I was already going to go in on Airachnid, but it also helped that this was another release that the community had really bigged up for me as an exceptional figure, in the vein of Studio Series Age of Extinction Optimus, only this one’s from an actual good movie.

Her incredibly strange, awkward laugh here is better than 80 percent of Age of Extinction.

I think the other big thing about getting a new Airachnid figure is that she’s just never been a full-sized Transformer of hers that was actually good. Apparently some of her minifigures were well-made, but the only other time she got a proper Deluxe was way back in the Transformers Prime toyline, and I hear that figure was hot garbage.

It doesn’t even look nice!

So, in my mind, Airachnid here is doing double-duty as both the villainess of Transformers One, and the renegade trophy-hunter of Prime. Either way, let’s see how she stacks up.

Robot Mode

She cuts quite the silhouette.

There’s something about Airachnid’s design when it’s translated into 3D space that I didn’t really get when it was onscreen in the movie: It doesn’t scan as a Transformers design. Something about her aesthetic feels like something out of a different mecha franchise. I want to say Ghost in the Shell, or Battle Angel Alita, or something. Some non-Transformers Japanese production that’s a bit less colorful, and a little more “real robot” in its sensibilities. She almost has the same kind of vibes that Bumblebee Movie Arcee did.

They’re the main mechs from an obscure 90s Anime OVA you sometimes see GIFs from. It’s got one of the greatest theme songs you’ve ever heard, and lots of lovingly-animated closeups of gears and pistons moving on the mechs.

I think it’s the way the design’s got so many narrow struts, and the specific way all the boxier bits of her design are made out of these sharp angles. I like it, it’s unique. I think another reason she scans as “different” to my eyes is that she feels a bit smaller in scale than the rest of the Transformers One toyline, which just adds to the “this is from a different mecha franchise” vibes of it.

“So YOU’RE the one who’s been stealing all of my roles!” “It’s because kids can actually spell my name, hon.”

That said, she’s got an extra four insectoid limbs that extend out of her backpack on struts, so once you’ve unfolded them from the packaging, her silhouette is actually much larger than her fellow Deluxes.

Bee’s arachnophobic.

By the way, the instructions don’t tell you how to properly assemble her backpack out of the box, but luckily, I have photos. 

It’s like this. There’s a little peghole there for the rotors.

She is also fairly animation-accurate,  with her main design differences being that she’s a bit bulkier than her onscreen appearance (pretty typical when it comes to making these bots transformable), and her feet have been redesigned to have struts that allow her to actually stand up in robot mode. 

“They say we’re supposed to have a token Girl Fight. I say we take the fight to them.”

One kind of funny thing about her headsculpt is that while it’s technically way different from her Transformers Prime iteration, with a long Xenomorph-like cranium instead of a horned crown, she feels a lot like her Prime self, thanks to having the same kind of noseless, smooth facial sculpt (well, okay, there’s a nose there, but it vanishes into the crest of her helmet).

A distant relative?

Basically, she can do double-duty as both versions of the character.

Gina Torres voice: “Arr-ceeee!”

I love the tiny sculpted eyeballs going up the sides of her skull, too. She sees everything. 

Including what you did there.

I think her colorscheme adds to her “real robot, not a Transformer” look, given how much of it’s an industrial-looking solid dark gray, without much other color. It works for the sculpt, and it looks good, so I’m not complaining about the choice. In fact, I think the only bits of color on her are some red stripes on her shoulders, some dark silver on her face and forearm-guns, and a little bit of purple for her eyes. 

The fact that she can stand at all, much less when she’s doing this, is really impressive.

Her build quality’s impressive, considering how complicated she is, but it’s not without a couple of stumbles. The good part is that she manages to not feel fragile, despite being made of so many thin parts. The other, more miraculous thing about her is that she can stand up. They may have added struts to her feet, but they’re still these tiny, thin little rails supporting a full-sized robot. And yet, they actually work decently! Well, okay, she’s taken a couple tumbles here and there, but far less than you’d think, considering her design. I could always have her rest on her lower insect legs as extra support, but I’ve never really had to. 

Unless you want to do a fancy pose, and need extra support.

As for where she stumbles, it really comes down to three things: Firstly, her left knee’s a bit loose on my copy. It’s not the worst, but it makes standing a bit trickier.

She’s been told to keep off her knee.

Secondly, she’s got some fairly conspicuous production mold flash right on her forearms (it couldn’t have been on the back of them?) and thirdly, she’s got a tab that’s worryingly close to breaking, but I’ll save talking about that for the transformation section.

Those legs are good at letting her do Matrix dodges.

For articulation, she’s got an unusual suite of joints, thanks to her odd shape. Let’s try to go bottom-to-top: Her bent-back legs have mid-shin swivels, on top of universal knees. She’s got ball-jointed hips, and the cowling on her thighs are on struts, so you can move them out of the way to help her articulate. She’s got no waist joint at all, due to the transformation. Her shoulders are on ball joints, albeit slightly restricted by the sculpting on her arms, and her elbows are the same, minus the restrictions. She’s got no wrist swivels, but a nice expressive ball-joint for her neck. Behind her, each of her spider-limbs are also impressively jointed. All four are attached to her body on ball joints, and each lower limb’s got two additional swivels, with the upper ones having four more (!) each. They’re mostly meant for decoration, but it turns out you can do a lot with each limb. So, she’s missing a few staple joints, but the bonuses more than make up for it.

Those spider legs just allow for so much expression.

For accessories, there’s really only two of them: A pair of little laser pistols, which fit into 5-millimeter ports on her forearms most of the time, but can also be handheld, if you like, or given to other bots.

When she needs to blast the intelligence out of some skulls.

These pistols are puny enough to work well with Cyber Changers.

Those forearm ports are the only weaponizable places on her, though. And while it’s not an intended gimmick, her transformation swaps her fists out for additional gunbarrels, so you can say that she’s hiding an extra set of weapons.  

It’s another bit of her that’s very 90s mecha-coded.

Transformation

Hoo, boy. This is, in a good way, another Studio Series Age of Extinction Optimus situation, in that part of the draw is how they made something ludicrously complex for the size of the figure, but hopefully understandable. And to their credit, there’s a lot of neat stuff happening here. In particular, the way her upper spider limbs connect into a perfectly circular ligature for her copter mode is really cool. 

Making this happen is really neat.

As to how intuitive it is, well, the back section is easy enough to figure out, but the front of the chopper requires such a complicated twisting and pirouetting of her robot limbs, that I’ve needed a guide every time thusfar. Another thing that initially baffled me was how to properly fold back her shoulders, as there’s a bracket they need to squeeze past and pop into. 

