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Bot Reviews: Transformers: Legacy United Voyager Star Raider Ferak

Bot Reviews: Transformers: Legacy United Voyager Star Raider Ferak

I don’t know how it is in other parts of the world, but in my neck of the Canadian woods, Transformers don’t actually go on clearance that often. Once in a blue moon, though, Wal-Mart will decide it needs to get something off the shelves right now, and very suddenly marks it down. This was the case with Ferak, a part of Wally World’s exclusive Star Raiders sub-line. I’d had my eye on him for awhile, but couldn’t really justify it, and then he suddenly went waaaaay down in price. Which sort of makes sense, because making such an obscure character into a made-it-to-retail Voyager was always a strange choice, especially considering he was the only Voyager in the little toyline, so there was a lot of him to go around.

His auspicious first appearance, on the right.

So, who is Ferak? He’s one of the earliest media-exclusive characters, invented by Bob Budianski for issue 17 of the original Marvel comic, the same story that gave us Straxus, the big, boisterous blue baddie who got his own Comic Edition figure a couple years ago. But while Straxus was the big new standout star of that issue, Ferak was way less important. He was the leader of a squadron of Decepticon Hunter-Seekers picking off innocent Cybertronians, until Blaster showed up and shot him down.

Photos taken before disaster.

Basically, his job was to get owned to help sell the actual new Autobot toy. He didn’t even get a robot mode, either, we just saw him as a spaceship! Later on, in the pages of Marvel’s UK-exclusive comics, another unnamed Hunter-Seeker commander got gunned down by Rodimus Prime, and later media would retcon this guy into also being Ferak, in his robot mode.

Ferak himself was probably like “uhhh that wasn’t me. Nope! Not me!”

The guy can’t catch a break! Since then, he’s mostly had minor “hey, remember that Z-list guy?” cameos in a few comics here and there.

Crammed into a corner of Last Stand of the Wreckers.

He did manage to get a BotCon exclusive figure back in 2014, as a repaint of Cyclonus, the flimsy justification being that both characters have horns on their head.

Accurate to nothing. Nothing!

That year’s BotCon set was themed around “Knights versus Pirates,” and so Ferak got to be a part of the Star Seekers pirate crew, which is why they brought him back for the modern Star Raiders toyline. It’s because the new one is also a Cyclonus repaint that I decided to go in on him. See, Kingdom Cyclonus (reviewed here) is an excellent figure, but one thing that we wouldn’t learn until later is that he’s also a part of that unfortunate set of toys that came out around the pandemic that suffered from plastic that turned yellow over time (Kingdom Grimlock, Kingdom Tigatron, Netflix Soundwave, and Legacy Jhiaxus were some of the others, something none of my reviews reflect since, well, we didn’t know at the time).

I don’t have any photos of the yellowing on my copy, but this random photo from Reddit shows what happened to him.

So, when mine began to turn an ugly brownish-bronze, I sold him, and went with Ferak as my representation for the character. Either way, let’s see how this repaint and retool holds up.

Robot Mode

Tornadus. Wait, that’s his Targetmaster.

The biggest surprise is how much retooling there is on Ferak, especially because most of it isn’t obvious at a glance. He’s got a new head, a new chest, new shoulders, and new shoulder-wings, and yet, when I look at him, I still just see Cyclonus.

“You know I’m not him, right?” “Ehh, any port in a storm.”

The new facesculpt does help differentiate them a tiny bit, I think. It’s a nerdy reference, in that it’s sculpted after an earlier animation model for Cyclonus that would sometimes show up on the cartoon as an error, and it does look a bit more goblin-y and less noble than the finished design the Kingdom figure is based on.

You can say it doubles as a Dreamwave reference, with that expression of Dull Surprise.

As for his new chest and shoulders, I wasn’t sure what they were going for with the insignificant little shifts in detail, until I checked the Wiki, and figured out that they’re imitating details from the older, small Universe 2.0 Deluxe Cyclonus that Ferak’s previous figure was a repaint of, for another nerdy reference. His wings, meanwhile, are shaped the same, but include clips for two thin laser accessories, which I tend to leave on him, since they at least alter his silhouette a bit. Those tastefully-folded-back wings are the only bit of altmode kibble on him, and I don’t mean the wings themselves, but the little bit of them that hangs down behind his arms, making him a very clean robot.

Not his finest moment.

On one hand, Cyclonus was a good-looking Voyager to begin with, and all that goodness is preserved here, with his very clean silhouette, and his retro-future designed-by-Floro-Dery vibes. On the other hand, I’m not sure those high-tech vibes totally suit a random not-connected-to-Unicron mook like Ferak, and the retooling doesn’t really get rid of them. On the third hand (the foot?), this does mean I can stick him next to Galvatron and Scourge as a Cyclonus-proxy for now, when he’s not hanging out with Straxus.

It’s just a really weird VHS master of the movie.

For scale, Ferak’s bigger than your average Voyager, tall and wide, feeling like he’s getting close to being a modern Small Leader, and as Ferak, my instinct is to make him hunch and loom a bit because of it.

A good example of the yellowing that he’s NOT doing.

Ferak’s colors are interesting, because you’d think they’d want to imitate the white, red and dark gray of his BotCon original, and at a glance, you’d assume that’s what they did, but comparing them side by side (using images, I don’t have BotCon Exclusive money), you can see they actually made him quite different. His white’s been hue-shifted into a light gray, his gray’s been shifted to a much darker shade, and his red is, well, still red. But also, it’s all been laid out in a different way, in different places on him. The shift from white to light gray feels like an effort to imitate how he actually looked in the Marvel comic, but the rest of it seems to be a “for the heck of it” remix. For extra pops of color, he’s got yellow eyes, some translucent reds along his stomach, and a little Star Raiders logo on his left forearm. 

“Apparently we’re on the same team?”

Now, I like this color scheme, but I’ve got to admit that it’s not very eye-catching, and I can perhaps see why he sat on store shelves because of it. This is a Stormtrooper. This is minion #3. This is not a leading character. 

He’s best suited for hanging around in the background while his boss does evil things.

In terms of build quality, there’s some contrasts here. On one hand, he’s mostly just as weighty, solid and stable as Cyclonus was, with one exception: There’s little panels on his winglets that fold in for this mode, and the joint they’re on is a little loose, making them flip out a bit too easily when you handle him.

You can see that the one on the right is starting to flip downwards here.

At the same time, to skip ahead to the gimmicks portion of him, the 5-millimeter ports on his left forearm and left wing are a little bit loose, making them bad at mounting accessories. I chalk this all up to the mold for this figure being run a few too many times, but also, I’ve heard reports that the Targetmaster Cyclonus version of this tooling’s got really loose shoulders, and that isn’t a problem here. A weird design choice that both toolings share is his knees, which, thanks to the way they transform, have these big hollow baskets that are exposed when they bend.

“If you can sink a ball right here, I’ll let you go.”

Ferak’s articulation is really good, better than you’d expect. He doesn’t look like he has ankle tilts or a waist joint, but he actually does, they’re both just well-hidden on the sculpt. And those ankles are omni-directional, so he can do a running pose better than most bots.

Or a “stanced up to take the shot” pose.

At the same time, he’s got some nice bonuses, like swivelling wrists, and two entirely separate neck joints, giving him an unusually expressive head. Add that to the standard post-Siege articulation suite, and you’ve got one bendable bot.

Anyway, onto the combat!

For accessories and features, there’s some give and take. I’ll start with the take: Kingdom Cyclonus was one of those rare modern figures with lightpiping in their eyes, and there’s a window for it on Ferak’s head, but his eyes have been painted over, and the window is full of opaque plastic. Meanwhile, Ferak has the same fancy laser rifle as Cyclonus, complete with blast effect nub, and I still appreciate the way the back of it is sculpted to specifically fit around his rounded forearm.

He thinks this rematch is going to go well, because he can point out how Blaster’s tape deck buttons have yellowed.

He also includes nubs for blast effects on his right leg, and left hip, which I foolishly forgot to photograph. In terms of weapons ports, he’s got eleven of them across his body, with two more available if you transform his wings a bit, though, again, two of the ones on his left side are a bit loose. You can still impressively arm him up, though. 

I blatantly re-created the Weaponizer setup from my old Cyclonus photo shoot.

