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Bot Reviews: Transformers: Collaborative Twin Mill and Bone Shaker

Bot Reviews: Transformers: Collaborative Twin Mill and Bone Shaker

Have you heard about Hot Wheels? Apparently, they’re leadin’ the way. I don’t remember the tiny little cars as being something I was specifically a fan of as a kid, but, like, it didn’t matter, because I still had a bunch. Every kid had a bunch. If you lived in a house with kids long enough, I think they just spawned into existence, like mushrooms.

I did my Beachcomber photos at a random cottage, and I still managed to find one somehow!

As an adult, sometimes Hot Wheels make me wonder if I got into the wrong hobby, because you can still, in 2026, get most normal cars for under 2 Canadian dollars. I only know a tiny bit about the toyline, just enough to know that it’s a deep abyss, with a ton of interesting real-life lore behind it, both when it comes to the real cars that the line makes models of, and the “fantasy castings” that occupy just as much of their offerings. But, see, the problem is that the cars themselves don’t do it for me. I impulse-bought a blue and gold deco of Bone Shaker for the sake of this review, popped it out of the package, rolled it around, and went “that sure is a car.”

It gives me nothing. And that’s saying something.

I guess I need my merchandise to be of actual characters, instead of just vehicles? And not whatever those “character cars” Hot Wheels makes are. Or, at least, if they must be vehicles, they need to be vehicles from media that I like, such as the Transformers Hot Wheels that they’ve been making. By the way, I have never once seen any of those in the wild, just at toy shows for more than 2 dollars, which feels extremely besides the point.

I’d like to own this, but the absolute most I’d pay is like, 5 bucks, and even that’s stretching it.

Speaking of that, onto today’s subject: The first wave of the other half of the Hot Wheels and Transformers collaboration, where Hasbro takes the designs of certain “fantasy casting” Hot Wheels cars, and blows them up into standard Deluxe-class carformers. The first two are Twin Mill, and Bone Shaker, who are each simply named after the cars they transform into, which actually works well as a pair of Transformer names. This was another set of figures I wasn’t initially going to go in on, since a) I have no institutional knowledge of Hot Wheels, and b) these are personality-less characters with no fiction, but the fandom itself kept hyping them up, so, eventually, I bit. 

Also, I really like their packaging.

I’m coming into this a bit late, Wave 2 of this little toyline’s already on shelves at my local haunts, but I still see Wave 1 at the back of the pegs in several places, so I’m going to claim that I’m not *completely* out of date. It does mean, however, that I’m going to try to tackle both Wave 1-ers at once, something I’ve never done for full-sized figures before, so wish me luck! Oh, and speaking of my local haunts, EB Games is hideously overcharging for these guys, whereas Wal-Mart has them at more normal prices, so, get them at Wally World, I guess.

Vehicle Modes:

Classy!

That’s right, these two come packaged in their alternate modes, like, in my opinion, all Transformers should. And it makes sense, because those altmodes were definitely a priority. And man, they’re gorgeous.

Best imagined racing through a rocky, arid valley in 1960s Europe.

So, Twin Mill was apparently the very first non-real-life vehicle that Hot Wheels ever made, dating all the way back to 1969. And that’s appropriate, because it looks like one of those weird concept vehicles you’d see in images from that time period, the kind of test-car people were using to break land-speed records. The whole thing is curved and sleek, shaped sort of like a shoe, has big pipes on the sides, and an improbable two engines in front, hence the name. Would that even work on an actual car? Who knows!

Would stepping on the exhaust pipe to get in cause problems?

I’m curious about how the driver would even get into this, without any visible doors. I imagine it’s a snug fit, considering that the car’s surprisingly small, though, almost the size of one of the Deluxe Minibots, like Legacy Gears or Netflix Bumblebee.

I said “almost,” but he’s literally one (1) Standard CliffHubBugBee long.

And, while there’s obviously some transformation seams, the whole car’s very clean-looking, as you’d expect. Honestly, the altmode reminds me of some kind of lost Transformers: Cybertron era character, albeit someone with his Minicon Hardpoints and/or Cyber Planet Key slot removed. 

Me, I like to fit him in with this crew.

Twin Mill was smaller than you’d expect, but Bone Shaker’s larger, taking up a decently wide footprint for a Deluxe.

She’s about to leave a big footprint on his underside.

It’s appropriate, because Bone Shaker seems built to look cool, instead of being built for speed.

The kind of crew she rolls with.

She’s an old-fashioned, Ford-Model-T-Looking Hot Rod, with a great big skull up front, an exposed engine, giant pipes on the sides, and odd techie stuff in the back. It’s audacious, and loud, and reminds me of the Generation 2 Laser Rods. There’s a lot of cool small details here, like how there’s skeletal hands grabbing the headlights….

If this wasn’t marginally a toy for kids, those hands would be making rude gestures.

…and how the open driver’s compartment includes sculpted seats and a steering wheel.

As if she’d let anyone drive her.

She’s taking *them* for a ride.

Plus, there are far fewer transformation seams. As I mentioned, I picked up a repainted Bone Shaker to compare with this larger replica, and it’s actually not a 1:1 copy of the design.

Real Robot Car, and Super Robot Car.

All the stuff is there, but the proportions of the car were adjusted from the little one, to shrink down a bunch of the components, and look more “realistic.” Also, my Hot Wheels one has a closed roof, but apparently open-roofed versions exist. 

Member of a very specific sub-group.

For colors, Twin Mill isn’t based on the flat blue of the original release, but rather, a later repaint from 2018 or so (they kept this car in circulation for like 50 years!!! Imagine if Transformers did that!). The car’s got deep blue as its base color, with a sleek pattern of light blue and gray stripes painted on it, as well as small hits of yellow, red, and silver. Translucent plastic is used to great effect here, to give him a clear windshield, and clear headlights (speaking of the windshield, while the details beneath it are indistinct, they manage to not just be Robot Bits.) There’s a little Autobrand next to his wheels (which are black, with painted silver rims), and a “Hot Wheels” logo at the rear, which I kinda wish they didn’t include, since it makes little in-universe sense, but ehh.

Come up with your own headcanons on what this means in-universe.

The point is, he’s really complete-feeling, and even includes bonuses like painted head and taillights (well, the ones that aren’t clear).

I automatically hear the opening riff from “La Grange” when I look at her.

Bone Shaker’s got a similarly lush deco, another one based on later repaints of the car. She has that good old fashioned “black with flames” colorscheme, with the flames being bright yellow, with red striping. She’s also got a lot of nice silver paint to pick out details (like the skull upfront, the pipes, and the tire rims), as well as other bits of yellow and red, and brown on the car seats. There’s no Autobrand on her (it’s on her accessory, more on that later), but the Hot Wheels logo’s right upfront on the hood. Again, there’s enough bonuses here (like painted taillights, again) to make the whole colorscheme feel lush.

Check out them taillights!

For build quality, the nicest thing about both of these cars is that they feel like proper, modern Age of the Primes-era Deluxes. That sounds like faint praise, but Collaboratives have been all over the place when it comes to materials and build quality, and the last couple Deluxe-scale ones I handled (Wingtail and Blue Booster) felt like older, less-good Prime Wars-era Deluxes. So these two having the kind of solidity of modern figures feels really great. They’re both very solidly built, and Twin Mill’s clear plastic doesn’t feel like a problem. Well, Bone Shaker has a teeny tiny issue:

This bit, right here.

The thin plastic bar behind her seats that forms the chassis likes to split in half (it does so for transformation), but that’s barely a problem.

Surrounded by enemies. Just the way she likes it.

For features, firstly, both cars roll really well. That’s definitely a stipulation Mattel had. For other features, Twin Mill’s got a surprising amount of stuff going on.