Her shoulders need to get in here, like this.

But the big build quality concern is a hooked tab that goes into the back of her head, securing the rotor assembly. It was hard to get in there to begin with, and upon taking it out, I discovered it had gone white with stress marks.

You can see behind her head, that tab’s got some real stress on it.

I’m not sure if it’s a load-bearing tab or not, but after a couple careful transformations, I was able to figure out a good way not to put stress on it: Make popping it in, or pulling it out, the last step you do in either direction. That way, you can make sure there’s no other stress being put on it.

Going the other way, if you detach it last, it gives her a Beast Machines Megatron mode.

On an otherwise very well-engineered figure, it’s a dissapointing problem to have to run into.

Copter Mode

This thing really feels like an enemy in a cyberpunk video game. Possibly Cyberpunk.

Remember what I said about the robot mode reminding me more of something from Ghost in the Shell, or Alita, or a Cyberpunk-themed story instead of Transformers? That goes double for this futuristic drone-copter altmode, which literally looks like a piece of set dressing from, like, Deus Ex or something.

Or that 90s OVA I already described.

You’ve got the big, circular rotor in the back, two smaller ones up front, about six sculpted-in laser pistols upfront…it’s a spikey, mean military-looking hover machine. Funny story: My wife looked at it and suggested that if I held it vertically, it looked like it could be an Angel from Evangelion.

DANANANANAAAAAA….NA NA NA

Okay, I do think the front section of the main body’s a bit weak, largely due to it being a combination of robot limbs just kind of jammed together.

It’s a little indistinct.

But it feels like an equivalent exchange for how the spider limbs vanish into the rotor-and-landing-gear assembly at the back. 

The better to menace Arcee with.

For colors, we’re even more plain in this mode. Just that dark industrial gray, a little bit of red on the underside, some silver on two of the pistols, and that’s it.

Pastel versus Goth.

It’s so plain, that the silver screwheads on the front rotors feel like deco. Again, I don’t mind it, because it adds to the whole industrial science fiction look of the thing. 

Transformers is a land of contrasts.

For build quality, it’s another case of the macro feeling good, but the micro being a little bit dodgy, where I often find myself squeezing and adjusting some of the connections when picking the copter up. That said, it’s way less of a problem than this usually is, and it’s mostly me making sure her little side-rotors, or the collapsed limbs up front, are properly in place. 

A narrow profile.

For features, the biggest one is the rear rotor spinning inside of the big wheel that surrounds it. Just flick it, and spin it.

The lone action feature.

That said, it very frequently knocks against the landing gear when it does so. I’ve tried making micro-adjustments to it, but it seems doomed to rattle against the copter’s body whenever I spin it. Then again, maybe the rattling sound’s the point, it makes it sound like a chopper.

She may not be colorful, but her firepower is.

For another feature, her six front-facing guns are the perfect size to accept blast effects, and you can always pop the two 5-millimeter ones off.

Overall

This is a very ambitious Transformer, before anything else needs saying.

My post-movie headcanon is that she bought her way into the Decepticons by giving them state secrets.

Airachnid’s a complicate, unorthodox design in both modes, with an equally complicated, unorthodox transformation. It feels like the desitners were trying to challenge themselves. And, you know what? They mostly pulled it off.

An important part of this Transformers One Collection.

She’s not quite Studio AoE Optimus good, but she’s really impressive. She feels un-Transformer-like in an interesting way, and makes a good stand-in for her Transformers Prime iteration, too. 

She’s thinking about starting another blood feud.

She’s just full of wall-to-wall daring engineering, from the spindly feet onwards. And really, all my complaints are minor things. A tab I have to be careful with. A loose knee. A slight wobbliness. It all vanishes behind the novelty. In fact, she’s worth getting for that novelty alone, beyond the character reasons, and beyond just being, like, good. I still like Megatron more out of the Transformers One figures that I have, but she’s up there, proably at second place, another that’s worth getting even if you’re not collecting the movie’s cast.

An altmode shot, for the road.

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Bot Reviews: Transformers: Studio Series Deluxe B-127/Bumblebee (Transformers One)

Bot Reviews: Transformers: Studio Series Deluxe B-127/Bumblebee (Transformers One)

Yes, the “Badassitron” thing was cringe. That was the *point.* The funniest use of it in the entirety of Transformers One was when Bee said it to Elita, she no-sold it, and after an awkward pause, he repeated the joke.

A pretty realistic “being around a yappy kid” experience.

Bee’s whole thing was that he hadn’t had anyone to talk to in a very long time, and was full of unfiltered social energy. Heck, he was pretty much the same character as the live-action Sonic the Hedgehog was in his first movie. Also, “A.A. Tron” made me laugh, too. Sue me.

I’ve never claimed to have taste.

Either way, though, me getting the Studio Series version of Transformers One’s possibly least-liked cast member was, admittedly, an exercise in box-checking, which is why it took me a year to grab him (I had a giftcard left over from Christmas). And it’s always the unexpected guys that impress me, I’ve found, because, spoiler alert, this guy turned out to be pretty solid. Let’s dig a little deeper, and figure out why.

Robot Mode

Modelling!

You’d think this guy would be way shorter, like other modern “Deluxe Minibots” like Gears, Beachcomber, and, well, other Bumblebees, but that’s not the case! Sure, he’s a bit on the short side, but he’s only a half-head shorter than last week’s Deluxe, Junkion Jalopy.

More alike than not.

The other thing about OneBee is that he’s kind of stout, and wide-looking. They could retool him into a new version of Brawn, and it would fit his proportions.

You see the vision?

It’s what he looked like in the movie, too! Well, okay, he was a little more svelte, but not by much, and it’s mostly down to the figure itself giving him a bit of a backpack, as well as car-mode mass around his limbs. But he’s pretty closely screen-accurate otherwise, with the main points of deviation being a chest that has an extra chunk of car hood on it, and some odd little pipes around his shins, not sure where they got those details.

“People compare me to this guy? I don’t see it.”

Accuracy aside, though, he’s a good little Cybertronian robot, all rounded surfaces and techy details. Stuff like the car wheels on his shoulders, and the tapered look of his backpack feel very deliberate. Similarly, they managed a design with no visible hollowness.

For once, this isn’t a bad angle.

One little design trick I like is that he’s got these flat screwheads that are a part of the figure’s construction, and their placement on his arms and feet makes them blend in as a bit of Real Robot-type styling.

He’s making that face because he’s got a paint smudge on the right of his helmet.