One way to do that’s with his two new accessories, those long, thin, dark gray lasers, which you can remove from his wings, and hold with 5-millimeter ports, or mount on him.

They can also host blast effects really well.

It’s a little extra, and I appreciate it.

Transformation

This was a highlight of Cyclonus, and all the essential goodness of that transformation is preserved here. Well, mostly. See, Ferak’s got a retooled jet-mode nosecone, so the really impressive trick where the whole front of the jet unfolds from his torso like origami actually has one less step to it.

The amazing exploding nosecone is still impressive, though.

Other than that, it’s the same transformation, that wonderfully walks the line between “really involved” and “not too tough to figure out.” 

Jet Mode

Too much cred for a random mook.

So, Ferak’s original alternate mode in the Marvel comics (which is the only form he appeared in) was a kind of round, stubby airship.

It was hard finding another good image, he really wasn’t in the issue much.

Cyclonus’s long, sleek, pointy jet mode is pretty much the opposite of that, in terms of shapes, and so Ferak’s stuck with something that really resembles a retro-future 1950s sci-fi jet, all big triangles.

He’s still gonna get owned, though.

The retooling in this mode’s really trying to evoke the Marvel altmode, however, with a new nosecone that’s trying to match the comic art, and those two lasers on the wings revealing their true purpose as, again, being comic details. I may be grousing about the innaccuracy, but I do like how this whole spaceship looks. Something about this version of the jet really makes me think of a random background Star Wars spaceship. And it’s still just as impressively large and clean as it previously was, with only a bit of the cowling around the cockpit being a bit messy.

This was in the background in one of the Star Wars prequels, I think.

I think the Star Wars vibes of it are also a result of the colors. Nearly all of the red on Ferak is hidden in this mode, or quarantined on his underside, making him almost entirely the two shades of gray, with the exception of the windows on his cockpit, which are that sharp translucent red. Unlike the arbitrary changes to his BotCon toy layout in robot mode, this makes a lot of sense as a design choice here, and I appreciate how sleek it makes the whole vehicle look, particularly the gray stripe in front of the cockpit. 

Straxus wanted a chariot. Ferak’s fighting for his life.

For build quality, Ferak’s just as solid in this mode. Which is to say that he still suffers from the fold-down part of one of his wings flopping down really easily, and one of his 5-millimeter ports being a bit loose, but overall, he feels stable, solid, and weighty, which is impressive considering his size. 

There’s that loose bit of wing again!

For features, Ferak has three pieces of flip-out landing gear, a rare thing that I appreciate on a modern jetformer. Outside of that, he’s got five accessible 5-millimeter ports for weaponizing on him.

He’s really tired of jobbing every time he appears.

Personally, I tend to leave his robot-mode gun on his roof, it feels right. You can, of course, also unclip the lasers from his wings, if you want to put him in the mix. Additionally, he’s got four ports at the back of the jet that are in the ideal position for hosting blast effects, perfect for giving him a contrail.

If he ran away more often, he’d survive more often.

Overall

I was a big fan of Kingdom Cyclonus, which is what led me to this repaint. And all the good elements of the original are here. He’s big, very cleanly-designed in both modes, has a fun, inventive transformation, a ton of articulation, and just a lot of presence. It felt like someone on the design team was specifically a fan of Cyclonus, and put extra effort into him. And all of those good points are present here, in a package that (probably) isn’t going to yellow. 

Ferak does what…Tigatron’t?

That said, Ferak is really a nobody of a character, the most obscure kind of background goon, and between that, and the kind of dull colorscheme, I can see why this version of the tooling shelfwarmed and hit clearance. It’s funny how much the retooling puts work in to make him seem like something other than Cyclonus, for him to just feel like A Cyclonus Who Isn’t Purple. I’m a Marvel Transformers fan, and him not actually looking like the guy he’s supposed to be is a bit of a knock against him, too. 

Not every round yellow vehicle is Scrounge, bro.

At the same time, well, he’s still a really good figure, and if you can find him for a deal like I did, he’s very much worth a look, especially if your normal Cyclonus has yellowed, or if you outright don’t have a version of the tooling. That said, there’s been persistent rumors that Cyclonus is getting a re-release (and probably a repaint) in Studio Series 86, one that presumably won’t yellow, so if you really need him to be purple, that may be an option in the near future, too. In fact, it wouldn’t shock me if one gets properly announced before this writeup even goes to press.  

“Am I good to ride?” “After the last guy, you’re giving me a break.”

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Bot Reviews: Transformers: Cyberworld Armored Cyber Changers Wave 1, and Cyber Changer Elita-1

Bot Reviews: Transformers: Cyberworld Armored Cyber Changers Wave 1, and Cyber Changer Elita-1

Man, Cyberworld’s been a fun show. And a fun toyline! The show could have been slop, the figures could have been chintzy, Authentics-eque tat, but Hasbro decided to put their whole back into making both of them work, and it’s been the most fun I’ve had with a new Transformers thing in a long time. As usual, here’s a link to the full show, if you haven’t watched it yet, the episodes are only five minutes long, and here’s my look at most of the toyline’s first wave, along with the gigantic, affordable, gimmick-laden Grimlock figure over here. Put simply, this is a budget toyline, where most of the figures are about 4 inches tall, and include a simple autotransformation gimmick, yet actually have effort put into them, unlike so many budget and gimmick toys. 

What’s not to love?

Well, I’ve got one problem with Cyberworld: The second wave of figures still hasn’t shown up on shelves locally, and they’re already showing off the newest waves of stuff at all the usual Comic-Con shows.  I really hope Canada doesn’t skip it! So, to slake my thirst, I decided to finally bite on the two little Wave 1 figures I skipped out on, Bumblebee and Galvatron. And on top of that, a couple extra dollars on a giftcard lead me to order a singular Wave 2 figure off the ‘net, Elita-1, so today, we’re gonna look at her, too. But first, the Wave 1 stragglers.

Bumblebee:

Big. Yellow. Not very different.

So, Bee and Galvatron are part of a different size class from the normal Cyber Changers, called “Armored Cyber Changers.” Basically, they’re Cyber Changers with a big weapon accessory (so why’s it “Armored?” They’re “Armed,” that’s a different thing!). Either way, that accessory adds 5 entire Canadian dollars to the price. I didn’t really regard the price bump as worth it, which is why it took me until now to get in on Bee and Galvy. Honestly, with Bee, I mostly wanted to complete the show’s lead trio.

It took two waves to get the show’s leads.

It feels like Bumblebee’s trying to further justify the 5 dollar price bump by being noticeably larger than your standard Cyber Changer. He’s a head taller than Optimus, and generally feels like he’s meant to scale with bigger figures, rather than the mainline.

This feels wrong.

This stands in sharp contrast to how he’s depicted on the show, where he’s scaled to be shorter than his compatriots. The figure’s about as tall as the Earthrise Bee/Cliffjumper/Hubcap tooling!

Hubcap’s annoyed that he’s shorter than the kid.

Design-wise, this Bumblebee’s pretty much got the layout of a Spychanger, with boots made of the back of the car, a hood-chest, and door-arms. It’s a competent, if boilerplate design, pulling heavily from Bee’s Evergreen look.

Cyberworld Bee does say “gotta go fast” at one point.

It’s also decently animation-accurate in the abstract, with the caveat that his headsculpt has the “stunt double effect” going on, where the details line up with the show’s design, but it still feels like a different guy.

It’s like a joke where the Bee from the show has to “look serious” for a moment.

For colors, he’s what you’d expect from a Bumblebee: Honey yellow and black, with bits of red, silver, and blue eyes. He even matches the show’s deco decently well, with only some missing blue highlights.

Bumble kick!

It’s his build quality that’s a little odd. Put simply, he feels a bit “cheaper” than the rest of this already-cheap line. Maybe it’s the vast tracts of undetailed, shiny plastic, or how his boots are entirely hollow from the sides, but it feels like his embiggening sucked out some of his materials budget. It’s not Authentics bad, but it’s taking a step in that direction. It doesn’t help that on my copy, there’s something wrong with his left knee, where it loves to pop off the mushroom peg when you move it, unless I’m squeezing the joint as I pose him.

A frequent happening.