Contact!

Firstly, he comes with a pair of blast effects, a couple of long golden flames, cast in rigid plastic, like most modern Blast Effects are. They’re a little too small to be 5-millimeter compatible, but are designed to fit onto his side-mounted exhaust pipes. A nifty thing about how they’re designed is that they’re sculpted with a slight bend in them, so each effect wraps around the car’s body and rear tires, staying out of the way.

Somehow, I don’t think real fire would be kind enough to do this.

The other set of features is that those exhaust pipes, and the intakes at the top of both engines, are all removable, and actually are on 5-millimeter pegs, exposing four ports, perfect for weaponization, something I wasn’t expecting.

Twisted Metal Mode.

Comparatively speaking, Bone Shaker’s threadbare on the features, not that she really needed any. She’s got a lone accessory, really moreso meant for robot mode: A big gray stick shift, with a red handle on top, with an Autobrand inside crossbones.

It makes her easier to find in a parking lot, I guess.

You can slot it into a bespoke, rectangular port inside her driver’s compartment, though it’s very silly-looking, due to how massively large it is, so I usually just leave it off.

A true Rat Rod.

Transformations: 

These are great transformations, man. The thing I like about both of them is that they’re a bit unusual, they’re not just doing the same kind of G1-derived carformer transformations we’ve always seen, but they still manage to be intuitive and fun, amongst all the flipping and rotating. 

You start by tearing a chunk out.

Twin Mill’s actually a bit of a partsformer. You slide his engine block, and part of the car, up and out into two pieces, transform the full figure, then re-attach it to his forearms at the end.

Sadly, this configuration can’t stand unassisted.

Another little bit of his transformation that I like is the clever way his arms unfold out of his split hood-pieces.

Nightmare mode!

Bone Shaker’s got less for me to say about her transformation, beyond “it’s good,” and the fact that she sort of has a Dramatic Head Reveal, when you flip her hood down into its robot mode position. 

Robot Modes:

It’s on sight.

I like characters, not cars, and despite being original creations, with no stories, or even bio notes, to their name, both of these bots ooze personality, which goes a long way.

A heroic silhouette.

First off, Twin Mill. You know he’s a speedster because he’s all skinny limbs, and long legs.

He reads as more of a speedster than some of this bunch!

Despite such a small altmode, he expands upwards into a normally-sized robot mode. Of course, the price of that is that his lower legs are extremely, visibly hollow, in an ugly way, but at least we know it’s because they had to cram a ton of robot in there, not because of budget cuts.

“Those are speed holes. They make me go faster.”

Twin Mill’s got a lot of design hallmarks that make him feel a bit reminiscent of other carformers, like a car roof on his chest, and shoulderpads made out of car hood, like Pointblank, or Counterpunch, but still manages to have a feel all to his own. Again, the “lost Unicron Trilogy character” vibes are very strong.

A determined young man, and you can add your own characteristics.

Uptop, he’s got a great headsculpt, a helmet with a Tracks-like crest, with tiny exhaust pipes sticking out of the back, and a visor over the eyes of a stern-looking face. He’s a speedster, I think, but unlike Blurr, or Side Burn, or so many of the kid-appeal characters, I think he takes his job very seriously, maybe with a bit of arrogance. 

She’s perpetually cutting promo.

Bone Shaker’s got a completely different shape, between her big, stompy boots, Skull-face-chest, and car-wheel-shoulderpads. She’s not as clean of a robot as Twin Mill, her feet are visibly made of cobbled-together parts, and her backpack of hood and pipes is a bit awkward.

Stare too long, and she’ll Get You.

One actual flaw is her arms, which sit oddly low on her torso, and come off as kind of undersized. It’s funny, because her arms are actually bigger than Twin Mill’s, it’s just a matter of proportions.

A rude, crude, lewd attitude, dude.

That said, she makes up for it in just projecting a sense of loud meanness. The messiness feels like the point. Same goes for her headsculpt, which include a mouthplate, a visor, and antenna made of three exhaust pipes each.

You can just tell she’s yelling.

Whoever she is, she’s definitely loud and abrasive. 

Meanwhile, Twin Mill provides some mellowness to the group.

The colors on both bots are, again, very lush and complete-feeling. Twin Mill’s deco includes all of the same hues, and the light blue and silver have been liberally applied to his newly-exposed robot parts, picking out vents and other tech detailing. I like his little yellow visor, too. In fact, his colors feel so complete, that they added a bit lof light blue to some panels on his back, and usually, the back of the robot is free parking to leave uncolored. 

The exact midpoint of these two.

Bone Shaker, meanwhile, adds a bunch of orange to her colorscheme, on her arms and pelvis, plus a tiny bit of warm gray, over the same silver and black. Some of my “this is a loud, ascerbic person” impressions are definitely due to how striking her bright red visor is. 

She’s not Crasher, but she’s trying.

Build quality on Bone Shaker is excellent, with tight joints, and no trouble standing. Twin Mill’s a little more dodgy. A couple weeks after opening him, his knees have become a bit loose. He can still stand fine, but it doesn’t feel as good as it ought to. 

At least he can still do this.

At the same time, his snap-on forearm weapons are a bit of a problem, in that they don’t really snap on, and fall off way too easily. I lost count of how many times they came off during this photo shoot. 

And if you leave them off, his arms look puny.

For articulation, though, Twin Mill’s got the full post-Siege suite. Bottom-to-top, we’ve got ankle tilts, swivel knees, thigh swivels, universal hips, a swivel waist, and a ball-jointed neck, with a bit of look-up-and-down motion.

Real Skedaddle Action ™.

The arms have universal joints where the shoulderpads meet the torso, and then bicep swivels and elbow swivels where the arms start, in addition to wrist swivels. Plus, if you take his engine block parts off, there’s a weird second elbow joint, mostly used for transformation. He’s just bendy enough to cut some good speedster poses.

By god, that mech has a family!

Bone Shaker’s got a similar suite of joints. Her ankle tilts are funny, because only the back chunk of her boots tilts inwards, with the front half staying sideways.

“You complainin’ about my boots?”

She’s mostly got the same jointage, though, going up: Swivel knees, universal hips, a waist swivel, a ball-jointed neck with even better up-and-down motion, and arms with universal shoulders, bicep swivels, and elbow swivels. One big missing thing, though, is a wrist swivel. She’s got a melee weapon, those work so much better when a figure has wrist swivels. On the upside, her shoulderpads have some jointage where they meet her torso, to make sure they stay out of the way when posing her.

Shoom!

For accessories and features, Twin Mill’s still got all the stuff from his alternate mode, literally snapped onto his forearms. His exhaust pipes are now underslung blasters, to which you can attach those blast effect parts. I like to pretend they make swords.

Alternately, he uses them to go faster.

You can also pop the pipes off, same with the engine intakes, and he can hold any of them in his hands, though you need to remove the engine block bits from his forearms to make room.

Ehh, it’s kinda nothing.

But if you leave those bits on, you get four 5-millimeter ports to weaponize up, which is fun.

Claw mode!

Indiana Jones Mode!

Again, Bone Shaker’s got fewer features, just her lone accessory, but in this mode, she can hold it as a beatin’ stick, which I love for her, even if a wrist swivel would have made things so much better.

“I have the stick! That means it’s my turn!”

There’s not a lot of dynamic swinging action to be had, unfortunately.

By the way, I fully consider her a Decepticon, mostly because of her appearance, and because this toyline officially has no villains. The Autobrand on her weapon? That symbol’s there to represent who the stick is being used on, like when Beast Wars Scorponok had Maximal symbols on his missiles. 

It doubles as a microphone, for more promo-cutting.