His face is kind of funny, though. It’s screen-accurate, sure, but they gave him this pursed-lipped expression, like he’s doing the Kermit Scrunch. Whatever he’s looking at, it’s bothering him.

Right now, though, he’s bothering Elita.

For colors, they settled on a kind of darker golden-yellow as his main tone. It’s an interesting choice, and it suggests the kind of golden sunset lighting a lot of the film was done in, like how Optimus Prime’s Studio Series figure looked.

Imagine there’s a dramatic sunset as he tells his dumb joke.

Beyond that, he’s got different dark grays in plastic and paint for his highlights, as well as some blue and silver paint for his headlights, eyes and face. It all looks pretty accurate to the film’s deco, save for the figure missing some panel-lining in his sculpted, well, panel lines. Importantly, it all looks good.

And he looks good in a lineup of the primary cast.

It’s his build quality that particularly impresses me, because the Transformers One Studio Series Deluxes have had a bad run with that, with Megatron as the only one so far that wasn’t fiddly, and didn’t have parts that came off easily. Well, Bee stands alongside Megatron as another good one. His backpack and chest stay pegged in, nothing on him feels like it’s going to come off, all of his joints are nice and sturdy, and he’s got a feeling of satisfying solidity to him. It’s one of those things that’s hard to say much about, but trust me, he feels good.

“Maybe they’ll like me if I do some acrobatics!”

Bee’s articulation’s similarly pretty swank. I’m especially impressed with the industrial-strength ankle tilts they gave him right above his huge feet. Past that, he’s got swivelling knees and thighs, ball-jointed hips, a swivel waist, ball-jointed shoulders, swivels on his biceps, and a ball-jointed head.

Admittedly, this pose is the worst angle for these accessories.

For his accessories and features, there was something that pleasantly took me by surprise: You can take the knives out. So, among Bee’s accessories are a pair of stumpy guns that fit over his hands via 5-millimeter handles, to simulate his hands morphing into weapons. They’re colored yellow, and painted silver, and both work and look good, so long as you don’t look undeneath them, which exposes his hands, and some hollow parts.

Well, okay, they can’t fit blast effects, so maybe they don’t work perfectly.

These blasters have been consistently photographed with his solid blue Knife Hands melee weapons sticking out of them, and I’d assumed they were permanently affixed to them. Nope, you can take them out of there, to give him plain old gun-hands, and you can pop the knives back in when he wants to get stabby.

“Oh boy, here I go killing morally-acceptable targets! Look out, faceless goons!”

Bee: “Time to do what Optimus can’t!”
Megatron: “Prattle incessantly?”

Bee: “Shhhhh. Shhh. Let it happen.”

That said, you can’t fit anything else in the rectangular ports on the guns, but the knives themselves can be held in his hands, if you want to get a little too disturbingly real.

All it takes is one bad day.

It’s the little bonuses that make this guy.

Starscream: “What’re you gonna do, bore me to death?”

*Sunbow Starscream Screaming.wav*

Yes, other figures can use them, too.

One of those bonuses is that Bee’s got a solid black, curved laser rifle, of the kind used by the Death Trooper soldiers in the film, and repeatedly stolen by the heroes, like the Stormtrooper Blasters in A New Hope.

*Bee hums the Halo theme*

Elita came with one of these, too, though Bee’s is a different tooling.

“Hey, how come hers is fancy?”

The differences are that this one’s just the one solid color, and doesn’t have the inexplicably jointed handle. It does have a 4-millimeter peg on the side, which means it can conveniently mount on the ports underneath his forearms, if you want.

For when two guns still isn’t enough.

The downside to these ports, though, is that they’re only 4-millimeter, so he’s locked out of interacting with the modern 5-millimeter ecosystem.

As weaponized as he gets.

Personally, I’m just going to give this weapon to Optimus, since he didn’t come with a ranged weapon, and Bee’s already got two of them.

It really feels like it was meant for him.

When it comes to weapon storage, meanwhile, you can plug the big gun onto, well, Bee’s butt. More sensibly, his hand-cannons can fit into rectangular slots on his backpack.

It’s like a Resident Evil inventory puzzle back there.

They’re meant to just kinda de-manifest in-universe, but I always appreciate non-diegetic storage solutions like this one.

Flip them the other way, and it’s an anti-aircraft weapon.

Also, those slots on his back can be used to mount the jetpack that comes with Elita-1, a bit of side-compatibility I continue to be impressed with, considering how she came out long after Bee, Prime and Megs.

“That’s it, Bee. Now do me a favor, and fly as far away as you can.”

Transformation

This is the best Transformation out of all the Studio TFOne guys so far, bar none. I can instantly muscle-memory how it goes, it’s all about moving big chunks around, everything works, and everything tabs in easily.

The Snug Undercarriage.

It’s particularly neat to me how his lower legs split in half and unfold, so there’s even a bit of cleverness here.

Yes, he can do this thing from the movie, too.

Again, there’s not much to say other than “it works, and it’s fun.”

Vehicle Mode

Yet another Round Car.

Bee changes into a swoopy Cybertronian race car, same as his War for Cybertron and Bee Movie iterations. The funny thing about this sculpt is that it kind of gives me Batmobile vibes, for some reason? I think it’s the combination of a grille and headlights that look kind of like a mean face, and the two fin-like projections at the back.

It’s growling at me.

Someone should digibash what this would look like in black.

Funny enough, he’s currently the only Tron Car Bumblebee I own (these, plus Netflix Bee).

Either way, it’s a good-looking tron-adjacent Future Car. And hey, it turns out that those mysterious pipes on his robot mode legs were a vehicle mode detail. What isn’t is the fact that there’s a noticeable gap in the car’s midsection when viewed from the side, a detail the similarly-scaled Prime Changer Bumblebee avoids, but ehhh. It’s a Cybertronian altmode, it can be whatever.

You can see a bit of the background poking out in the middle of the car, there.

Same goes for the transformation hinges on the car’s top-rear section. Close enough, and good-looking on its own merits.

Cybertronian modes contain multitudes.

For colors, he’s still the same golden yellow and silvery gray, with the his highlights being a bit more concentrated, and less scattered, including a signature gray stripe down the middle of the car, and some blue headlights. Like the robot mode, it’s decently film-accurate, just missing some panel-lining, and with a bit of extra gray on the roof due to the way the plastic’s sprued out.

“Uh, Bee? You definitely don’t fit.”

Also like the robot mode, the build quality here’s impressive, with everything staying tabbed in place, and the car rolling really well.

And he still looks good with his travelling companions.