I’ll try not to hold it against him, though, since most copies presumably don’t do this. The articulation’s the Cyberworld standard, by the way: Swivel knees, and ball-jointed hips and shoulders, with those shoulders feeling a bit limited by their sculpting.

All that you see here.

Of course, the big story (and the reason for the inflated price) is his accessory, a strange-looking weapon consisting of two long double-blades, mounted to an overdetailed block, with a trigger uptop.

What’s it even supposed to be, though?

The thing’s mostly a metallic green (painted over yellow), with some black on the base. It doesn’t really visually match Bumblebee, and feels wholly unrelated to him, but the Cyberworld show justified it as a prize given to him for winning one of the planet’s video game-esque challenges, so I don’t mind the aesthetic clash. The weapon’s got a geared gimmick, where you hypothetically push or pull the trigger on top to deploy the blades sideways.

“So what if I can’t see?”

In practice, the weapon’s got enough resistance to it that I usually just manually move the blades with my finger. 

He’s about to make a really big salad.

Said blades can also pop off, and are mounted on 5-millimeter ports. They also come with 5-millimeter pegs, as does the base itself, in three places, so there’s actually a fair amount of weaponizing potential here.

And this is just with what he comes with.

Bee himself has got his fists, plus 5-millimeter ports on his forearms and back. In fact, I’d say his Weaponizing potential’s actually more interesting than the geared aspect of the weapon. A shame he has to point the blades forwards, and can’t hold them like swords. 

He can, however, do a Threat Display.

Bee’s transformation’s also the standard Spychanger one: Flip up the chest, close the arms, move the legs up. The difference is he’s got an Automorph function, like the other Cyber Changers, where moving his chest up automatically pulls his torso up and his arms in, hypothetically making him a one-step changer.

You can see how it all goes from his car underside.

And it mostly works! Okay, you’ve got to peg his legs together in advance, and adjust his arms afterwards to sit flush, but it’s fast and easy enough to feel fun.

A big slab of cheese.

His altmode’s pure Evergreen Bumblebee, a made-up sports car that’s a long way from being a VW beetle, and makes me think more of Earthrise Cliffjumper’s fake Porsche altmode, with some flared bits borrowed from Transformers Prime Bumblebee.

This scale still just feels wrong.

He’s actually decently painted in this form, with his windows and headlights both being filled in, something I wasn’t expecting on this budget. A shame he’s got a big gap on the back of the car, but on the positive side, those taillights also got some red paint.

“I’ve highlighted the area that needs improvement in red.”

He’s still got that cheap sort of feeling to his plastic and construction in this mode, but at least he holds together solidly. For features, he rolls just fine, and he’s got 5-millimeter mounting ports for his accessories on his hood, roof, and car-mode sides, enough to build a decent murdermobile.

Like so….

….or like so…

….or even like so.

Overall, this guy’s on the weaker end of the toyline. If he’d been a normal Cyber Changer, without the big accessory, I’d still rate him low, due to his strangely chintzy build quality, and how oddly out of scale he is.

“Why are you huge, Bumblebee?”

I do like his automorph transformation, though, and his weapon’s got a bit of fun to it, especially when you take it apart and arm him up in different ways.

Wasp continues to feel like he fits in with this toyline.

I don’t know that it makes him worth the extra fiver, though, even if it is the best bit. Maybe they released him in this format because they knew the base figure was one of the weaker ones. I’d say he’s kinda worth it if you can find him on sale, but otherwise, don’t loose sleep if you skip this one.

RiseOfTheBeasts.jpg

There’s a standard Cyber Changer version of Bumblebee coming in Wave 2, anyway, a new tooling based on his upgraded offroad Jeep form he gets later on in the show.

A little less MSRP, a litle more Bayverse.

Amusingly, the show’s also given him the ability to hotswap these two forms whenever he needs to, presumably to help continuing to sell the earlier model.

Galvatron

He’s gonna do *something,* we swear.

Cyberworld’s one of those Transformers stories where Galvatron and Megatron are separate characters (unless there’s some time-travel or alternate-universe thing going on). Galvatron’s a big mystery right now, an immensely powerful bot that’s doing *something* unknown in the background. Also, they gave him a southern accent. Bee may be his normal kid-appeal character self, but they took a big swing on rewriting this bad guy. Let’s see if his figure holds up. 

He does declare.

One thing they got right with him is his size: He’s a bit taller than even Bumblebee, and this actually tracks with his appearance on the show. Sculpt-wise, much like how he’s written, this Galvatron’s a big departure from his standard appearance. In fact, there’s nothing on him that resembles his G1 self at all. He’s got a dragon-head chest, little jet wings on his back, and a headsculpt with a visor, a big moustache, and an Optimus-like antenna and forehead vent combo. He’s a good-looking bot, so I don’t mind the design departure. 

“Our glorious leader looks….different.”

It’s the colors that are Galvatron-coding him. He’s equal parts medium gray and light purple, the traditional look for this guy. He’s also got a red visor, a dark gray moustache, bits of silver here and there, and little purple Decepticon logo on his chest. He’s a bit show-inaccurate, though, since his design there’s got more black on him, but I don’t mind.

The colors really help sell the identity.

Unlike Bee, Galvy’s build quality is on par with the rest of the toyline, so he’s solid-feeling, even if he’s got the usual hollowness from the back. His articulation’s also the Cyberworld standard, with the one wrinkle that his wings block his arms from swivelling far back enough to do my standard “ooo they walkin” pose.

He can kick with the best of them, though,

Galvatron’s accessories are where he really shines. Well, let’s start with the dumpy one: He can hold his altmode’s tiny tail in his hand, pointing forwards, if you really want. It barely looks like a weapon, really.

It can also slot into his backside, if that’s your thing.

His big accesory’s this huge flamethrower-type contraption, a big purple and gray number, with two flame effects attached to the front, each of which splits into two tongues of flames themselves.

He’s kind of giving “16-bit side-scroller enemy” from this angle.

The flames are opaque, instead of the usual translucent thing most mainline figures would do, and they’re hollow from one side, but they’ve also got a nice dark red metallic paint on them, and you can pop them out of the flamethrower on 5-millimeter pegs, to use on other figures.

He misunderstands what a “Flame Thrower” is.

This weapon’s also got a geared gimmick, where slding a little tab upfront moves the two flame launchers outwards or inwards. It works way better than Bumblebee’s weapon, though I question what the utility of having the weapon do this does, in-universe. 

He’s so tough he burns his face constantly.

Galvatron’s also got four 5-millimeter ports on him for Weaponizing, and the instructions specifically recommend slapping the flamethrower onto his back, as a flight-mode jetpack, which is equally fun.

Up, up and away, but like, in a southern accent.

Also: Duelling threat displays.

Galvatron’s transformation’s a familiar one, because he shares it with Cyberworld Megatron and Snarl.

It’s another one of these ones.

You pull his torso to Automorph his head away and reshape it into a belly-crawling mode, then then fold back his feet (after installing his tail), and peg in his arms. He’s got an extra step, though, where you lift out his dragon-mode head, and it clicks into place. When you transform him back, the torso-automorph makes it spring back down into its robot-mode position, a nifty little trick.

No, it’s not a random 1989 G1 Decepticon.

Galvatron’s altmode is a four-legged, horned dragon, with jet wings, a cool concept that’s a bit hampered by the same issues as Megatron and Snarl, where his forelegs still resemble humanoid arms with fists, and his rear legs still resemble longer legs bent at the knees.

The brotherhood of the poorly-hidden fists.

Still, the whole mode’s got some charm to it, and reminds me of a late-G1 combiner limb, or Pretender inner robot. He’s got a great little headsculpt, too, which is where the lion’s share of the paint goes in this altmode.

He’s sorta walkin’.

His build quality’s the same in this form, even if his articulation isn’t. The biggest thing is that he can open his mouth, and you can wiggle his legs a little bit, if you unplug the front ones.

“Aaaaaaa”

Again, the big feature is his accessory, which you can mount on his back.

No, no, they’re supposed to come out of your mouth!

The geared gimmick makes a little more sense here, as you can have the flames forwards for an attack mode, or rotate them back in a way that makes them resemble a second layer of insectoid wings, to my eyes.

He makes a buzzing noise when he flies.

Overall, Galvatron’s the complete opposite of Bumblebee. He’s well-designed, if a bit familiar, thanks his shared engineering with Megatron and Snarl. Importantly, his big weapon, and the features that come with it, genuinely add a lot to him.