Overall:

These are a couple of good, solid, well-made Deluxe Carformers. It’s got nothing to do with the Hot Wheels branding, they’re just good on their own merits. They’ve got great car modes, fun transformations, and tons of personality in their robot modes. It really feels like extra effort went into them, too, between what feels like extra deco, and the sense of style injected into the robot modes. I feel like the designers were cutting loose a bit here, getting the chance to design original characters, instead of updates of legacy characters. Which is good, because I think each of this pair cost a bit more than normal Deluxes (it’s strange times right now, prices are fluctuating). If they do, they’re worth a couple extra bucks, I’d say. Sure, they’re non-media characters, but they’ve got so much personality, I don’t really care.

The combat continues.

I feel bad for Twin Mill, though. On an engineering level, he’s kind of the better figure in the set. He’s got more going on, and fewer issues, despite his loose knees and pop-off accessories. Bone Shaker runs circles around him, though, stumpy arms and all, based entirely on vibes. It’s almost sad how it’s not even a contest. So, obviously, Bone Shaker’s the one to get out of this first wave if you’re going to get one. But don’t sleep on Twin Mill! He’s really good, too. As for what’s coming up in this line, Twin Mill’s got a red repaint (which is still just called Twin Mill) that’s Target-only in the US, and Gamestop-only over here, but is bizarrely expensive (like 45 Canadian!), so I think I’m skipping that one. The second wave, meanwhile, has hit Wal-Mart shelves, and it’s funny, because this pair of bots (GT Scorcher and El Segundo Coupe) are very much following Twin Mill’s lead of “normal car, normal robot,” rather than Bone Shaker’s deal, so I guess she gets to remain the unique one amongst the squares, which feels very appropriate. 

At the end of the day, was it all kayfabe?

For over 300 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Bot Reviews: Transformers: Age of the Primes Deluxe Ratchet

Bot Reviews: Transformers: Age of the Primes Deluxe Ratchet

If you ask a Transformers fan what Ratchet’s personality is, they’ll probably tell you “grouchy older medical guy,” kind of like a robot Dr. McCoy. But, funny enough, despite Ratchet being one of the original 1984 Autobots, that personality’s actually a 21st century invention. Under original author Bob Budianski’s pen, Ratchet was supposed to be a party guy, but on the pages of the Marvel comic, wound up being a perpetually put-upon, angst-ridden combat medic, always stuck in terrible situations. The animated series, meanwhile, played him as more of a kind, jovial family doctor, the type to give you a lollipop when you were done.

His default mood.

So, where’s the modern personality come from? The answer is Transformers Animated, the 2008-2010 animated series, where Ratchet was played as an over-the-hill, grouchy, prickly old man, sullen due to the hard choices he’d had to make during the war.

His default mood.

It made such sense for the character, that the next TV show, Transformers Prime, ran with it, as did IDW’s extremely popular More Than Meets The Eye comics, and now, it’s gospel to who he is. 

The 2008 Animated Deluxe.

I’ve talked previously about Transformers Animated (when I reviewed Fugitive Waspinator) as sort of the Teen Titans (the Cartoon Network non-Go version) of Transformers, in terms of its exaggerated art style, and general vibes. I liked the show at the time, but never really cared for that art style, and so didn’t pick up much of anything from the original toyline, despite Animated attracting its own subset of ride-or-die Transformers fans. The modern Legacy toyline’s been slowly making new updates of its cast, though, and that’s continued into Age of the Primes, with this updated version of Animated Ratchet, who’s, curiously, not billed as being the Animated version, just a general all-purpose Ratchet. So, why’d I, the non-Animated-getter, go in on this guy? Well, firstly, he’s a retool of a base figure that’s a favorite of mine, Earthrise Hoist (and Generations Selects Lift-Ticket). And, secondly, I’d heard a lot of positive chatter about this Ratchet, specifically. So, flush with TFCon cash, I decided to check him out!

Robot Mode:

“Yeah, yeah, I’m here.”

My first impression of this version of Ratchet is that he’s Mr. Big-and-Tall. He’s not big enough for you to mistake him for a Voyager, but he’s got noticeable height and width. I thought at first it might be an illusion, but I stood him up next to Hoist, and it turns out his retooling does make him about a half-head taller, to say nothing of the new backpack he’s got adding even more height.

A little more than kin, and in Ratchet’s case, a little less than kind.

In terms of changed parts, Ratchet feels well over 50 percent new. He’s got the same knees, thighs, pelvis, forearms and biceps as Hoist, but pretty much everything else seems to be new on him. I really appreciate that it feels like there was a concerted effort here to clean up a few things with Hoist’s sculpt. Ratchet doesn’t have huge slabs of truck-side hanging down behind his arms, just doors on his shoulders, and while he’s still secretly got a hollow body, his new torso does a lot more to hide that fact than Hoist did. Of course, he’s now got a much bigger backpack as a tradeoff, but so did the original Animated Ratchet, and it’s a character-and-gimmick-based detail, anyway, which I’ll get into later. 

“You’re really the only other Animated guy he’s got?”

Speaking of that, in terms of fidelity to Animated Ratchet’s design, this version’s not a slavishly faithful update, a lot of details are different, but he’s got the same general setup (shoulder doors, big backpack, hood-stomache). This type of update is par for course for how Legacy and Age of the Primes has been handling its Animated figures, a very old-fashioned 2010-and-early Generations-type “the spirit, not the letter” kind of update.

Despite his personality, he fits in with a lot of different bots.

And boy does get the spirit right. Hoist had kind of a dumpy silhouette, and so does Animated Ratchet, with his old-man pot-belly formed from the truck’s hood being even more emphasized on this retool, as it should be. Uptop, he’s got a wonderfully characterful headsculpt, including a broken chevron, and a facial expression that just looks tired, resigned, and done with everything, perfect for the character.

Me, too, buddy. Me, too.

I appreciate, too, that between the headsculpt and body-plan, the exaggerated Animated art style on him has been tuned down just enough that I can stand him up next to my more standard G1 updates. 

“…….I should call Drift.”

In terms of colors, Ratchet’s a lot more red, and a lot less white than most versions of him, but still in the colors you’d expect a non-Bayverse Ratchet to have. Besides all the red and white, he’s got little bits of black and yellow, and a few different shades of blue, between his hood-chest, eyes, and a bit of blue around his mouth and chin that deliberately evokes unshaven stubble. I also don’t mind that his chest window is opaque, because, again, it hides his hollow interior.

But can it hide the hollowness in his soul?

For build quality, the thigh swivels on my copy, particularly the one on the left, are a bit looser than I’d like, and those are non-retooled parts, so it’s definitely a bit of mold decay. That’s just about the least offensive joint to be a bit loose, though, so it’s not a big problem, and all of his other joints manage to be nice and tight, on top of him being able to stand very well.

“There! I did your stupid one-foot test!”

It was funny how well-articulated Hoist was, despite his physique, and that’s still true for Ratchet over here. He’s got the full post-Siege suite of joints, making him very bendy for an old bot. Bottom to top, he’s got ankle tilts, knee swivels, thigh swivels, universal hips, a waist swivel, shoulders that combine two swivels to make them universal, swivels for his biceps, elbows and wrists, and a neck swivel. This is one mobile medic!

All of his joints just cracked. He’s actually stuck in that position now.

For accessories and features, they really went the extra mile here, because he comes with a ton of stuff. Let’s count it up. First, he’s got a pair of claw-shaped magnets, in white and silver, one of the superpower-like abilities the Animated cast got, in lieu of conventional weapons.

“I’ll show you how THESE magnets work!”

They’re on 5-millimeter pegs, and canonically go into ports on his forearms.

On my shelves, I don’t need a substitute for Death’s Head.