For features, it’s all about the weapon storage again, with a blaster that can peg onto either side of the car, and HandKnifeGuns that can tab onto the car’s roof.

A bee with stingers.

Sure, it isn’t anything from the film, but makes for an impressive attack mode.

Perfect for taking down pesky planes.

Overall

This feels like a weirdly short review without a lot to say, but it’s all positive stuff, because B-127’s a startlingly good Deluxe. Out of the four Studio Series Transformers One Deluxes I have, I’d still say Megatron’s a bit better, but this guy’s a very close second.

“Action poses, everyone!”

He just…does everything really well. He’s well-engineered, solidly built, has a bunch of fun accessories, is a good likeness to the movie, all the things you’d want. I’d say the only reason one might skip out on him is that there’s a lot of Bumblebees available in general, and you might have found this particular iteration of the character annoying in the film he was from. But hey, it’s better than how the Optimus I raved about last month was from the worst Michael Bay movie. So, yeah, don’t sleep on this one like I did. He’s a really sharp Deluxe, and well worth getting yet another Bumblebee over.

Photo shoot’s over, time for a break.

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Bot Reviews: Transformers: Age of the Primes Deluxe Junkion Jalopy

Bot Reviews: Transformers: Age of the Primes Deluxe Junkion Jalopy

So, Jalopy is a complete nobody of a character. And I don’t mean “nobody” as in “a d-lister who was in the background of 2 frames of animation.” I mean “nobody” as in a brand new character that the Age of the Primes toyline made up. This would be cool, but unfortunately, bio notes seem to be a lost art, which means that Jalopy’s a complete blank slate in terms of any characterization, outside of being a Junkion, since it’s in their name. HasTak’s been making new Junkion characters since Legacy, though, so I guess you could always say that Jalopy’s another generic member of their jibbering TV-Talking ranks. But I’ve never been a big Junkion fan, and the reasons I wanted this figure are a lot more arcane.

It’s got nothing to do with these wierdos.

Okay. So. I play a tabletop RPG with some friends, a game of the GM’s invention that we’re playtesting as we go. Instead of being the stock medieval fantasy, it’s a story set firmly in the present day, and features a gang of civilians who solve mysteries, then transform into Tokusatsu-esque armored superheroes to fight monsters. At a critical point in an early session, my character, in a panic, triggered his transformation inside his car, and the GM suggested this make the car change into some kind of Ghost Rider or Mad Max-type thing. I suggested Junkion Axelgrease’s car mode, but in my character’s colors, gold, red, silver, and wreathed in flames. Here’s Axlegrease, a figure released in the Legacy toyline:

Well, I didn’t imagine there was a big hook on top of the car.

And then, months later, Hasbto debuts an unexpected repaint of her, in nearly the exact colors I’d imagined:

Nobody marked out as hard for this as I did.

So, yeah, I bought this because, somehow, my TTRPG character’s vehicle got a toy made out of it. This was a really unexpected repaint, too, because this is a tooling that’s been around the block a bunch, originally as another new Junkion, Scrapheap, then as Tow-Line, a character from the 2001 Robots in Disguise anime (which I own, and just haven’t reviewed), then as Lockdown the Bounty Hunter in the Star Raiders toyline, then as Axelgrease, and now this version, which apparently mixes and matches bits from each version. It really feels like they made it just for me, and the fact that it transforms is just a nice bonus. 

Robot Mode

Minus accessories.

Jalopy’s a decently tall Deluxe by modern standards, in this world of Minibots and Fugitive Wasps. Their big shoulder pylons certainly help. There’s some ambiguity about how exactly Jalopy should look in their robot mode, thanks to the big pile of accessories they come with, but pretty much every configuration has their silver exhaust pipes on their shoulders, at least, adding a little more height. And you’ll want some of their accessories on them, because Jalopy’s a bit of a generic robot without them.

Much nicer.

There’s some suggestion of Mad Max spikiness on their legs, and an interestingly intricate bit of sculptwork on their chest, but yeah, at a glance, this is Just Some Guy. Not in a bad way, generics are interesting (paradoxically), but I feel like Jalopy wouldn’t stand out in a crowd without their gear. Their headsculpt is certainly a part of that, being just a mouthplate and visor with a big helmet over it, with a strange set of four circles on their forehead as the one bit of visual interest.

Pure Rand-o.

This headsculpt belonged to the Tow-Line retool, so it’s a slavish update of a tiny head from a basic flipchanger designed in the mid-90s, which explains it, a little. 

The closest thing to another Junkion I currently have.

For colors, Jalopy’s pure Junkion, mostly different shades of rust. He’s chocolate brown, a lighter reddish brown, a bright orangey-red, and gray, with bits of silver and gold for the highlights. There’s some good paint-and-plastic matching on him, and he looks nicely complete, if still a bit generic. I think the problem is that these normal Junkion colors pale in comparison to Tow-Line and Axlegrease’s technicolor tones.

It’s hard to compete with this.

Mine’s also got a tiny bit of silver paint splashed on their face, but a) it’s a Junkion, they’re supposed to be a bit janky, and b) I’m more into this bot for the altmode. 

Big feet mean big kicks.

The build quality on Jalopy’s mostly pretty good, which is especially commendable when you consider that (spoiler alert) they’re a Weaponizer, meaning they’re meant to pull apart into chunks. But you mostly wouldn’t be able to tell by handling the figure, most of their joints are nice and sturdy. I say most, because for some reason, their elbows are loose. The elbows are on this teeny-tiny swivel, and while they can hold a pose, the elbows droop if you put anything too heavy in their hands. For example, they can hold one normal weapon, but if you give Jalopy something heavier, there’s going to be some droopage.

I set it up…..

….And the joint knocks it down.

It’s a shame, and apparently every copy of this tooling has this problem, too, so it’s not mold decay. I’ll hit it with some floor polish when this review’s done and dusted, see if that fixes them up. On the positive side, Jalopy’s also got the biggest heel spurs knooown to man, so the figure stays standing just fine.

I think their spurs are bigger than their actual feet.

Despite those loose elbows, Jalopy actually has really good articulation, with most of their joints being universal, or a particular combination of swivels that approximate that.

They were in the big Junkion dance scene in the movie, just waaaay in the back.

Bottom to top, we’ve got universal ankles, knees and hips, swivels for the waist and neck, universal shoulders and elbows (loose as they may be), and even swivelling wrists. No bit of articulation was spared, though some of them (like the hips and shoulders) do rely on the 5-millimeter pegs that hold the figure together to act as swivels.

This whole squad’s got similar vibes, in my opinion.