This is pretty much how his first appearance went.

Between things like how tall he is, and his extra bit of automorph, it feels like the designers put extra work into him. I genuinely think he’s also worth the extra little bit of money for the increased price point, and that he’s well worth picking up in general if you’re into this line. 

Samus has issues with purple space dragons.

Elita-1

Familiar, yet unfamiliar.

My lone Wave 2 figure was purchased specifically so I could own the third, final member of the show’s trio of protagonists. It’s 2026, Hot Rod can be pink now, but we’re still saving the girls until the second wave, eh? Like in the Skybound comics, this is a version of Elita-1 that initially has beef with Optimus, but unlike in thoss comics, they quash that beef pretty quickly, and the rest of the show plays her as a staunch ally, albeit one pining over her lost companion, Wheejack. 

Transformers (Skybound) Issue #30.

So, funny thing about Elita-1’s sculpt, that people clocked pretty much from the get-go: She’s actually got the body of a whole different Transformer, an IDW-original Autobot named Riptide, introduced in James Roberts’s More than Meets the Eye and Lost Light comics.

Ignore the head. And all the stuff behind the head.

Riptide’s never gotten a figure before, so there’s speculation she’s a pretool for him. Either way, it’s a design that works well enough for Elita, between its raised shoulders, and loincloth-like midsection.

They got this bit right.

The one “iconic” bit of Elita-1’s design, for me, is her headsculpt, and that part’s pure G1, little sideways antennas at all. Again, though, this line has real problems with facesculpts that don’t really feel like the characters from the show, but maybe that’s the show’s fault. I still like what’s here.

Showdown beneath the waves!

Her colors are interesting. See, on the show, she’s a few shades of pink, her traditional look. The toyline opts to hue-shift her into a set of colors I had to actually look up the name for, a kind of orangey-pink that’s apparently called “Coral.” She’s got two shades of it, plus some white paint and plastic, and blue eyes rimmed in black. It’s an interesting choice, and it can’t be because Hasbro’s afraid of pink, because, well, she’s still kinda pink.

Sky-Byte insulted her colors.

Honestly, I like this deco better than her normal pink, and I don’t even mind the media-innacuracy. It reminds me of strawberry sherbert. Interestingly, my copy’s got a little paint blemish on her face, but I like it, because it looks like she’s got a little birthmark next to her nose. 

I had to really futz with the color settings on these photos, too, because these hues really don’t want to photograph correctly.

For build quality, she’s a brick……house, and she’s got the standard Cyberworld articulation. Her knees click into place for her altmode, so you’ve got to put a tiny bit of effort in when you bend them. One little annoyance is that she can’t pass my “stand on one foot and kick” test, because her feet are actually slightly tilted outwards, to support her standing in an A-stance. 

She can still run, though!

For features, we’re back in Cyber Changer territory, so she’s got nothing going on beyond some 5-millimeter ports on her forearms and back.

This is one that you give to Grimlock to make use of his features.

But hey, I’ve got plenty of accessories to equip her with. 

Like so.

Really using those ports.

Her transformation is…well, kind of nothing. I can illustrate it in two photos, even.

Start….

….and finish!

You clip her legs together, then push them up, and that activates an Automorph that makes her arms compress slightly, and a little panel cover a bit of her face, but not much of it. And then you flop her onto her chest, flip a little cone up, and you’re done, save for fiddling a bit with her arms to make sure they’re plugged in and lined up. Every other Cyber Changer’s got some kind of involved transformation, and this is barely anything, which is honestly kind of disappointing. It reminds me of the Action Master Elites, European Transfomers from 1991 that barely had alternate modes. 

At least it’s not a “spaceship.”

Anyway, she changes into a boat, like Riptide does. The detailing on the back of her’s trying really hard to hide that this is just a robot doing a belly flop, and it does kinda-sorta work, if you ignore her exposed robot fists.

You gotta ignore really hard, though.

Those fists get hidden on the show, but this is otherwise animation-accurate.

Just for fun, let’s put something really expensive on something really cheap.

Riptide’s boat mode also mostly looks like this, it just benefits from the comic art stylizing it a bit more.

I hate to admit it, but this is basically what she looks like.

Still, I don’t automatically read it as a boat, just a vague techno…thing.

Whatever this thing is, Sky-Byte better look out!

The sort of thing that would have been called a “spaceship” in the G1 line. It’s kind of nothing, much like the transformation. The one novelty here’s the colors, which add a bit of mustardy yellow on her fins and cockpit, which pops nicely with the coral.

Admittedly, Bumblebee’s accessories do a lot for this altmode.

For features, she, again, has weapon ports on her, and that’s it, though the top-mounted one’s at least in an ideal location to stick a weapon.

Fire *and* water!

Overall, this is an odd one to rate, because she should be bad, but I still find myself liking her.

And not just because she completes the main cast.

She barely transforms, her altmode’s nothing, she’s a glorified Action Master Elite. And yet, I still find her fun. I think it’s because everything on her is working as intended, it’s just that they were a bit under-ambitious with the transformation and altmode. She’s a more successful Cyber Changer than Optimus Prime, for example, whose altmode was a complete writeoff, and she has way better construction and handfeel than Bumblebee, on top of just having good vibes.

She’s not usually the type to take trophies, but….

Maybe it’s the colors, maybe it’s the sculpt, but I can’t bring myself to dislike her. And for the little amount these cost, she still gets a recommendation from me, provided that she shows up at retail, because I feel like buying these figures online sort of misses the point.

This Batch Overall

One thing to remember: They all play well with Grimlock.

Well, the Armored Cyber Changers still feel overpriced, and Bumblebee’s a bit of a lemon, but Galvatron still feels like a great get, despite the sticker shock, so he wound up the strongest of this bunch, for sure.

Stunting on the competition.

Hopefully, Wave 2 will finally show up locally, and I can grab more of them than just Elita, who, despite her weak transformation and altmode, still winds up in second place in this bunch, overall, for vibes alone.

She grabbed the wrong shark.

I’ll echo what I said about Cyberworld earlier: This is the most fun I’ve had with a Transformers toyline in awhile, and broadly, I recommend picking a couple of them up, just for the fun of it. Maybe not this version of Bumblebee, though.

Oh, don’t sulk. You know what you did.

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Bot Reviews: Transformers: Studio Series Deluxe Airachnid

Bot Reviews: Transformers: Studio Series Deluxe Airachnid

I think my Transformers One collection can be best summed up as “the characters from a hypothetical sequel that isn’t happening,” since it consists of everyone who was still alive at the end, in the final forms they were in. Because of this, I was already going to go in on Airachnid, but it also helped that this was another release that the community had really bigged up for me as an exceptional figure, in the vein of Studio Series Age of Extinction Optimus, only this one’s from an actual good movie.

Her incredibly strange, awkward laugh here is better than 80 percent of Age of Extinction.

I think the other big thing about getting a new Airachnid figure is that she’s just never been a full-sized Transformer of hers that was actually good. Apparently some of her minifigures were well-made, but the only other time she got a proper Deluxe was way back in the Transformers Prime toyline, and I hear that figure was hot garbage.

It doesn’t even look nice!

So, in my mind, Airachnid here is doing double-duty as both the villainess of Transformers One, and the renegade trophy-hunter of Prime. Either way, let’s see how she stacks up.

Robot Mode

She cuts quite the silhouette.

There’s something about Airachnid’s design when it’s translated into 3D space that I didn’t really get when it was onscreen in the movie: It doesn’t scan as a Transformers design. Something about her aesthetic feels like something out of a different mecha franchise. I want to say Ghost in the Shell, or Battle Angel Alita, or something. Some non-Transformers Japanese production that’s a bit less colorful, and a little more “real robot” in its sensibilities. She almost has the same kind of vibes that Bumblebee Movie Arcee did.

They’re the main mechs from an obscure 90s Anime OVA you sometimes see GIFs from. It’s got one of the greatest theme songs you’ve ever heard, and lots of lovingly-animated closeups of gears and pistons moving on the mechs.

I think it’s the way the design’s got so many narrow struts, and the specific way all the boxier bits of her design are made out of these sharp angles. I like it, it’s unique. I think another reason she scans as “different” to my eyes is that she feels a bit smaller in scale than the rest of the Transformers One toyline, which just adds to the “this is from a different mecha franchise” vibes of it.