After that, he’s got a set of four medical tools, all cast in red, all unique sculpts. He’s got a wrench, which is great, because I now have more than just the one from Siege Ratchet.

Wrench bros!

He’s got a little hammer, of the type you’d expect to smack someone’s knee with.

Or an enemy’s face.

He’s got a little triangular spear as his third tool, which I guess counts as a scalpel.

Luckily, Animated went back on this plot point.

Finally, he’s got a strange-looking curved object, which I’ve been assured is supposed to be a can opener of some sort.

“Okay, but how does the opener address the can?”

All four of these medical tools have 5-millimeter handles, as well as 5-millimeter pegs on the sides, so they can be held in multiple ways. 

“This definitely isn’t gonna cause problems later. Nosiree.”

Now, this is an odd thing to go gaga over, but it’s the storage for all these accessories that goes a bit crazy. You can pop open Ratchet’s backpack, and stash his magnet-clamps in there, in an interesting kind of “layered” way, with one over top of the other.

Like ogres and onions.

There’s then four 5-millimeter ports along his backpack for stashing his medical tools.

Always ready to heal.

It’s a strange thing to fixate on, but I like the amount of thought put into it. On top of those four ports, plus his fists, Ratchet’s got another 6 ports on his body, for tooling him out however you want. Again, the old man’s flexible! 

He’s got another doctor stuck to his arm, so he’ll harm you, then heal you.

Transformation: 

Ratchet’s transformation is the same as Hoist’s, so it’s familiar to me, and not too complicated. It’s a good set of flipping and flopping things around, really. The only dull spot is what a pain it can be to get his robot arms as snug as possible underneath his hood (remember to push them in far enough!)

No engine, just the tools to fix one.

The really clever thing, though, is his accessory storage. Basically, you leave his red tools scattered throughout his body as you transform him.

Only the most essential medical tools.

The can opener goes underneath his backpack, the hammer between his knees, and the wrench and spear beneath the hood.

The hammer’s handle almost works as an exhaust pipe.

It’s neat!

Vehicle Mode:

Wee-ooo!

Unlike G1 Ratchet, Animated Ratchet changes into an ambulance with a proper hood. 

“Why the flat face?”

In this mode, he’s also totally reshelled from Hoist, with every surface being a new piece, and only the wheels being visibly shared. 

I used the repaint with the more Ratchety-y colors, but the point still stands.

Ratchet’s actually really faithful to his Animated animation model in this mode, but his lines are a bit less exaggerated, so he still “fits” with a shelf of G1 vehicles, despite things like his angular bumper having more flare than those bots usually had.

Well, that’s just Transformers Prime.

That said, this isn’t a perfect altmode. He’s got lots of parts hanging off of the bottom of him, including plainly visible robot arms, something Hoist also had, that didn’t get fixed here.

I have the fists rotated the wrong way here, but the right way isn’t any better.

He’s also got a new issue with the sculpt, where he’s missing his front bumper.

What if something hits him?

On the plus side, the four 5-millimeter sockets behind him read as tech detailing in a way that I like.

But not techie enough to fit in with the 2005 crowd.

Ratchet’s really colorful in this mode. Again, he’s got way more red than Ratchet usually gets, and less white. Meanwhile, he’s got different shades of blue for the windows and the sirens, black and yellow for the headlights, and an Autobrand on his hood (mine has a scratch in his paint, but it kinda works for him.) There’s no painted rims, though.

“Hard to believe we’re the same pricepoint.” “At least Wazzpinator can afford painted tire rims.” “…..Point taken.”

Once you get everything locked together, Ratchet’s stable enough in this mode, and provided you’ve got his robot fists rotated the right way (I did not in these photos), he can roll nicely.

He’s got the goods.

For features, Ratchet still has four accessible Weaponizer ports, six if you count his rear wheels. It’s funny that they do this after locking his accessories up inside him, but you could always leave them out. Or add more stuff! 

The wrench is for putting you back together after he’s done shooting.

Overall:

Ratchet’s really, really good. I already liked this tooling as Hoist, and this reworking only makes it better. Ratchet’s a a very characterful figure, and channels the grumpy medic’s personality really well, while also fitting in on most mainline shelves. Between the size, accessories, and other bits and bobs, it feels like they went the extra mile on him, with only a slightly messy alternate mode as his one non-bright spot.

They’re about to make The Low Road 2.

So, I would say he’s definitely worth getting, even if you’re not collecting Animated updates. I’m certainly not, and I’m happy to own him. He can just be your all-purpose Ratchet! He’s glum, but you won’t be! 

Maybe this will cheer him up.

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Remembering Peter Cullen, by the Children of Primus.

Remembering Peter Cullen, by the Children of Primus.

Yesterday, Mr. Peter Cullen, the voice of Optimus Prime, among other beloved characters, passed away at the age of 85. If you’ve got even a passing knowledge of Transformers (or grew up watching Winnie the Pooh), you’ve heard his voice. Myself, and some of the other regulars on our Sunday streams decided to write our thoughts, feelings, and memories out, which I’ll share here.

Fear or Courage:

“I may not have a weapon, but I can still transform, and roll!”

No one today calls “City of Steel” a masterpiece, but to a 6 year old, watching an armless Optimus declare this, before rolling out and stopping the bad guys was an unbelievably cool moment. Same with the entirety of “Prime Target,” aka the one with the big game hunter who was after Optimus’s head. In my young memory, Optimus was cool as a cucumber, deftly weaving his way through Chumley’s traps, never seeming rattled by anything. It was all anchored by Peter Cullen’s performance, which I’d find out years later was based on his brother’s self-assured demeanour. I think that’s what separated him from the other action heroes of my youth, the way he demonstrated a kind of otherworldly reassurance, even while under fire. I didn’t have that seemingly formative experience of being traumatized by Prime’s death in the ‘86 movie, since I only watched it years later, but it makes perfect sense to me that watching the parental figure with all the answers fall represented something dark.

In the 21st century, “they got the original Optimus Prime back” became an easy bond with people who weren’t in the hobby, and I was happy that the Bayverse films provided a window into that character for new people to experience, if nothing else. And I remember watching the first episode of Transformers Prime, wishing Peter Cullen would give a eulogy at my funeral, too, even dimly knowing at the time that there was an obvious reason why that could never happen.

I saw Peter Cullen in person a couple of times over the years, when they got him at TFCon, and something about the character he played clicked: Peter himself was fundamentally from a different, older time, removed from modern fan culture. He was a classy gentleman who voiced cartoon characters, and regarded himself more like Mel Blanc than any modern voice actor, despite taking the character so seriously. And I think that shone through in the kind of timeless performance he gave as the big red guy. It’s a sad farewell to the man who’s voice was a big part of my life, but I’m comforted by the fact that his legacy is secure, he lived a full life, and his voice will keep echoing in the heads of thousands upon thousands of fans, for years and years to come.

Spin:

When K.I.T.T destroyed K.A.R.R. in 1982, the voice did not die. When Voltron was defending the universe in 1984, the voice lived on for decades. When Optimus Prime lost his fight to Megatron in 1986, we still had Peter Cullen. Thanos snapped his fingers in 2018, and we watched actors pass away in a movie scene. Within a few days during 2026, it was described by someone as feeling like Thanos snapping his fingers in real life. We have lost many of the voices we loved. Dolly Parton, a voice from our parents generation. Tim Curry, a voice between generations, and now Peter Cullen, the voice of our generation.

Many of us as children would run home after school to hear the words “Autobots, Transform and Roll Out”. A phrase that’s been said countless times from 1984 to this day, in the calm, gentle, yet commanding voice that Peter delivered as Optimus Prime in almost every episode of Transformers during the 80’s. The voice that led the Autobots to victory in almost every battle against the Decepticons. For many, Optimus Prime was the father many wished they had. The voice that, no matter the situation, resolved things through conversations first, action second, and actions that were always respected. Even those against Optimus Prime respected him, and that respect was heard through Peter Cullen’s voice.