For accessories, there’s a surprisingly big pile of stuff here, a result of Jalopy being an amalgam of all the previous uses of this tooling. So, let’s run through them. First, you’ve got a pair of small pistols, in light brown, painted silver.

They also host blast effects nicely.

They combine into an engine block, and can be held as one big weapon, or two smaller ones, or stash on Jalopy’s shins.

For slightly bigger booms.

Next, you’ve got a pair of big Movie Ironhide-esque cannons, in that same light brown, though they’re a bit hollow due to their two handles, and have odd little projections on the sides of them due to forming part of the car mode’s body. Aside from those two handles, each has 5-millimeter ports, both on top of them, and in their barrels.

Working on that Belmont Stride.

Next, there’s a spiky, brutal-looking shield, in dark brown with red spikes.

References for an audience of like, six people.

Finally, the two silver-painted pipes that stash on the shoulders are removable, too, on 5-millimeter pegs, with additional 5-millimeter ports on them.

Learning from the best on how to use them.

I count a whopping 14 5-Millimeter ports on Jalopy, so between that, and the amount of accessories, there’s a lot you can do to equip and combine this significant arsenal. 

Like giving them Bullet Hell Arms.

The weirdest thing, though, is that the instructions don’t have any mention at all of Jalopy being a Weaponizer. You’d think that’d be important, it’s an entire selling point of the figure. Tow-Line’s instructions mention it, and even suggest some combinations with other figures. Documented or not, you can pull Jalopy’s body apart into five pieces: Lower legs, arms, and torso, with the torso foldable into a big cube, all now mountable on other figures.

The Deconstructed Bot.

Well, except for his torso, which is exclusively 5-millimeter port connections, instead of pegs, so you can’t really do much with it. Jalopy also suffer the same problem as Star Raider Road Pig, where this stuff doesn’t really resemble weapons, so equipping it to other figures tends to look less thrilling than sticking a bunch of guns onto them instead.

Tow-Lines instructions suggest doing this combination with Legacy Armada Hot Shot.

Still, that’s what the pile of accessories is for.

You can also invent your own combinations, like this one.

To also be fair, part of the intended play pattern is to get some of the other new Junkions (who are also Weaponizers), take them apart, and build combiners, but that’d require me to buy more Junkions, and also have a construction-minded brain.

Fender Beating Sticks, maybe?

Transformation

Another feature that Jalopy shares with Road Pig is being a Weaponizer with a transformation that doesn’t require you to take them apart at all. Even Bluebolts, the Haslab “we have infinite budget” Weaponizer, can’t manage that! Even if it comes at the cost of Jalopy’s Weaponization, it almost feels like a fair tradeoff for how straightforward this transformation is. It’s a little different from your usual carformer conversion, with a waist twist, and a backpack that becomes the hood, but still, it’s mostly moving big chunks around, until you get to the back of the car, where it gets tough.

Good luck closing this up without a struggle, or popping a limb off (theirs, not yours).

You’ve got to fold the shoulders and arms together into a block, and awkwardly position the shoulder joints diagonally, but with enough clearance for the forearms to fit in and peg together.

The intended result.

If there’s a smooth way to do it, I haven’t figured it out yet, and it’s nigh-inevitable that one of his removable shoulders will pop out. But once you get it in, it’s in. There’s also the last step of “cover the car with all of the accessories to fill in the gaps and make it look complete.” 

It looks way too plain without this stuff.

Vehicle Mode

Aw yeah. This is where the money (machine)’s at.

Ohhhhhh yeah. This is why I got the figure. To be clear, though, even if they didn’t literally re-create the vehicle from my TTRPG game, this would still be a really nice altmode.

Iconic moments.

What we’ve got here is a spiky, armored post-apocalyptic sports car, with a big engine block in front, pipes at the back, cannons as boosters, a shield for a rear tire, and all kinds of armor and spikes. It’s an amusing contrast to the fairly generic robot mode. I question how those cannon-boosters at the back are supposed to work with that spare tire blocking them, but it’s a good question to have to ask.

They lost the rear tire miles ago.

Like the robot mode, it’s of a decently meaty size for a deluxe, too. It’s got personality! It’s easy to imagine this care with Batman Flames at the back, racing along at improbably fast speeds. 

A part of this colorful convoy.

The colors certainly help. It’s the same chocolate brown and reddish-brown as robot mode, with most of the gray now hidden, save for its hubcaps, and a bit of black for its tires, and a few joints here and there. It’s got some nice silver paint for the windshields (and pipes), spikes in red, and most importantly, flames along the hood and sides, painted in gold, along with the headlights. It’s very complete-feeling, and just looks cool. Technically, they’re still Junkion colors, but they suggest fire more than they suggest rust in this form, to my eyes. 

Unlike robot mode, these two colorschemes feel evenly matched.

I’m also pleased to report that, unlike the robot mode, there’s no loose bits here, the whole thing fits together really solidly. Even the accessories stay on good and tight!

More iconic moments.

For features, firstly, the vehicle rolls nicely. They did an interesting thing with the wheels, where only the tires rotate, and the hubcaps stay in place, for accessory mounting. 

Re-arranged.

If you leave all of his accessories on him in their designated places, Jalopy’s got 10 5-millimeter ports visible, great for Weaponizing. Of course, you can remove the entire stash of accessories, too, but they visually fill out the car mode, so it leaves it looking a little incomplete, though it does up the amount of ports to 13. 

Getting by with a little help from friends.

And, of course, you can still rip the car into chunks, and Weaponize it with other vehicles, too.

Another little combination, done while tabletop gaming.

Overall

A possible future development.

Junkion Jalopy’s a perfectly cromulent Deluxe carformer, and that in and of itself’s a pretty big victory, when you consider that they’re also a Weaponizer. They don’t have to break apart to transform, and all their parts stay on, making this feel like the first Weaponizer tooling where both of those things have been the case. It’s weird that they don’t actually advertise the Weaponizing at all, but it’s neat that you could own the figure and hypothetically not realize it has that feature. If only it weren’t for those loose elbow joints! That’s the only thing that stops this from being flawlessly-executed.

I’m out of robot-mode photos, so enjoy this cool car.

Well, okay, the thing they’re near-flawlessly executing is “an extremely generic background Junkion,” which is maybe not the most thrilling premise for a figure, unless you’re way into Weaponizers, or Junkions, or you have weird, specific reasons for wanting the figure, like me. This is also a rare case where the altmode is where all the coolness is, and I’d be saying that even if it wasn’t a replica of something I made up for a tabletop game. 

But man, what a great replica it is.