“So YOU’RE the one who’s been stealing all of my roles!” “It’s because kids can actually spell my name, hon.”

That said, she’s got an extra four insectoid limbs that extend out of her backpack on struts, so once you’ve unfolded them from the packaging, her silhouette is actually much larger than her fellow Deluxes.

Bee’s arachnophobic.

By the way, the instructions don’t tell you how to properly assemble her backpack out of the box, but luckily, I have photos. 

It’s like this. There’s a little peghole there for the rotors.

She is also fairly animation-accurate,  with her main design differences being that she’s a bit bulkier than her onscreen appearance (pretty typical when it comes to making these bots transformable), and her feet have been redesigned to have struts that allow her to actually stand up in robot mode. 

“They say we’re supposed to have a token Girl Fight. I say we take the fight to them.”

One kind of funny thing about her headsculpt is that while it’s technically way different from her Transformers Prime iteration, with a long Xenomorph-like cranium instead of a horned crown, she feels a lot like her Prime self, thanks to having the same kind of noseless, smooth facial sculpt (well, okay, there’s a nose there, but it vanishes into the crest of her helmet).

A distant relative?

Basically, she can do double-duty as both versions of the character.

Gina Torres voice: “Arr-ceeee!”

I love the tiny sculpted eyeballs going up the sides of her skull, too. She sees everything. 

Including what you did there.

I think her colorscheme adds to her “real robot, not a Transformer” look, given how much of it’s an industrial-looking solid dark gray, without much other color. It works for the sculpt, and it looks good, so I’m not complaining about the choice. In fact, I think the only bits of color on her are some red stripes on her shoulders, some dark silver on her face and forearm-guns, and a little bit of purple for her eyes. 

The fact that she can stand at all, much less when she’s doing this, is really impressive.

Her build quality’s impressive, considering how complicated she is, but it’s not without a couple of stumbles. The good part is that she manages to not feel fragile, despite being made of so many thin parts. The other, more miraculous thing about her is that she can stand up. They may have added struts to her feet, but they’re still these tiny, thin little rails supporting a full-sized robot. And yet, they actually work decently! Well, okay, she’s taken a couple tumbles here and there, but far less than you’d think, considering her design. I could always have her rest on her lower insect legs as extra support, but I’ve never really had to. 

Unless you want to do a fancy pose, and need extra support.

As for where she stumbles, it really comes down to three things: Firstly, her left knee’s a bit loose on my copy. It’s not the worst, but it makes standing a bit trickier.

She’s been told to keep off her knee.

Secondly, she’s got some fairly conspicuous production mold flash right on her forearms (it couldn’t have been on the back of them?) and thirdly, she’s got a tab that’s worryingly close to breaking, but I’ll save talking about that for the transformation section.

Those legs are good at letting her do Matrix dodges.

For articulation, she’s got an unusual suite of joints, thanks to her odd shape. Let’s try to go bottom-to-top: Her bent-back legs have mid-shin swivels, on top of universal knees. She’s got ball-jointed hips, and the cowling on her thighs are on struts, so you can move them out of the way to help her articulate. She’s got no waist joint at all, due to the transformation. Her shoulders are on ball joints, albeit slightly restricted by the sculpting on her arms, and her elbows are the same, minus the restrictions. She’s got no wrist swivels, but a nice expressive ball-joint for her neck. Behind her, each of her spider-limbs are also impressively jointed. All four are attached to her body on ball joints, and each lower limb’s got two additional swivels, with the upper ones having four more (!) each. They’re mostly meant for decoration, but it turns out you can do a lot with each limb. So, she’s missing a few staple joints, but the bonuses more than make up for it.

Those spider legs just allow for so much expression.

For accessories, there’s really only two of them: A pair of little laser pistols, which fit into 5-millimeter ports on her forearms most of the time, but can also be handheld, if you like, or given to other bots.

When she needs to blast the intelligence out of some skulls.

These pistols are puny enough to work well with Cyber Changers.

Those forearm ports are the only weaponizable places on her, though. And while it’s not an intended gimmick, her transformation swaps her fists out for additional gunbarrels, so you can say that she’s hiding an extra set of weapons.  

It’s another bit of her that’s very 90s mecha-coded.

Transformation

Hoo, boy. This is, in a good way, another Studio Series Age of Extinction Optimus situation, in that part of the draw is how they made something ludicrously complex for the size of the figure, but hopefully understandable. And to their credit, there’s a lot of neat stuff happening here. In particular, the way her upper spider limbs connect into a perfectly circular ligature for her copter mode is really cool. 

Making this happen is really neat.

As to how intuitive it is, well, the back section is easy enough to figure out, but the front of the chopper requires such a complicated twisting and pirouetting of her robot limbs, that I’ve needed a guide every time thusfar. Another thing that initially baffled me was how to properly fold back her shoulders, as there’s a bracket they need to squeeze past and pop into. 

Her shoulders need to get in here, like this.

But the big build quality concern is a hooked tab that goes into the back of her head, securing the rotor assembly. It was hard to get in there to begin with, and upon taking it out, I discovered it had gone white with stress marks.

You can see behind her head, that tab’s got some real stress on it.

I’m not sure if it’s a load-bearing tab or not, but after a couple careful transformations, I was able to figure out a good way not to put stress on it: Make popping it in, or pulling it out, the last step you do in either direction. That way, you can make sure there’s no other stress being put on it.

Going the other way, if you detach it last, it gives her a Beast Machines Megatron mode.

On an otherwise very well-engineered figure, it’s a dissapointing problem to have to run into.

Copter Mode

This thing really feels like an enemy in a cyberpunk video game. Possibly Cyberpunk.

Remember what I said about the robot mode reminding me more of something from Ghost in the Shell, or Alita, or a Cyberpunk-themed story instead of Transformers? That goes double for this futuristic drone-copter altmode, which literally looks like a piece of set dressing from, like, Deus Ex or something.

Or that 90s OVA I already described.

You’ve got the big, circular rotor in the back, two smaller ones up front, about six sculpted-in laser pistols upfront…it’s a spikey, mean military-looking hover machine. Funny story: My wife looked at it and suggested that if I held it vertically, it looked like it could be an Angel from Evangelion.

DANANANANAAAAAA….NA NA NA

Okay, I do think the front section of the main body’s a bit weak, largely due to it being a combination of robot limbs just kind of jammed together.

It’s a little indistinct.

But it feels like an equivalent exchange for how the spider limbs vanish into the rotor-and-landing-gear assembly at the back. 

The better to menace Arcee with.

For colors, we’re even more plain in this mode. Just that dark industrial gray, a little bit of red on the underside, some silver on two of the pistols, and that’s it.

Pastel versus Goth.

It’s so plain, that the silver screwheads on the front rotors feel like deco. Again, I don’t mind it, because it adds to the whole industrial science fiction look of the thing. 

Transformers is a land of contrasts.

For build quality, it’s another case of the macro feeling good, but the micro being a little bit dodgy, where I often find myself squeezing and adjusting some of the connections when picking the copter up. That said, it’s way less of a problem than this usually is, and it’s mostly me making sure her little side-rotors, or the collapsed limbs up front, are properly in place. 

A narrow profile.

For features, the biggest one is the rear rotor spinning inside of the big wheel that surrounds it. Just flick it, and spin it.

The lone action feature.

That said, it very frequently knocks against the landing gear when it does so. I’ve tried making micro-adjustments to it, but it seems doomed to rattle against the copter’s body whenever I spin it. Then again, maybe the rattling sound’s the point, it makes it sound like a chopper.

She may not be colorful, but her firepower is.

For another feature, her six front-facing guns are the perfect size to accept blast effects, and you can always pop the two 5-millimeter ones off.

Overall

This is a very ambitious Transformer, before anything else needs saying.

My post-movie headcanon is that she bought her way into the Decepticons by giving them state secrets.

Airachnid’s a complicate, unorthodox design in both modes, with an equally complicated, unorthodox transformation. It feels like the desitners were trying to challenge themselves. And, you know what? They mostly pulled it off.

An important part of this Transformers One Collection.

She’s not quite Studio AoE Optimus good, but she’s really impressive. She feels un-Transformer-like in an interesting way, and makes a good stand-in for her Transformers Prime iteration, too. 