I unfortunately never had a chance to meet Mr. Cullen, but have always enjoyed hearing his voice from many of our favorite shows and cartoons growing up, and being able to hear his voice again in recent Transformers movies. Many have listened to Peter’s voice through video games, but a cool detail that some may not have known or forgotten was Peter narrating a series of Optimus Prime bedtime stories. A chance to listen to Peter Cullen as Optimus Prime tell stories about his Autobots in his calm relaxing to help you wind down for the day.

Peter Cullen was a fan of his fans, and always embraced them with his kindness and warmth as you could hear through his voice. He will be missed, as the internet and social media has poured out their love they have for Peter, and with the 40th Anniversary of Transformers the Movie returning to theatres in September, it makes one wonder how the scene we all know will affect us this time around.

Till All Are One!

Michael Orlotti:

Very sad news to hear about the passing of Peter Cullen, the legendary Canadian voice actor who gave life to Optimus Prime. As a proud Canadian, I remember being excited when I first learned that the voice behind one of my childhood heroes was one of our own. Peter Cullen, best known as the voice of Optimus Prime, passed away at the age of 85 on August 26, 2026.

Growing up in an immigrant family where both of my parents worked around the clock, I spent a lot of time watching after-school and Saturday morning cartoons. In many ways, Optimus Prime became a father figure to me. Through his words and actions, he taught lessons that went far beyond cartoons. He taught respect, leadership, courage, and compassion. One message that always stayed with me was that all sentient beings have the right to live and be treated with dignity. That lesson helped shape how I view and treat others.

One of the highlights of my life as a Transformers fan was meeting Peter Cullen at TFcon. He was everything you hoped he would be. Kind, humble, patient, and a true gentleman. Despite being a legend to millions, he took the time to make every fan feel special. It’s hard to put into words how much of an impact a voice actor can have on a generation of kids. Peter Cullen was not just the voice of Optimus Prime. For many of us, he was the voice of wisdom, integrity, and doing the right thing when no one was watching.

Thank you, Peter Cullen, for the memories, the lessons, and the inspiration. You may be gone, but your voice and legacy will live on forever.

“Till all are one.” ❤️🤖 Rest in peace, Peter Cullen

Mr. Magnus:

Growing up, my parents both worked. My dad was always out of town or working til late, coming home to a shower and then bed. Mom worked the night shift as a nurse. So it was just me and my sisters. Optimus prime was the voice I always heard in my head as a conscience reminding me what was right and what was wrong. To strive, to be better, or to at least make my surroundings better than I found them.

Peter Cullen was more than just a voice. Me and my wife had the honor of meeting him at Fanboy Expo a few years ago, with Frank Welker and David Frank, too. Mr. Cullen was warm and very approachable, and when I handed him my OP prerub in the box, which was well played with, I remember him saying “Oh wow, this has been loved.” He noticed the whole end flap missing, and added, ”I mean, really loved.”

We both laughed, and I told him about my collection and the Children of Primus, and what he and OP ment to me growing up. He stood up and shook my hand and told me these words, “it’s important to pass on what we learn and feel, whether it’s a cartoon alien robot, or your most disliked teacher from school, everything before led you to where you are today. “

I’m so glad I got to meet him. You will be missed sir.

Autobots, Roll Out!

Toywarp:

Every time I have gone to a panel for Peter, so many men stand up, and are almost in tears as they confess that their own fathers were not around when they were kids, and that Optimus Prime, and Peter’s portrayal of him as a father figure was the closest thing they ever had to a dad.

My heart goes out to those fans, and the rest of the Transformers community as we deal with Peter Cullens loss. ‘Till all are one.

Chidren of Primus’s streams were taking a summer break, but we’ll be back this Sunday at 8PM EST, to talk about Mr. Cullen, and our memories of the man, and the characters he played. https://www.youtube.com/watch?v=TIVoi2BeSa4

 

 

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Bot Reviews on the Run: Transformers: Generation 2 Beachcomber

Bot Reviews on the Run: Transformers: Generation 2 Beachcomber

Two tastes that go together like chocolate and peanut butter: Generation 2, and Beachcomber. Generation 2’s where I started with Transformers, so the bright early 90s toyline always holds a special place to me. Beachcomber, meanwhile, is a favorite B-lister Transformer of mine. The pacifistic nature-loving hippy doesn’t feel like my usual preference of character, but it helps that he’s been in some surprisingly good Transformers stories, mainly one of the better G1 Cartoon character-focus episodes (“The Golden Lagoon,” which I saw in the 90s as part of Generation 2’s reruns of the original show), and a really good showing in Skybound’s recent Transformers comics.

Throughout all that time, his characterization’s stayed pretty consistent, as his Generaition 2 bio note shows. c. Seibertron.com

Beachcomber’s gotten some really good modern figures, including the Legacy Deluxe, reviewed here. But before all of that, he was just a little minibot, released in 1985. And then, in 1992, that little minibot got a repaint, as Generation 2’s first burst of toys went through their back catalog, before the line got up and running properly. I never owned this one back in the day, but he seemed to perpetually exist in the toyboxes of my friends and family, so it’s nice to have one of my own (snagged at TFCon) to look at. And in this case, I looked at him far from home, because I was at the cottage while taking these photos, and brought him along as a vacation friend. 

Vehicle Mode

Lakeside adventures!

It’s funny how much this tiny dune buggy makes me think of a Hot Wheels vehicle. Now, he’s not literally the same size as one, he’s a bit too wide to ride on their tracks, but he is the same length as the lone Hot Wheels car I have, and spiritually feels the same scale. 

This isn’t the lone Hot Wheel I own. Rather, like any old enough location, a house (or cottage) will just spawn Hot Wheels if it exists for long enough.

Beachcomber’s Dune Buggy altmode hasn’t really changed much over the years, so this feels like a shrunken-down version of his more recent releases. That’s because they kind of got it right the first time. I say “kind of,” because you can just about make out his robot fists on either side of it, and there’s a little gap between the hood and cockpit, where you can see his robot thighs, both details later releases smoothed out, but at this scale, they’re both barely noticeable.

A Short Cut of Mushrooms.

What is impressive at this scale is the rest of the detailing. You’ve got a tiny little roll cage, sculpted headlights, sculpted seats, a miniscule steering wheel, and a bunch of detail on the engine. It all holds up really well! 

Green on green.

The colors are where we enter Generation 2 territory, and its more garish 90s sensibilities. Beachcomber’s mostly covered in shiny green chrome, of a dark, forest-y shade, with warm gray as a secondary color, bits of black for the wheels and roll cage, and then a bit of bright safety-vest orange, on his headlights and wheel rims. That orange really pops against the dark green, it’s a great color combination. It’s a bit gaudy, but tastefully so, if that makes sense. I like the green as a new main color for him, because it’s the color of nature, something the character loves. I think it’s the use of chrome on him that further adds to the “this is a Hot Wheel” feeling he embodies. Oh, also, there’s a G2 Autobot logo, next to the words “Autobot,” in yellow paint on his right doorway, in case you were unclear what his faction was. Every Generation 2 figure had these, it was the style at the time. 

“This terrain is oddly saucy.”

For build quality, of course, the big story is the chrome, which is doomed to chip and splinter over time. Mine’s in pretty good shape, but has picked up a couple nicks here and there, where it’s turned silver instead of green. Unless you get one mint on card, he’s going to have this problem, you’ve just got to live with it. At least the rest of him’s really solid, including his roll cage, which you’d think would be breakable. In another impressive choice, too, his tires are real rubber. This is good, because his only real feature is that he rolls, so you’d best believe he rolls well. 