So, if you’re into it (and that’s a big if), there’s a surprisingly solid figure under here. Just be ready to floor-polish those elbows.

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Bot Reviews: Transformers: Studio Series Leader Optimus Prime (Age of Extinction)

Bot Reviews: Transformers: Studio Series Leader Optimus Prime (Age of Extinction)

Before I start, let’s get one thing straight off the top: Age of Extinction is the absolute worst of the Transformers films, and it’s a crowded market.

Yeah, this happens in it, but at what cost?

Sure, everyone always mentions the bit where the boyfriend pulls out a laminated card with a copy of the law saying he’s allowed to date Markey Mark’s underage teenage daughter, but there’s just so much more wrong than that. The thing’s a whopping 2 hours and 45 minutes long, and feels double that. You feel worn out by the end. It’s got a massively overwritten story (there’s four entire antagonists!) and yet loves to just waste time on weird unfunny pointless tangents. Every supposedly good character is an unlikeable, violent jerk, human and robot together. Cade Yeager is one of the least sympathetic protagonists I’ve ever seen, and it definitely wasn’t intentional. The heavily-advertised Dinobots don’t appear until the last 30 minutes. There’s so much bad, obvious product placement (the bit with the Bud Light was really funny, though). The politics (both American AND Chinese) are abhorrent, especially if you know even a little bit about Hong Kong’s situation. I could go on and on. Sure, a lot of the other Bayverse films have these problems, but this one has them the most. 

Average incoherent action beat.

They *did* make a couple of good-looking Optimus Prime designs for this movie, though. I’d go so far as to say I’ve never met a live-action movie Optimus design I didn’t like. Still, though, I’m on record as liking Guy from Thing when it comes to collecting, and if the Thing is Bad, I’m Soured on the Guy. It’s why I have very few Bayverse figures. In fact, I think I only currently have the Studio Series Last Knight Hot Rod, and this guy. See, getting this Optimus was entirely down to word-of-mouth from a friend on how much of a good figure he was on his own merits, divorced from the source material. And luckily, I had the chance to grab a loose (complete) copy from a lot of figures for a cheap price, so it gave me the perfect chance to look at a potentially good toy of a character from a bad film. 

Robot Mode

This guy could have been the one named “Optimus Primal.”

Now, another thing that deterred me from picking this guy up for full price at retail is that he’s a Leader-Class that’s around the size of a Voyager, due to scale, partscount and engineering.

Heck, he’s shorter than his Studio Rise of the Beasts Voyager.

Just last review, I was talking about one of these “we’re selling a smaller figure at a larger pricepoint because budget” figures, and how it’s up in the air if they’ll feel worth it. This guy, he reflexively seems more worth it than Fugitive Wasp did. I think it’s because he feels like he’s got bulk and density to him, despite being the height of a Voyager. Maybe it’s his broad shoulders, maybe it’s his backpack, maybe it’s his bulky torso, but you can tell there’s a lot going on here in terms of complexity just looking at him.

The engineering problem every Age of Extinction Optimus grapples with.

Speaking of that backpack, it’s amazing how far we’ve come with different plastic takes on this specific Optimus design. The early Age of Extinction Optimuses used to lug around ridiculous mounds of truck parts…

Good lord, what is happening back there?!?!

…but this guy’s managed to get it down to a compact little package of folded-up truck front.

It even looks decent in profile.

And, in an unintended feature, the backpack is actually on a mushroom peg, meaning you can Studio-Series-86-Arcee it, and just pop the whole thing off of him.

What it feels like to be unburdened.

On one hand, this definitely isn’t an intended feature. On the other hand, there’s sculpting on his inner back that resembles the back of his screen model (those two rows of pipes, for example,) so it does successfully make him more accurate to the film, if that’s what you’re after.

He can finally scratch his back!

Me, I actually prefer leaving the backpack on, as the extra bulk suits him a bit, I think. 

My entire Studio Bayverse collection.

What can I say about this design? It’s Optimus as some kind of buff, Conan-esque barbarian knight. You can tell who it’s supposed to be, but it’s almost like one of those Timelines figures of an Optimus from another era. It’s not for everyone, but I like it, and I think he’s got a real cool presence, just standing there. And the sculpt is a good, clean translation of the design, with only the aforementioned backpack, and some bulk around his legs for altmode parts. He’s got blue plastic…thingies dangling off of his shoulders, too, but those are on the film’s design.

“My eyes are up here.”

Also, want to know something you can’t unsee? Between the loincloth parts around his waist, and those two panels sculpted where his pecs are, he almost seems to be wearing a Red Sonja-esque Chainmail Bikini-type setup. You’re welcome. 

” I SAID. They’re up. Here.”

Uptop, his headsculpt’s also familiar, yet not. He’s got the vent, antenna, and mouthplate, but his squinty-eyed expression, and the general angles of the thing make him look meaner than usual, like a grim warrior.  I almost want to headcanon this as a different version of Optimus, or maybe the Thirteenth “Arisen” Prime, he feels like too much of a menacing warrior to be the guy we know and love. Then again, that’s how they’d often write him in these films.

Maybe he’s supposed to be this guy’s opposite.

Also, to make sure the bullet point trivia gets noted, this is actually Optimus’s second of three bodies he had in Age of Extinction, but you can only tell because of his forearms.

He’ll give you an up-close look at them.

In one of many unexplained moments in the film, Optimus stealing a sword from Lockdown’s armory results in the weapon upgrading him, armoring up his arms a bit. The just-released Nemesis Prime retool gives him the upgraded forearms, though.

Showing off them guns.

The colors here are interesting, because they’re kind of a catch-22, but I’ll get to that in a moment. So, Optimus is a pretty straightforward combination of light blue and gray, with red and gold accents on him. My usual shpiel when it comes to Studio Series and live-action movie designs is that their onscreen decos are way too complicated for mainline Studio Series to copy, so we have to settle for hitting the highlights. But a positive consequence of this figure being a “smaller size, bigger budget” deal is that he actually does manage to hit like 85, maybe 90 percent of his onscreen colors, from what I can tell. He’s got stuff like the miniscule Autobrand on his chest, and the flames on his bikini top (sorry), details that previous mainline takes on this design have overlooked. There’s a couple accents of gold and silver here and there that are missing, but generally, they got it. So, what’s the catch? His head and torso look really plain, thanks to them mostly being a big field of unpainted gray.

Threaten me all you want, man, you know it’s true.

The thing is, that’s what he looks like in the actual movie, it’s just that all that gray is mostly silver. No way they’d paint the entire surface, mostly because it would pick up paint chips like crazy, but I do find myself wishing they’d found a type of gray plastic that was more metallic, or just less plain-looking. Generally, he looks fine, but I can’t help but wonder if there was a better way to do the torso.