She’s thinking about starting another blood feud.

She’s just full of wall-to-wall daring engineering, from the spindly feet onwards. And really, all my complaints are minor things. A tab I have to be careful with. A loose knee. A slight wobbliness. It all vanishes behind the novelty. In fact, she’s worth getting for that novelty alone, beyond the character reasons, and beyond just being, like, good. I still like Megatron more out of the Transformers One figures that I have, but she’s up there, proably at second place, another that’s worth getting even if you’re not collecting the movie’s cast.

An altmode shot, for the road.

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Bot Reviews: Transformers: Studio Series Deluxe B-127/Bumblebee (Transformers One)

Bot Reviews: Transformers: Studio Series Deluxe B-127/Bumblebee (Transformers One)

Yes, the “Badassitron” thing was cringe. That was the *point.* The funniest use of it in the entirety of Transformers One was when Bee said it to Elita, she no-sold it, and after an awkward pause, he repeated the joke.

A pretty realistic “being around a yappy kid” experience.

Bee’s whole thing was that he hadn’t had anyone to talk to in a very long time, and was full of unfiltered social energy. Heck, he was pretty much the same character as the live-action Sonic the Hedgehog was in his first movie. Also, “A.A. Tron” made me laugh, too. Sue me.

I’ve never claimed to have taste.

Either way, though, me getting the Studio Series version of Transformers One’s possibly least-liked cast member was, admittedly, an exercise in box-checking, which is why it took me a year to grab him (I had a giftcard left over from Christmas). And it’s always the unexpected guys that impress me, I’ve found, because, spoiler alert, this guy turned out to be pretty solid. Let’s dig a little deeper, and figure out why.

Robot Mode

Modelling!

You’d think this guy would be way shorter, like other modern “Deluxe Minibots” like Gears, Beachcomber, and, well, other Bumblebees, but that’s not the case! Sure, he’s a bit on the short side, but he’s only a half-head shorter than last week’s Deluxe, Junkion Jalopy.

More alike than not.

The other thing about OneBee is that he’s kind of stout, and wide-looking. They could retool him into a new version of Brawn, and it would fit his proportions.

You see the vision?

It’s what he looked like in the movie, too! Well, okay, he was a little more svelte, but not by much, and it’s mostly down to the figure itself giving him a bit of a backpack, as well as car-mode mass around his limbs. But he’s pretty closely screen-accurate otherwise, with the main points of deviation being a chest that has an extra chunk of car hood on it, and some odd little pipes around his shins, not sure where they got those details.

“People compare me to this guy? I don’t see it.”

Accuracy aside, though, he’s a good little Cybertronian robot, all rounded surfaces and techy details. Stuff like the car wheels on his shoulders, and the tapered look of his backpack feel very deliberate. Similarly, they managed a design with no visible hollowness.

For once, this isn’t a bad angle.

One little design trick I like is that he’s got these flat screwheads that are a part of the figure’s construction, and their placement on his arms and feet makes them blend in as a bit of Real Robot-type styling.

He’s making that face because he’s got a paint smudge on the right of his helmet.

His face is kind of funny, though. It’s screen-accurate, sure, but they gave him this pursed-lipped expression, like he’s doing the Kermit Scrunch. Whatever he’s looking at, it’s bothering him.

Right now, though, he’s bothering Elita.

For colors, they settled on a kind of darker golden-yellow as his main tone. It’s an interesting choice, and it suggests the kind of golden sunset lighting a lot of the film was done in, like how Optimus Prime’s Studio Series figure looked.

Imagine there’s a dramatic sunset as he tells his dumb joke.

Beyond that, he’s got different dark grays in plastic and paint for his highlights, as well as some blue and silver paint for his headlights, eyes and face. It all looks pretty accurate to the film’s deco, save for the figure missing some panel-lining in his sculpted, well, panel lines. Importantly, it all looks good.

And he looks good in a lineup of the primary cast.

It’s his build quality that particularly impresses me, because the Transformers One Studio Series Deluxes have had a bad run with that, with Megatron as the only one so far that wasn’t fiddly, and didn’t have parts that came off easily. Well, Bee stands alongside Megatron as another good one. His backpack and chest stay pegged in, nothing on him feels like it’s going to come off, all of his joints are nice and sturdy, and he’s got a feeling of satisfying solidity to him. It’s one of those things that’s hard to say much about, but trust me, he feels good.

“Maybe they’ll like me if I do some acrobatics!”

Bee’s articulation’s similarly pretty swank. I’m especially impressed with the industrial-strength ankle tilts they gave him right above his huge feet. Past that, he’s got swivelling knees and thighs, ball-jointed hips, a swivel waist, ball-jointed shoulders, swivels on his biceps, and a ball-jointed head.

Admittedly, this pose is the worst angle for these accessories.

For his accessories and features, there was something that pleasantly took me by surprise: You can take the knives out. So, among Bee’s accessories are a pair of stumpy guns that fit over his hands via 5-millimeter handles, to simulate his hands morphing into weapons. They’re colored yellow, and painted silver, and both work and look good, so long as you don’t look undeneath them, which exposes his hands, and some hollow parts.

Well, okay, they can’t fit blast effects, so maybe they don’t work perfectly.

These blasters have been consistently photographed with his solid blue Knife Hands melee weapons sticking out of them, and I’d assumed they were permanently affixed to them. Nope, you can take them out of there, to give him plain old gun-hands, and you can pop the knives back in when he wants to get stabby.

“Oh boy, here I go killing morally-acceptable targets! Look out, faceless goons!”

Bee: “Time to do what Optimus can’t!”
Megatron: “Prattle incessantly?”

Bee: “Shhhhh. Shhh. Let it happen.”

That said, you can’t fit anything else in the rectangular ports on the guns, but the knives themselves can be held in his hands, if you want to get a little too disturbingly real.

All it takes is one bad day.

It’s the little bonuses that make this guy.

Starscream: “What’re you gonna do, bore me to death?”

*Sunbow Starscream Screaming.wav*

Yes, other figures can use them, too.

One of those bonuses is that Bee’s got a solid black, curved laser rifle, of the kind used by the Death Trooper soldiers in the film, and repeatedly stolen by the heroes, like the Stormtrooper Blasters in A New Hope.

*Bee hums the Halo theme*

Elita came with one of these, too, though Bee’s is a different tooling.

“Hey, how come hers is fancy?”

The differences are that this one’s just the one solid color, and doesn’t have the inexplicably jointed handle. It does have a 4-millimeter peg on the side, which means it can conveniently mount on the ports underneath his forearms, if you want.

For when two guns still isn’t enough.

The downside to these ports, though, is that they’re only 4-millimeter, so he’s locked out of interacting with the modern 5-millimeter ecosystem.

As weaponized as he gets.

Personally, I’m just going to give this weapon to Optimus, since he didn’t come with a ranged weapon, and Bee’s already got two of them.

It really feels like it was meant for him.

When it comes to weapon storage, meanwhile, you can plug the big gun onto, well, Bee’s butt. More sensibly, his hand-cannons can fit into rectangular slots on his backpack.

It’s like a Resident Evil inventory puzzle back there.

They’re meant to just kinda de-manifest in-universe, but I always appreciate non-diegetic storage solutions like this one.

Flip them the other way, and it’s an anti-aircraft weapon.

Also, those slots on his back can be used to mount the jetpack that comes with Elita-1, a bit of side-compatibility I continue to be impressed with, considering how she came out long after Bee, Prime and Megs.

“That’s it, Bee. Now do me a favor, and fly as far away as you can.”

Transformation

This is the best Transformation out of all the Studio TFOne guys so far, bar none. I can instantly muscle-memory how it goes, it’s all about moving big chunks around, everything works, and everything tabs in easily.

The Snug Undercarriage.

It’s particularly neat to me how his lower legs split in half and unfold, so there’s even a bit of cleverness here.

Yes, he can do this thing from the movie, too.

Again, there’s not much to say other than “it works, and it’s fun.”

Vehicle Mode

Yet another Round Car.

Bee changes into a swoopy Cybertronian race car, same as his War for Cybertron and Bee Movie iterations. The funny thing about this sculpt is that it kind of gives me Batmobile vibes, for some reason? I think it’s the combination of a grille and headlights that look kind of like a mean face, and the two fin-like projections at the back.