He knows where to roll to to get the good stuff.

Transformation

Flip his hood out to form his legs, pull his arms out a bit, stand him up, you’re done! Easy-peasy, so much so that it hasn’t changed much over the years, just like his altmode. One thing I did note during this transformation is that my copy’s got really tight knees, that audibly squeak as I transform him. I’m used to vintage toys being loose, so this was an unexpected surprise.

Robot Mode

King of the Toadstools!

Beachcomber’s about as tall as an old Legends, or Legion-class figure. Generally, I appreciate  that he cuts a very human-shaped figure, after so many G1 minibots had strange proportions thanks to primitive engineering. But not him. Outside of the wheels on his thighs, he cuts a very clean silhouette. He’s also remarkably animation-accurate for a 1985 toy! The only huge point of divergence, colors aside, is the fact that he doesn’t have a mouth on his face. In fact, it’s an interesting headsculpt, because beneath his visor, his face is split into a bunch of fractal shapes, looking kind of like old-fashioned computer graphics. It’s strange, and interesting.

“What’s also interesting is that humans willingly drink this stuff!”

For colors, he’s largely the same as his alternate mode, but with a bit more bright orange, thanks to his visible thighs. I think the gray on his robot chest might have yellowed a bit, but the shade suits him, so I don’t mind. The main additions are some silver for his visor, and some sticker detailing on his engine-block chest, and abdomen, little indistinct patterns of red, yellow, blue, black and silver. It’s not much, but I like the extra flourishes. Again, this repaint feels characterful, like he hangs out in nature on the regular.

Camouflage!

For build quality, he’s just as solid as his vehicle mode, which is to say, good, except for the chrome. He also stays standing just fine, something not every G1 figure can claim.

Even when the terrain’s a bit uneven.

For articulation…It’s a vintage toy, so there’s not much going on. He’s got swivelling shoulders uptop, and down below, you can use his transformation joint to bend his knees, though it’s very, very difficult to get him to stay standing if either knee is bent. I got him into a walking pose one time. Also, I guess he can hang his head in shame, too, thanks to his transformation joint. It feels like he probably does that a lot, given how often the Transformers and their war ruin nature.

For now though, he celebrates being in that nature.

Overall

All G1 Minibots are pretty much perfect Transformers, I’ll die on this hill.

I’ll also die on the hill that the best ice cream can be found at Kawartha Dairy.

But Beachcomber’s a little more perfect than most of the minibots, between his cool altmode, good transformation, and surprisingly proportionate robot mode. I also really dig this 90s redeco, with its green and orange, though it does come with the drawback of having to deal with potentially chipping chrome.

“Nothing lasts forever, though, man.”

This is why I also think they really need to repaint his newer Legacy figure into these colors. As for this one, I paid 40 Canadian at TFCon, which is a bit steep for a toy this small and basic, but again, that’s par for course with something this old, and in this good shape. Personally, I think he was well worth it.

Cruising off into the blue.

That said, the vintage 1985 chrome-free figure was never reissued or anything, so this is actually probably your best, cheapest shot at owning a version of the original figure. 

Save him for a rainy day.

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Bot Reviews: Transformers: Missing Link Arcee (Prototype)

Bot Reviews: Transformers: Missing Link Arcee (Prototype)

Despite being such an important, central character in the 1986 Transformers movie, the post-movie cartoon, and the rest of the Transformers franchise in general, Arcee actually didn’t get a toy back in the original Generation One line. She was supposed to have one, though, and we’ve seen pictures of an unproduced prototype for many years, based on a preliminary animation model and colorscheme.

Odds are the finished product would have at least had more animation-accurate colors.

This original Arcee figure would have been the fourth 1986 Autobot Car, alongside Hot Rod, Kup and Blurr, but 1980s Hasbro got cold feet about including a Girl Toy in a Boy Toyline. These were, after all, the same people who got weird about Hot Rod being pink, so no surprise there. 

Share this image to scare a Hasbro exec.

The 21st century, meanwhile, would belatedly grace us with many Arcee toys based on her classic design (like the Earthrise and Studio Series 86 versions that I’ve reviewed), but this new one from Missing Link is something special, because it’s specifically trying to make the 1986 dream come true, and replicate that original lost prototype.

Behold! The reason I don’t usually collect Missing Link. And these prices are in American dollars!

So, Missing Link. It isn’t a Transformers line I’ve really dipped my toes into, mostly because of how expensive it is. The big idea behind this fancy Takara-only set of figures is to literally give us “G1 with Knees,” or perfect 1-to-1 replicas of G1 figures, but with modern articulation. It’s a neat idea, but, again, it comes with a hefty price tag, which is why I was happy that Legacy Deluxe G1 Optimus Prime (reviewed here) offered basically the same thing, just a bit smaller, and for normal Deluxe prices. Missing Link Arcee, though, she was one I absolutely had to splurge on. I love the prototype Arcee colors (see my review of Ocular Max’s Masterpiece-scale take on it), but also, I wanted it for headcanon original-character reasons. And, well, TFCon’s the place to get it, even if the price was substantial. Also, Takara simultaneously released an animation color version of this figure with a different headsculpt, emulating what a final-production version of 1986 Arcee might have looked like, but I like this version better.

Probably closer to what would have made it to shelves in 1986, though.

Either way, let’s see if she’s worth it. One thing’s for sure, the packaging and presentation is trying really hard to make you believe she’s worth it, with her replica G1 box, complete with styrofoam tray. 

Vehicle Mode

I think we were all too edgy to actually rock this kind of ride in 2005.

An immediately interesting thing about Missing Link Arcee is her scale: She’s basically the size of a modern Deluxe Carformer, and fits in nicely with them. She’s a hair shorter, and a good deal thinner than Studio Series 86 Arcee, but plenty bigger than some of the smaller modern Deluxes, like *glances at shelf* Origin Bumblebee, Selects Hubcap, those guys.

They both happened to be in vehicle mode.

More importantly, she just seems like a mainline figure at a glance. If I didn’t know what she was, I’d believe it was a new Age of the Primes release, at least until I picked her up (more on that later).

Concept, and final.

As for her design, it’s Arcee’s Sunbow car mode put through a funhouse mirror. All of the details and shapes are there, from the vent at her bumper, to the clear windscreen in front of two seats, to the big fin at the back. It’s the proportions that are way different. The middle’s very tapered, and the front stretches and extends, like the tongue of a shoe. It takes the “retro-future 50s dream car” look that she already had, and enhances it even more. It’s also very faithful to what the prototype looked like, with the only changes being extra seams and holes for the transformation, the windscreen being added, and her wheels being a hair smaller. 

I call this flashy group the Battle Racers.

The colors, though. That’s where the real story is, because they’re just gorgeous. They look like how certain types of Synthwave or Retrowave music sound. The car’s decked out in a more vibrant pink than usual, mixed with accents of fiery orange, some deep red cherry towards the rear, and an off-white bumper, with dark gray seats. What did I say the last time I looked at these colors? “Myself and others have compared this layout to: A sunset, the fires in a forge, summer in general, the 80’s, the Vaporwave aesthetic, Generation 2 before it existed.” Yep, still holds true. These should just be Arcee’s normal colors, that’s how good I think they look. They even pair surprisingly well with a properly pink Hot Rod. 

Two of a kind.

I’ll also note, at this point, that she comes with a sheet of foil stickers that you can apply, which are newly-invented for this release, and resemble the kind of random made-up detailing so many 1986 figures were slathered with. I really appreciate what the designers did here, but I’m going to leave them off, both because I think she looks better without them, and because that’s not what the prototype looked like. Cool idea, though.