Speaking of the torso, this happens a bit too easily.

For build quality, like I mentioned uptop, he feels decently dense in your hands, and visibly has more mass and plastic to him than a normal Voyager, so you can feel the extra cash being used. He also manages to stay together solidly…mostly, with two issues. Firstly, the sides of his torso peg into his chestplate as part of the transformation, and if you don’t line them up perfectly, his torso can split open along the sides when you pose his arms, as seen above. Similarly, the heels on his feet are on little friction joints, and I’ve accidentally popped them off a bunch of times trying to elaborately pose him, though they easily pop back in.

Achilles, that’s the joke.

Neither is a terrible problem, but both are an eyesore on a figure that’s otherwise immaculately engineered. Despite the backpack, he stays standing just fine, and I even managed to get him to stand on one foot!

Many Transformers can do the Karate Kid Crane Kick’s leg portion. But he’s one of the few that can do the arms, too.

The articulation is one of the other areas where you can feel the extra budget getting used, because he’s a bit lush, at least in the upper torso. I’ll say something weird here: I love this figure’s hands. They can open and close at the fingers along a “mitten joint,” they’ve got swivelling wrists, and they’ve got wrists that dip down, too. Combine that with his double-elbows and universal shoulders, and it’s really fun how expressive he can get.

If this movie had come out a few years later, this probably would have happened.

He seems built for reciting Shakespeare with those arms, or just being melodramatic and theatrical in general.

“”But, soft! what light through yonder window breaks? It is the east, and Romeo and Juliet Laws are the sun.”

Plus, those blue things on his shoulders have two joints each, one of which is universal, meaning they’ll never get in the way of any poses. 

Look, I don’t know why I made that last joke, either.

Meanwhile, his head’s on the kind of balljoint that lets it tilt sideways a bit, for a menacing bit of expressiveness, which makes up for the fact that he’s not great at looking sideways due to how his collar’s shaped. The rest of him’s a bit more conventional in his articulation, not that that’s bad. He’s got ankle tilts, swivel knees, swivel thighs, universal hips, and a waist swivel. The “loincloth” pieces at his waist are also on swivels, and you need to lift them to rotate his waist more than a little bit, which makes it look like he’s got a helicopter at his waist.

Secret flight mode.

Also, the backpack does block the waist a little bit, but not until you go beyond human waist-swivel range, and you can always pop the backpack off, if that bugs you, you weirdo. 

A heck of an arsenal.

For accessories, well, Optimus has got a ton of ‘em, six pieces in total. Let’s start with the weapons that this body’s supposed to come with. Remember, getting his big sword and shield upgraded him into his third form, whereas in this form, the only weapons he used were a wristblade, and his three-barelled cannon that first appeared in Dark of the Moon. And he *sort of* comes with both of these.

Good ol’ Face-Taker.

For starters, he’s got one of those wrist swords he’s used since movie 1, albeit painted in solid silver, with no orange (he hit a budget limit, I guess). The purpose of his wrist dips are to expose pegholes in his forearms for the sword to slot into, for some slashing action.

Knife bros!

He can also hold it in either hand, if you want to give him a Stabbing Knife (which, again, seems appropriate).

Bread had better watch out.

Next up, the piece that forms the core of his shield is kinda-sorta styled to look like that three-barreled Dark of the Moon weapon, but it’s a) undersized, b) sculpted with a big t-bar across it for assembling into a shield, and c) solid unpainted gray.

“That’s it? That’s all I get?”

For reference, this is what it’s supposed to look like.

Also, he can’t actually hold it very well in his hands, the peg seems a bit poorly-sized, and the weapon’s got a tendency to tilt forwards.

It seems tricky to aim.

If I might get pedantic for a moment, I’m surprised the Studio Series Dark of the Moon Optimus figure didn’t come with this weapon, and this guy only comes with an approximation. I guess they’re saving it for when they make his Evasion Mode body from this film, since he also used the same gun. Anyway, if you don’t care about accuracy, you can also peg the weapon into one of the 5-millimeter ports on his forearms.

The movie may have stank, but “You have no soul!” “That is why I have no fear!” was a hard bit of dialogue.

Next up, he’s got his Body #3 weapons, a sword and shield. The sword’s technically two pieces, it’s got a removable handle on a less-than-5-millimeter port.

“I’ve been in enough of these movies to know a Plot Device when I see one. What’s this one called? The Baton? The Rod? We’re definitely going to have a really long, confusing third-act battle over it.”

The removable handle was actually done so that you could give the weapon to figures that don’t have opening hands, which I really appreciate.

“Zis is pretty terrific!”

It’s a big, nicely-sculpted blade, cast in gray, with a bit of red, and it’s really easy for him to look cool and dynamic with it.

Sword goes swish!

Yes, he can do that one movie poster pose.

It does make me wish his wrists could dip forwards in a way that tilts the blade forwards, but that’s an “unsatisfied with all the riches under heaven” kinda complaint from me.

You can cheat it by rotating his forearm in an unnatural way, though.

Next up is his shield, which you create by pegging two halves onto his gun, on 5 Millimeter pegs.

“I guess I need a little defence.”

It’s very underpainted, being mostly gray, with some red accents, but it still looks good, and fits onto either forearm peg.

He cuts a great silhouette with it.

In a nifty little combining feature, you can actually attach his shorter blade onto the end of the shield, turning it into both an offensive and defensive weapon.

This is more his style.

You can also split it for its ranged weapon mode.

For the guys too far away to hit with his sword.

Well, “split,” but you’re actually removing the halves, and pegging them in on the father-apart holes on the gun. It’s another tiny complaint, but unpegging and repegging them’s a bit of a pain, I’d rather they figured out a way to let you just split the shield along a rail, or something. I suspect it’s just down to partscount.

“Onward!”

Finally, he comes with a little rectangular block, with a peg on one end, and a hole on the other end, which is meant for weapon storage. What you do is fold up a panel on his back, and stick the block into the hole it reveals.

Like so.

From there, you can slide the sword through the block, and plug the shield into the hole on top of it, attaching his smaller blade to the shield, to stash everything in one place, preferably tilted to the side, for the coolness factor.

It’s an all-in-one storage solution.

He does look a bit overburdened with everything on his back, but I appreciate the option, and it looks remarkably characterful.

Embodying the spirit of the older Age of Extinction Optimii.