It’s growling at me.

Someone should digibash what this would look like in black.

Funny enough, he’s currently the only Tron Car Bumblebee I own (these, plus Netflix Bee).

Either way, it’s a good-looking tron-adjacent Future Car. And hey, it turns out that those mysterious pipes on his robot mode legs were a vehicle mode detail. What isn’t is the fact that there’s a noticeable gap in the car’s midsection when viewed from the side, a detail the similarly-scaled Prime Changer Bumblebee avoids, but ehhh. It’s a Cybertronian altmode, it can be whatever.

You can see a bit of the background poking out in the middle of the car, there.

Same goes for the transformation hinges on the car’s top-rear section. Close enough, and good-looking on its own merits.

Cybertronian modes contain multitudes.

For colors, he’s still the same golden yellow and silvery gray, with the his highlights being a bit more concentrated, and less scattered, including a signature gray stripe down the middle of the car, and some blue headlights. Like the robot mode, it’s decently film-accurate, just missing some panel-lining, and with a bit of extra gray on the roof due to the way the plastic’s sprued out.

“Uh, Bee? You definitely don’t fit.”

Also like the robot mode, the build quality here’s impressive, with everything staying tabbed in place, and the car rolling really well.

And he still looks good with his travelling companions.

For features, it’s all about the weapon storage again, with a blaster that can peg onto either side of the car, and HandKnifeGuns that can tab onto the car’s roof.

A bee with stingers.

Sure, it isn’t anything from the film, but makes for an impressive attack mode.

Perfect for taking down pesky planes.

Overall

This feels like a weirdly short review without a lot to say, but it’s all positive stuff, because B-127’s a startlingly good Deluxe. Out of the four Studio Series Transformers One Deluxes I have, I’d still say Megatron’s a bit better, but this guy’s a very close second.

“Action poses, everyone!”

He just…does everything really well. He’s well-engineered, solidly built, has a bunch of fun accessories, is a good likeness to the movie, all the things you’d want. I’d say the only reason one might skip out on him is that there’s a lot of Bumblebees available in general, and you might have found this particular iteration of the character annoying in the film he was from. But hey, it’s better than how the Optimus I raved about last month was from the worst Michael Bay movie. So, yeah, don’t sleep on this one like I did. He’s a really sharp Deluxe, and well worth getting yet another Bumblebee over.

Photo shoot’s over, time for a break.

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Bot Reviews: Transformers: Age of the Primes Deluxe Junkion Jalopy

Bot Reviews: Transformers: Age of the Primes Deluxe Junkion Jalopy

So, Jalopy is a complete nobody of a character. And I don’t mean “nobody” as in “a d-lister who was in the background of 2 frames of animation.” I mean “nobody” as in a brand new character that the Age of the Primes toyline made up. This would be cool, but unfortunately, bio notes seem to be a lost art, which means that Jalopy’s a complete blank slate in terms of any characterization, outside of being a Junkion, since it’s in their name. HasTak’s been making new Junkion characters since Legacy, though, so I guess you could always say that Jalopy’s another generic member of their jibbering TV-Talking ranks. But I’ve never been a big Junkion fan, and the reasons I wanted this figure are a lot more arcane.

It’s got nothing to do with these wierdos.

Okay. So. I play a tabletop RPG with some friends, a game of the GM’s invention that we’re playtesting as we go. Instead of being the stock medieval fantasy, it’s a story set firmly in the present day, and features a gang of civilians who solve mysteries, then transform into Tokusatsu-esque armored superheroes to fight monsters. At a critical point in an early session, my character, in a panic, triggered his transformation inside his car, and the GM suggested this make the car change into some kind of Ghost Rider or Mad Max-type thing. I suggested Junkion Axelgrease’s car mode, but in my character’s colors, gold, red, silver, and wreathed in flames. Here’s Axlegrease, a figure released in the Legacy toyline:

Well, I didn’t imagine there was a big hook on top of the car.

And then, months later, Hasbto debuts an unexpected repaint of her, in nearly the exact colors I’d imagined:

Nobody marked out as hard for this as I did.

So, yeah, I bought this because, somehow, my TTRPG character’s vehicle got a toy made out of it. This was a really unexpected repaint, too, because this is a tooling that’s been around the block a bunch, originally as another new Junkion, Scrapheap, then as Tow-Line, a character from the 2001 Robots in Disguise anime (which I own, and just haven’t reviewed), then as Lockdown the Bounty Hunter in the Star Raiders toyline, then as Axelgrease, and now this version, which apparently mixes and matches bits from each version. It really feels like they made it just for me, and the fact that it transforms is just a nice bonus. 

Robot Mode

Minus accessories.

Jalopy’s a decently tall Deluxe by modern standards, in this world of Minibots and Fugitive Wasps. Their big shoulder pylons certainly help. There’s some ambiguity about how exactly Jalopy should look in their robot mode, thanks to the big pile of accessories they come with, but pretty much every configuration has their silver exhaust pipes on their shoulders, at least, adding a little more height. And you’ll want some of their accessories on them, because Jalopy’s a bit of a generic robot without them.

Much nicer.

There’s some suggestion of Mad Max spikiness on their legs, and an interestingly intricate bit of sculptwork on their chest, but yeah, at a glance, this is Just Some Guy. Not in a bad way, generics are interesting (paradoxically), but I feel like Jalopy wouldn’t stand out in a crowd without their gear. Their headsculpt is certainly a part of that, being just a mouthplate and visor with a big helmet over it, with a strange set of four circles on their forehead as the one bit of visual interest.

Pure Rand-o.

This headsculpt belonged to the Tow-Line retool, so it’s a slavish update of a tiny head from a basic flipchanger designed in the mid-90s, which explains it, a little. 

The closest thing to another Junkion I currently have.

For colors, Jalopy’s pure Junkion, mostly different shades of rust. He’s chocolate brown, a lighter reddish brown, a bright orangey-red, and gray, with bits of silver and gold for the highlights. There’s some good paint-and-plastic matching on him, and he looks nicely complete, if still a bit generic. I think the problem is that these normal Junkion colors pale in comparison to Tow-Line and Axlegrease’s technicolor tones.

It’s hard to compete with this.

Mine’s also got a tiny bit of silver paint splashed on their face, but a) it’s a Junkion, they’re supposed to be a bit janky, and b) I’m more into this bot for the altmode. 

Big feet mean big kicks.

The build quality on Jalopy’s mostly pretty good, which is especially commendable when you consider that (spoiler alert) they’re a Weaponizer, meaning they’re meant to pull apart into chunks. But you mostly wouldn’t be able to tell by handling the figure, most of their joints are nice and sturdy. I say most, because for some reason, their elbows are loose. The elbows are on this teeny-tiny swivel, and while they can hold a pose, the elbows droop if you put anything too heavy in their hands. For example, they can hold one normal weapon, but if you give Jalopy something heavier, there’s going to be some droopage.

I set it up…..

….And the joint knocks it down.

It’s a shame, and apparently every copy of this tooling has this problem, too, so it’s not mold decay. I’ll hit it with some floor polish when this review’s done and dusted, see if that fixes them up. On the positive side, Jalopy’s also got the biggest heel spurs knooown to man, so the figure stays standing just fine.

I think their spurs are bigger than their actual feet.

Despite those loose elbows, Jalopy actually has really good articulation, with most of their joints being universal, or a particular combination of swivels that approximate that.

They were in the big Junkion dance scene in the movie, just waaaay in the back.

Bottom to top, we’ve got universal ankles, knees and hips, swivels for the waist and neck, universal shoulders and elbows (loose as they may be), and even swivelling wrists. No bit of articulation was spared, though some of them (like the hips and shoulders) do rely on the 5-millimeter pegs that hold the figure together to act as swivels.

This whole squad’s got similar vibes, in my opinion.

For accessories, there’s a surprisingly big pile of stuff here, a result of Jalopy being an amalgam of all the previous uses of this tooling. So, let’s run through them. First, you’ve got a pair of small pistols, in light brown, painted silver.

They also host blast effects nicely.

They combine into an engine block, and can be held as one big weapon, or two smaller ones, or stash on Jalopy’s shins.

For slightly bigger booms.