Hypothetically a part of this group.

Build quality is, again, surprisingly good and solid. This doesn’t feel fiddly or fragile, or too much like a collector’s piece, as opposed to a toy. Maybe a real mainline release would have made the fin at the back semi-removable to prevent breakage, but it doesn’t feel like that’s a potential problem. I’m still going to handle her carefully, but I don’t feel like I actually need to.The big surprise, though, is that there’s diecast metal in her construction, like an actual G1 toy.

Specifically, this bit.

The two “headlight” projections on either side of her hood are cold to the touch, in a way that, I guess, is imitating how a G1 toy might have been built. 

Giving her grand-nephew a joyride.

For features, despite her tiny wheels, Arcee rolls really well, with no ground clearance problems. Up on her hood, she’s got an old-fashioned G1 rubsign, something that wasn’t present on the prototype, but which I appreciate here.

It’s how you know she’s authentic.

She’s also got a lone accessory, in the form of a very small, pea-shooter pistol. At this resolution, I’m not sure if it’s copying her animation model design, or is something original.

Stashed safely.

It’s meant to stash in a dedicated slot underneath her car mode, but you can also pop it into a pair of holes at the car’s rear, for a bit of an attack mode.

It’s not terribly threatening, though.

Her car’s seats, meanwhile, don’t quite offer enough clearance for Titan Masters to sit comfortably, but I wonder if some of the Diaclone pilots other Missing Link figures come with would work instead.

Okay, it sort of works.

Transformation

All in all, surprisingly simple and painless, despite a couple of initially worrying bits. In the abstract, this is a G1-simple transformation. You flip out the legs from underneath her, shorten her spine, flip out the arms, fold down the front of the car, adjust the backpack, and you’re done, with the rest just being fine details. It’s actually pretty similar to her Studio Series 86 transformation, but far simpler, and less fiddly. As for the trouble spots, I was initially sweating when moving her clear windshield down into its folded-away position, because it was extremely tight, didn’t want to move, and was, again, made of clear plastic.

You just gotta move it down a bit.

After that first nerve-wracking time, though, it’s since been easier to reposition. Meanwhile, I’d heard reports of possible breakage on her legs, due to a funky little step where you slide her knees down and sideways, along a pair of plastic rods. In hand, they don’t seem especially fragile, though, but I do handle that step a bit carefully, on general principle. 

The before and after of that step.

It’s interesting, also, trying to analyse this transformation through a G1 lens. I can imagine a version of this where her spinal compression is done by a big yank, rather than folding a complicated ligature around. Also, while most of her car parts move into the corresponding locations in her robot mode, she fully has a fake set of wheels at her knees, and this wasn’t the done thing in G1, they’d have been real. On the other hand, I’ve got no idea how they would have engineered the transformation to make them real, and I suspect the 1986 figure they didn’t produce would just have been redesigned a bit by the time it hit the market. 

Robot Mode

My wife saw this picture, and said “make sure your review says that she has hips like Shakira.”

Missing Link Arcee’s now taller than her Studio Series 86 version, but still really firmly at the Deluxe scale.

A few inches off the top, but they all went to her backpack.

And while she’s a detailed replica of a G1-era design, it’s again astounding how she slips seamlessly in with my modern mainline figures.

Like this bunch!

Like her car mode, nearly all of the details of G1 Arcee’s character model are here, just shaped and positioned slightly differently. The major exceptions are shoulder pylons instead of backpack pylons, and those fake wheels at her knees. She’s less of a stereotypically skinny girl-with-a-backpack, and more wide and bulky, in a way that sort of feels progressive, design-wise, even if they still gave her an exaggeratedly hourglass-shaped lower torso, complete with bikini bottoms. Little steps, I guess.

Or big ones!

Her weird arms also look better in person than I expected. I thought they’d read as shrunken and vestigial, coming out of the sides of her shoulder pylons, but they’re very carefully shaped in a way that suggests normal arms beneath the armor. I am annoyed that her forearms have visible hollow bits on them, though.

Why are these here?

In this premium line, that’s a cost-cutting measure you’d think they wouldn’t need. She also does have a bit of a backpack behind her, some of the car’s roof at the small of her back, but it’s extremely minor. In terms of fidelity to the original prototype, a few more liberties were taken here, including visible wheels on her shoulders, and forearms and feet that are generally shaped a bit differently, but it all feels like realistic stability and transformation needs dictated these changes. 

A no-nonsense kind of woman.

The headsculpt is also great, especially because the actual prototype’s face is a bit fuzzy and indistinct. She’s still got the Leia-buns-helmet, but it’s bulkier and more oval. Her face, meanwhile, reads as a bit sterner and more serious than Arcee normally is, between her more chiselled jawline, fuller lips, and more serious expression, compared to the softer face her cartoon model (and most modern figures of her) actually have. It’s recognizeable, but I could totally buy that this is a different character (which is what I use her for).

She brings the sunset wherever she goes.

The colors are, of course, still that wonderful Retrowave/fiery forge/80’s Miami sunset type deal of vibrant pink, orange, and cherry red, with bits of off-white and dark gray. Her face is where most of the new deco is, and it adds a little bit of blue to her eyes. It’s basically perfect. 

Honorary G2.

In terms of build quality, she, again, doesn’t feel flimsy or fragile, but about as good as a modern mainline Deluxe. Besides the diecast on what’s now her shoulders, there’s also some metal in her feet, which is good, because it adds to her stability. Between that, and flip-out heel spurs, she manages to stay standing far easier than her shape would suggest, though, sadly, she can’t pass the “stand on one foot and kick” test.

She’s trying to find her inner peace over that failure. 

Her articulation is interesting, because of what it is, and what it isn’t. A true G1 Arcee would have had minimal joints, probably just her shoulders and hips, going by the prototype.

She’s being nice to Hot Rod, by imitating their range of jointage.

But Missing Link is all about adding crazy-elaborate articulation to G1 figures, instead of literally reissuing them, so they’ve instead given her a somewhat-modern suite of jointage, with some odd limitations. For her lower torso, she has impressive omni-directional ankle tilts, swivelling knees, and universal hips. There’s no kind of thigh swivel on her, though, and her waist is totally immobile, due to the transformation.

It makes turning a bit awkward.

Uptop, her head’s got a double-jointed neck, giving her side-to-side and up-and-down motion, albeit a bit limited by her helmet bumping into her backpack. Meanwhile, her arms are very carefully articulated as much as they can be, with shoulder swivels inside her armor, sideways swivels where her arms meet it, and both bicep swivels, and swivelling elbows.

I complain about her limitations, but she still cuts a pose quite well.

No wrist swivels, though, which is a bit vexing, as there’s no obvious reason not to include them in this high-budget toyline. Between that, and the missing waist and thigh swivels, we land on something just a little below modern Age of the Primes articulation. It’s not bad, but it’s an odd place for them to have landed, and I can’t help but feel they could have done a bit more.

Her weapon may be puny, but it packs a punch, especially when blind-fired.

For accessories and features, again, she’s got her little pistol, which fits securely into either hand, or stashes at her back, in the vehicle mode’s attack configuration.

Ready for the quick-draw.

Again, I appreciate all the effort taken to make her arms as mobile as possible (even without wrist swivels), so she can aim and dramatically pose with that weapon. 

Sometimes, she just needs a good backhand, though.

Overall

Okay. So. I really, really like this figure. Conceptually, firstly, it’s great that they made the impossible dream real, and produced the G1 Arcee prototype, it’s an idea I was immediately into. Plus, I just think the design, especially the colorscheme, looks really, really cool, and it’s well-rendered here. And if you don’t like the colorscheme, firstly, what’s wrong with you, and secondly, there’s an animation-colors version also available, with a headsculpt that’s more toon-ish. 