For some other storage options, you can also attach his smaller blade to either side of his backpack along a rectangular peg (but I’m told this can scratch the paint, so I never do it). You can also, unofficially, just slide his sword into some gaps in his backpack, like I did in a couple earlier photos. And when you’re not using the little rectangular block, you can store it on its own by hiding under the folded-up front of the truck, in his backpack.

Trust me, get this closed, and it’ll stay there.

So, yeah, he comes with a *lot* of stuff, enough to make it fun to noodle with his implements of death, and figure out different ways to hold and use them.

Like splitting his shield in half, as a pair of Beating Panels ™.

It’s important to note that for all the grousing I’m hypothetically making about screen-accuracy (his half-hearted DOTM-gun, the fact that the sword and shield are from his *next* form), I don’t actually care, the movie’s too bad, and the figure’s too fun for me to think about that. 

I can’t hear my own complaints over the sound of doing stuff like this.

Transformation

This was one of the big things that sold this figure to me, and yeah, the hype is real. Somehow, they managed to make a transformation that’s both intricate and complicated, but also somehow intuitive enough for me to easily remember each time, and I didn’t have instructions to help me out, just an Emgo “Just Transform It” video (which, by the way, are an amazing resource.) The backpack does unfold into some of the front of the truck, but otherwise, he’s not really a shellformer, so much as a “strutformer.”

To start, you explode him into ribbons.

Basically, a lot of the transformation is moving things around on long plastic struts into new locations.

It all comes together easier than it looks.

See?

And it works! Okay, mostly. One of the last steps always gives me trouble, plugging in the piece that forms the roof, and a bit of the back and sides of the truck. They never want to sit flush, and those side panels love to not plug in, and fold inwards, when I can’t easily retrieve them without detransforming the thing a bit.

This bit here. Getting it to sit flush is hard.

I hope the photo makes what I’m saying make sense. Still, that’s it, that’s the only issue. It really is a marvellous bit of design and engineering. 

And it all tucks in neatly.

Vehicle Mode

As never seen on any road near you, ever.

Apparently, this is a real model of Western Star truck, but I’ve never seen anything like it. Looks cool, though. It’s a longnose, but swooshier and more high-concept, with big pipes in the back. It’s also a shockingly clean altmode.

A proud member of the Longnose Prime Brigade.

Sure, there’s some transformation seams, but there’s a lack of visible robot parts, too. Around the back, you can see some hinky bits around the truck bed, but they made the whole thing as flat and compact as possible.

Coughing Baby versus Hydrogen Bomb

It’s not quite as clean of a truck mode as VNR Optimus, but it’s getting there. It’s also, again, technically a Voyager-sized truck, but feels a bit more meaty and substantial.

Just compare him to his ROTB iteration.

For colors, we’re in old-fashioned Bayverse Prime territory of blue, with red flames. Odd to think people don’t like these flames, I think they look slick.

Plus, they really pop next to Hot Rod.

Beyond that, he’s got some silver (including painted hubcaps), some gray (including, unfortunately, one square of unpaintable gray against the blue on either side of the truck), and opaque black windows (my preference, translucent ones look bad and cause problems). Of course, looking at the physical prop from the movie, they’re missing silver highlights in places on the body, and other little details, but it doesn’t feel like he’s underpainted the way the robot mode inadvertently looks. All the colors are here, and at a glance, they look nice and complete. 

This time, it’s Hot Rod who yells “Onward!”

In terms of build quality, as mentioned, he feels nice and substantial when you pick him up. He’s one of those complicated Studio Series vehicles where he holds together on a macro scale, but on a micro scale, there’s a lot of seams that I find myself pushing on whenever I grab him, to try to close them up a bit better. That roof/back/sides piece that I complained about during transformation, in particular, still doesn’t quite like to sit flush, and I end up squeezing on it a lot.

I took this altmode photo, and then noticed the roof needed squeezing.

It’s not the worst issue, though, and the whole thing still holds together nicely.

Well enough to take on his evil opposite.

For features, we’ve got some good truck rolling going on. And, well, they saved most of the rest of the features for robot mode, because all he’s got going on otherwise here is accessory storage. Specifically, you can plug the little mounting cube into the back of the truck, and attach the swords and shield into a big mushroom-shaped pile of accessories.

Just try getting this across the border.

They’re not fooling anyone, but at least they’re fairly snug. You can also stick the smaller sword into tabs on the side of the vehicle. 

The subtle knife.

For a bit of toy science, I decided to see if he could tow any trailers, and the answer is not really.

Nope!

There’s a hitch there, but the hitch doesn’t have a hole in it, just a recess, so pretty much every trailer I tried wound up levitated a bit off the ground. 

This almost works, until you look closely.

Overall

Yes, I still have an old 2014 Age of Extinction Voyager Grimlock. My wife gave it to me as a gift early in our relationship, so I’ll keep it forever.

They took a character from a terrible, terrible movie, and made an amazing figure out of him. For all my little tiny criticisms, the whole package comes together into something really premium feeling, a bot that just looks effortlessly cool, is incredibly fun to pose and arm up, and whose transformation’s a wild work of art. The only thing I’d really change is the shade of gray plastic on his torso, so it doesn’t look so plain, but even that doesn’t feel like a big deal. 

*Whap!*

But for Leader-Class prices? Well, he’s small, but this is one case where you can see where the money went. He’s pricey and premium in the specific way Figma Samuses or Figuart Kamen Riders are, where the extra craft that went into them justifies the price bump.

Psssh, who needs that new Titan-class figure?

So, yeah, if the idea of him being the Optimus from Age of Extinction isn’t an impediment to you, then I highly recommend picking him up, just pretend he’s someone else.

It’s your world, you can imagine whatever you want.

And his Nemesis Prime retool’s apparently about to hit the market, and among the other little changes, it darkens the gray plastic on him, so that might even address that issue. Either way, The Legend Exists. 

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

 

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Our Collectors in Disguise will show off their recent reveals while we discuss the latest TRANSFORMERS news and another recent CBR article. Join Us with questions and comments.

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Lazy Sunday with the Collectors In Disguise Part 2 #transformers

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Tonight, no topic. Part 2 of a Two Part hang out as we catch up with our Collectors in Disguise with Transformers News and Reveals. Join Us with questions and comments.
Original Artist Stan Video talking about his work https://www.youtube.com/watch?v=Dx29WDYQe3M

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Lazy Sunday with the Collectors In Disguise Part 1 #transformers

Lazy Sunday with the Collectors In Disguise Part 1 #transformers

Tonight, no topic. Part 1 of a Two Part hang out as we catch up with our Collectors in Disguise with Transformers News and Reveals. Join Us with questions and comments.

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