Next, you’ve got a pair of big Movie Ironhide-esque cannons, in that same light brown, though they’re a bit hollow due to their two handles, and have odd little projections on the sides of them due to forming part of the car mode’s body. Aside from those two handles, each has 5-millimeter ports, both on top of them, and in their barrels.

Working on that Belmont Stride.

Next, there’s a spiky, brutal-looking shield, in dark brown with red spikes.

References for an audience of like, six people.

Finally, the two silver-painted pipes that stash on the shoulders are removable, too, on 5-millimeter pegs, with additional 5-millimeter ports on them.

Learning from the best on how to use them.

I count a whopping 14 5-Millimeter ports on Jalopy, so between that, and the amount of accessories, there’s a lot you can do to equip and combine this significant arsenal. 

Like giving them Bullet Hell Arms.

The weirdest thing, though, is that the instructions don’t have any mention at all of Jalopy being a Weaponizer. You’d think that’d be important, it’s an entire selling point of the figure. Tow-Line’s instructions mention it, and even suggest some combinations with other figures. Documented or not, you can pull Jalopy’s body apart into five pieces: Lower legs, arms, and torso, with the torso foldable into a big cube, all now mountable on other figures.

The Deconstructed Bot.

Well, except for his torso, which is exclusively 5-millimeter port connections, instead of pegs, so you can’t really do much with it. Jalopy also suffer the same problem as Star Raider Road Pig, where this stuff doesn’t really resemble weapons, so equipping it to other figures tends to look less thrilling than sticking a bunch of guns onto them instead.

Tow-Lines instructions suggest doing this combination with Legacy Armada Hot Shot.

Still, that’s what the pile of accessories is for.

You can also invent your own combinations, like this one.

To also be fair, part of the intended play pattern is to get some of the other new Junkions (who are also Weaponizers), take them apart, and build combiners, but that’d require me to buy more Junkions, and also have a construction-minded brain.

Fender Beating Sticks, maybe?

Transformation

Another feature that Jalopy shares with Road Pig is being a Weaponizer with a transformation that doesn’t require you to take them apart at all. Even Bluebolts, the Haslab “we have infinite budget” Weaponizer, can’t manage that! Even if it comes at the cost of Jalopy’s Weaponization, it almost feels like a fair tradeoff for how straightforward this transformation is. It’s a little different from your usual carformer conversion, with a waist twist, and a backpack that becomes the hood, but still, it’s mostly moving big chunks around, until you get to the back of the car, where it gets tough.

Good luck closing this up without a struggle, or popping a limb off (theirs, not yours).

You’ve got to fold the shoulders and arms together into a block, and awkwardly position the shoulder joints diagonally, but with enough clearance for the forearms to fit in and peg together.

The intended result.

If there’s a smooth way to do it, I haven’t figured it out yet, and it’s nigh-inevitable that one of his removable shoulders will pop out. But once you get it in, it’s in. There’s also the last step of “cover the car with all of the accessories to fill in the gaps and make it look complete.” 

It looks way too plain without this stuff.

Vehicle Mode

Aw yeah. This is where the money (machine)’s at.

Ohhhhhh yeah. This is why I got the figure. To be clear, though, even if they didn’t literally re-create the vehicle from my TTRPG game, this would still be a really nice altmode.

Iconic moments.

What we’ve got here is a spiky, armored post-apocalyptic sports car, with a big engine block in front, pipes at the back, cannons as boosters, a shield for a rear tire, and all kinds of armor and spikes. It’s an amusing contrast to the fairly generic robot mode. I question how those cannon-boosters at the back are supposed to work with that spare tire blocking them, but it’s a good question to have to ask.

They lost the rear tire miles ago.

Like the robot mode, it’s of a decently meaty size for a deluxe, too. It’s got personality! It’s easy to imagine this care with Batman Flames at the back, racing along at improbably fast speeds. 

A part of this colorful convoy.

The colors certainly help. It’s the same chocolate brown and reddish-brown as robot mode, with most of the gray now hidden, save for its hubcaps, and a bit of black for its tires, and a few joints here and there. It’s got some nice silver paint for the windshields (and pipes), spikes in red, and most importantly, flames along the hood and sides, painted in gold, along with the headlights. It’s very complete-feeling, and just looks cool. Technically, they’re still Junkion colors, but they suggest fire more than they suggest rust in this form, to my eyes. 

Unlike robot mode, these two colorschemes feel evenly matched.

I’m also pleased to report that, unlike the robot mode, there’s no loose bits here, the whole thing fits together really solidly. Even the accessories stay on good and tight!

More iconic moments.

For features, firstly, the vehicle rolls nicely. They did an interesting thing with the wheels, where only the tires rotate, and the hubcaps stay in place, for accessory mounting. 

Re-arranged.

If you leave all of his accessories on him in their designated places, Jalopy’s got 10 5-millimeter ports visible, great for Weaponizing. Of course, you can remove the entire stash of accessories, too, but they visually fill out the car mode, so it leaves it looking a little incomplete, though it does up the amount of ports to 13. 

Getting by with a little help from friends.

And, of course, you can still rip the car into chunks, and Weaponize it with other vehicles, too.

Another little combination, done while tabletop gaming.

Overall

A possible future development.

Junkion Jalopy’s a perfectly cromulent Deluxe carformer, and that in and of itself’s a pretty big victory, when you consider that they’re also a Weaponizer. They don’t have to break apart to transform, and all their parts stay on, making this feel like the first Weaponizer tooling where both of those things have been the case. It’s weird that they don’t actually advertise the Weaponizing at all, but it’s neat that you could own the figure and hypothetically not realize it has that feature. If only it weren’t for those loose elbow joints! That’s the only thing that stops this from being flawlessly-executed.

I’m out of robot-mode photos, so enjoy this cool car.

Well, okay, the thing they’re near-flawlessly executing is “an extremely generic background Junkion,” which is maybe not the most thrilling premise for a figure, unless you’re way into Weaponizers, or Junkions, or you have weird, specific reasons for wanting the figure, like me. This is also a rare case where the altmode is where all the coolness is, and I’d be saying that even if it wasn’t a replica of something I made up for a tabletop game. 

But man, what a great replica it is.

So, if you’re into it (and that’s a big if), there’s a surprisingly solid figure under here. Just be ready to floor-polish those elbows.

For over 200 Bot, Non-Bot, and Retro Bot Reviews, click here to view my archive.

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Transformers News

NFL Collab Wave 2 New Info
NFL Collab Wave 2 New Info

Thanks to TFW’s nune we have new info on the second NFL Collab wave, which sounds to be making its way into port: San Francisco 49ers Goldrush SKU: G2337 Buffalo Bills Blizzherd SKU: G2338 Minnesota Vikings Skolgrin SKU: G3634 Sound off on if...

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Frezny Freestyle Sundays

TRANSFORMERS News and a Big Box Reveal #transformers

TRANSFORMERS News and a Big Box Reveal #transformers

One of our Collectors in Disguise will open a big box reveal during our stream while cover News from the Transformers Community and the latest Stop Motion videos. Join Us with questions and comments.

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Threeadore Cicero aka The SHA L3ADER from SHA Clan™ Entertainment and Gaming Group

Threeadore Cicero aka The SHA L3ADER from SHA Clan™ Entertainment and Gaming G …

This Sunday Our Collectors in Disguise will hang out with the talented Threeadore Cicero aka The SHA L3ADER from SHA Clan™ Entertainment and Gaming Group (@O@OfficialSHAClanEntertaimentWe will chat about his involvement in the Transformers Community, comedic projects, upcoming projects and a world premier of a new song called Decepticon Anthem that you can watch the video here https://youtu.be/XP_xL7grzv8 Join Us with questions and comments.

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Collectors in Disguise Reveals #transformers

Collectors in Disguise Reveals #transformers

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30th ANNIVERSARY BEASTWARS PREDACONS and G2 STUNTICONS – BUY OR PASS? #transformers

30th ANNIVERSARY BEASTWARS PREDACONS and G2 STUNTICONS - BUY OR PASS? #transform …

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Skybound’s Transformers Review and CBR #transformers

Skybound's Transformers Review and CBR #transformers

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TRANSFORMERS G1 EUROPE #transformers #g1

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Optimus Prime and Toxitron #transformers

Optimus Prime and Toxitron #transformers

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