I like this one, though.

Beyond that, Arcee manages to just be a fun figure. Missing Link has a reputation for feeling fragile and fiddly, but that’s not the case here, and, besides some complaints about missing a few obvious points of articulation, she feels as solid and fun as a modern Age of the Primes Deluxe, and, again, slides nicely into a shelf next to them.

I’ve thought a lot about this whole cast.

And therein lies the big issue, in my opinion. This is an *expensive* toy, like the rest of Missing Link. Obviously, price depends on where and when you get her, but she’ll definitely cost more than a Leader-class Transformer, will definitely crack triple digits, at least in Canadian Dollars, and probably start to hit Commander-Class price levels. Now, some of that I get. She’s a limited-run Takara thing, she’s got diecast metal parts, and they went ham on the packaging and presentation. But, well, I can’t shake the feeling that she doesn’t feel *worth* the premium price tag she commands, that she ought to be closer in price to the Deluxe-class figures she fits in amongst. Now, I’m not personally experiencing any buyer’s regret, partially because she is a really fun figure, but also because, as a dealer at TFCon, I funded the purchase with my sales. So, I guess it really comes down to your financials. If you ignore the money, she is absolutely worth getting, kind of a must-have, in my opinion, but that price tag is a very big thing to ignore.

She’s also hard to ignore, though.

For over 300 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Collectors in Disguise Reviews

Lots of Thank Yous to Big Angry Trev!
Lots of Thank Yous to Big Angry Trev!

Not once or twice, but three times we have had Big Angry Trev from The Transformatorium appear on our Frenzy Freestyle Sundays, and I have to give Trev a huge overdue THANK YOU as part of my Journey of Amends like a certain company that brought us...

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THANK YOU BIG ANGRY TREV
THANK YOU BIG ANGRY TREV

BIG ANGRY TREV!!! The Man! The Legend! First I first off have to say THANK YOU for taking your time to hang out with us. As this post is long overdue, it was a lot of fun having you on as a guest. You have quite a collection that is very impressive...

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Transformers News

Frezny Freestyle Sundays

Our Dedication stream for PETER CULLEN, The Voice of Optimus Prime. 1941-2026 Part 2 #transformers

Our Dedication stream for PETER CULLEN, The Voice of Optimus Prime. 1941-2026 Pa …

Part 2 of our favorite memories of Peter Cullen, the voice of Optimus Prime who passed away August 27, 2026 at the age of 85. What are some of your favorite memories? Share them during our special one hour stream.

Also visit our website as we have all written our feelings about Peter Cullen
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Our Dedication stream for PETER CULLEN, The Voice of Optimus Prime. 1941-2026 Part 1 #transformers

Our Dedication stream for PETER CULLEN, The Voice of Optimus Prime. 1941-2026 Pa …

Our Collectors in Disguise will share favorite memories of Peter Cullen, the voice of Optimus Prime who passed away August 27, 2026 at the age of 85. What are some of your favorite memories? Share them during our special one hour stream.

Also visit our website as we have all written our feelings about Peter Cullen
https://childrenofprimus.com/remembering-peter-cullen-by-the-children-of-primus/

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Our Dedication stream for PETER CULLEN, The Voice of Optimus Prime. 1941-2026 #transformers

Our Dedication stream for PETER CULLEN, The Voice of Optimus Prime. 1941-2026 #t …

Our Collectors in Disguise will share favorite memories of Peter Cullen, the voice of Optimus Prime who passed away August 27, 2026 at the age of 85. What are some of your favorite memories? Share them for our special stream.

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TFCON TORONTO 2026 SATURDAY #tfcon #tfcontoronto #transformers

TFCON TORONTO 2026 SATURDAY #tfcon #tfcontoronto #transformers

TFCON Toronto 2026. Join us on Saturday as we hang out at TFCON at the Space Bridge for interviews, giveaways, exclusives, Transformers for sale, along with a tour of TFCON. Join Us on the stream or Live at TFCON.

00:55 Charles aka Big C from Transmissions Podcast @TransMissionsPodcast
00:54:20 Dealer Room walk through
1:06:28 Our friend Russian Ravage 😂
1:28:00 Mattias
1:36:56 ShockWave
1:59:59 Toys of Primus
2:08:47 Professor D @DopePoetsDotCom
3:00:18 Xavier Paul Cadeau, the voice of Transformers Cyberverse DeadEnd https://www.youtube.com/@UCxM1hGcX1G1MfQUSgZeJFig

COME TO TFCON TORONTO https://www.tfcon.ca/

FRIDAY
https://www.youtube.com/watch?v=Usy_EKCo18Y

SATURDAY
https://www.youtube.com/watch?v=fcYNwuB9vdQ

SUNDAY
https://www.youtube.com/watch?v=qDxUzAN1Uog

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TFCON TORONTO 2026 PRE-SHOW #tfcon #tfcontoronto #transformers

TFCON TORONTO 2026 PRE-SHOW #tfcon #tfcontoronto #transformers

TFCON Toronto 2026. Today were doing a 30 minute Pre-Show to TFCON Toronto 2026. A few Do’s and Don’ts and a Special Segment. The Space Bridge will be ready for the weekend. Join Us on the stream or Live at TFCON this weekend.

COME TO TFCON TORONTO https://www.tfcon.ca/

FRIDAY
https://www.youtube.com/watch?v=Usy_EKCo18Y

SATURDAY
https://www.youtube.com/watch?v=fcYNwuB9vdQ

SUNDAY
https://www.youtube.com/watch?v=qDxUzAN1Uog

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TFCON TORONTO 2026 SUNDAY #tfcon #tfcontoronto #transformers

TFCON TORONTO 2026 SUNDAY #tfcon #tfcontoronto #transformers

TFCON Toronto 2026. Join us on Sunday as we hang out at TFCON at the Space Bridge for interviews, giveaways, exclusives, Transformers for sale, along with a tour of TFCON. Join Us on the stream or Live at TFCON.

COME TO TFCON TORONTO https://www.tfcon.ca/

FRIDAY
https://www.youtube.com/watch?v=Usy_EKCo18Y

SATURDAY
https://www.youtube.com/watch?v=fcYNwuB9vdQ

SUNDAY
https://www.youtube.com/watch?v=qDxUzAN1Uog

We would love if you checked out our latest videos and subscribed to our channel. Thank You for your continued support! https://www.youtube.com/@childrenofprimus?sub_confirmation=1

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▶ Settom Bock Arts: https://www.instagram.com/settom_bocks_arts
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Love and Hate for using Ai for Transformers content. What are your thoughts? #transformers

Love and Hate for using Ai for Transformers content. What are your thoughts? #tr …

This Sunday our Collectors in Disguise will debate about using Ai for Transformers content. Do we support it or frown upon it? Facebook groups are banning Ai content while more people are using it to produce content. What are the reasons you love or hate it? Or is it just a tool to help with workflow? Let us know in the comments.

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▶ Toywarp Vinatge Reviews: https://www.youtube.com/@toywarp
▶ Cruizers Motorsports: https://www.youtube.com/@CruizersMotorsports
▶ Settom Bock Arts: https://www.instagram.com/settom_bocks_arts
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TRANSFORMERS Eternal Wars, AOTP Onslaught, Liokaiser, SkyBound Comics, TFCON Toronto and more!!!

TRANSFORMERS Eternal Wars, AOTP Onslaught, Liokaiser, SkyBound Comics, TFCON Tor …

News from the Transformers franchise from Our Collectors in Disguise. We will cover some Age of the Primes, the Eternal Wars video game, Liokaiser being shipped out, Skybound Comics, TFCON Toronto, and other news. Join Us with questions and comments.

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